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options.go
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package gameframe
type options struct {
serviceAddr string
concurrentMode string
clientAddr string
sdAddr string
standalone bool
}
type Option interface {
apply(opts *options)
}
type funcOption struct {
f func(opts *options)
}
func (fo *funcOption) apply(opt *options) {
fo.f(opt)
}
func newFuncOption(f func(opts *options)) *funcOption {
return &funcOption{f: f}
}
func WithServiceAddr(addr string) Option {
return newFuncOption(func(opts *options) {
opts.serviceAddr = addr
})
}
func WithConcurrentMode(mode string) Option {
return newFuncOption(func(opts *options) {
opts.concurrentMode = mode
})
}
func WithClientAddr(addr string) Option {
return newFuncOption(func(opts *options) {
opts.clientAddr = addr
})
}
func WithSDAddr(addr string) Option {
return newFuncOption(func(opts *options) {
opts.sdAddr = addr
})
}
func WithStandalone() Option {
return newFuncOption(func(opts *options) {
opts.standalone = true
})
}