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The big picture for how to contribute is the same as other zeldaret projects: reimplement the disassembled functions in C++ and replace the corresponding GLOBAL_ASM). But there are special nuances for this project, including the added complications for C++ rather than C (the botw repo has a great C++ primer)
The text was updated successfully, but these errors were encountered:
The big picture for how to contribute is the same as other zeldaret projects: reimplement the disassembled functions in C++ and replace the corresponding GLOBAL_ASM). But there are special nuances for this project, including the added complications for C++ rather than C (the botw repo has a great C++ primer)
The text was updated successfully, but these errors were encountered: