Some sources of information which have not been mentioned directly.
== Major sources ==
== Roguelike communities ==
These have been mentioned, but they are so important that it won't hurt when we mention them again.
Reddit: https://www.reddit.com/r/roguelikes/ https://www.reddit.com/r/roguelites/ https://www.reddit.com/r/rogueish/ https://www.reddit.com/r/roguelikedev/
Roguetemple: https://roguetemple.com/
Discord: https://discord.gg/Hq8wPcs
RogueBasin wiki: http://www.roguebasin.com/
USENET
== Roguelike definitions ==
Again, these have been mentioned, but they are so important that it won't hurt when we mention them again.
Early uses: https://roguebasin.com/index.php/Early_Uses
Historical origins: https://blog.slashie.net/on-the-historical-origin-of-the-roguelike-term/
Berlin Interpretation: https://roguebasin.com/index.php?title=Berlin_Interpretation
A database of roguelike definitions: https://github.com/ScottBurger/going_rogue_podcast/wiki/What-is-a-roguelike-database
See also the history of 'roguelike' (or Rogue) definitions in Wikipedia.
== Purity ==
A detailed roguelike definition around 2000: http://web.archive.org/web/20051221170749/http://www.hut.fi/~eye/roguelike/index.html
potion identification being important:
diagonal vs 4-way:
- https://www.reddit.com/r/roguelikes/comments/h7hn3v/how_do_you_feel_about_4way_movement_lack_of/
- https://www.reddit.com/r/roguelikes/comments/k7mdul/initial_thoughts_on_jupiter_hell/
example definition including top-down:
== Games ==
Rogue
- original manual from: http://rogue.rogueforge.net/rogue-3-4/
- a brief history of Rogue by Glenn Wichmann: https://web.archive.org/web/20150217024917/http://www.wichman.org/roguehistory.html
- how long a run is: https://www.reddit.com/r/roguelikes/comments/17r0efk/how_long_does_it_take_most_people_to_finish_a/
- list of items: https://strategywiki.org/wiki/Rogue/Items
NetHack
- original guidebook from NetHack 2.2a: http://www.juiblex.co.uk/nethack/source/nethack-2.2a.tar.gz
- complexity based on files
- items https://nethackwiki.com/wiki/Item, monsters https://nethackwiki.com/wiki/Monsters_(by_experience)
Angband
- list of variants: https://tangaria.com/variants/
- variant recommendations: https://www.reddit.com/r/roguelikes/comments/12gcvh4/angband_variant_recs/ https://www.reddit.com/r/roguelikes/comments/yst54d/can_someone_explain_the_different_angband/
- complexity based on files
Kroz
- Rogue influences: https://github.com/tangentforks/kroz
- Wikikpedia: https://en.wikipedia.org/wiki/Kroz
Castle of the Winds
- roguelikeness being questioned due to lack of permadeath: https://www.reddit.com/r/roguelikes/comments/183nbgg/castle_of_the_winds/ https://twitter.com/HuttsLP/status/1743160270891999672
DCSS
- complexity based on counting all items/monsters listed in item search feature in 0.30shallow
DRL
- trademark violation https://www.reddit.com/r/roguelikes/comments/5g05ve/looks_like_zenimaxs_lawyers_just_found_out_about/
Dredmor
- complexity based on counting all items/monsters listed in XML files
NecroDancer
- Bard is a roguelike: https://www.reddit.com/r/roguelikes/comments/jhd3l1/roguelites_that_come_the_closest/
- no character build: https://www.reddit.com/r/roguelikes/comments/66uc8h/roguelite_recommendations_for_people_who_only/
Caves of Qud:
- less roguelike because of checkpoints: https://twitter.com/DominicTarason/status/1452767368812404743 https://twitter.com/DominicTarason/status/1473914816083513345 https://twitter.com/SinOnHumanity/status/1684684237537226758 https://twitter.com/TheRyusui/status/1337082195777781760
Slay the Spire:
- inspirations: https://twitter.com/MegaCrit/status/1303221741100003329