Some games that could be included but we have not included them yet, either to keep it reasonably short, or due to not knowing much about them.
- Star Trek (1971) -- some call it roguelike, also it has influenced both Rogue and Beneath Apple Manor.
- Impossible Mission -- an early platformer which (according to Wikipedia) took some inspiration from Rogue, probably would count as a proto-Isaac-like.
- ToeJam & Earl -- an early example of a roguelike-like.
- Ultima -- a series of early RPG, early parts of the series (including 'Ultima 0' i.e. Akalabeth) have some similarities to Rogue and have sometimes been called roguelikes.
- Brogue -- not controversial, but could be still included because of being influential.
- Loop Hero -- marketed as 'pushing roguelikes into new direction' (which suggests it is not actually a roguelike).
- Noita -- people in the roguelike community find this game quite close to traditional roguelikes. (It is currently listed as an example of a 'spelunky-like'.)
- Hades -- not included because it is an "isaac-like" and we usually show one game per genre, but marketed as 'a roguelike for people who do not normally play roguelikes' (which suggests it is not actually a roguelike).
- Don't Starve -- do not know much about this one.
- Project Zomboid -- permadeath without procgen.
- Road not Taken, Fidel Dungeon Rescue -- other interpretations of "puzzle roguelike".
- Invisible Inc -- between XCOM and roguelikes.
- Barony, WazHack -- don't know much about these, but apparently close to roguelikes.
- Hoplite -- yet another popular mobile roguelike.
- Ending -- abstract roguelike.
- Vagante -- spelunky-like with more roguelike elements.
- Transcendence, Triangle Wizard -- early real-time "roguelikes"
- Crown Trick, Quasimorph, Rift Wizard, Soulash -- modern, innovative roguelikes in the traditional sense or close (I have not played those).
- Balatro -- a recent take on deckbuilder that is further away from roguelikes than typical.
- Against the Storm -- a popular city-builder