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btlr_reset.nss
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//:://////////////////////////////////////////////
//:: BODY TAILOR: reset
//:: onconv bodytailor
//:://////////////////////////////////////////////
/*
set all to 0
*/
//:://////////////////////////////////////////////
//:: Created By: bloodsong
//:: based on the Mil_Tailor by Milambus Mandragon
//:: Edited by 420 for CEP to add skin, hair, and tattoo color functionality
//:://////////////////////////////////////////////
#include "btlr__inc"
void main()
{
object oPC = OBJECT_SELF; //--reversed from copy to pc
int iNewApp = 0;
//--WINGS:
SetCreatureWingType(iNewApp, oPC);
//--TAIL:
SetCreatureTailType(iNewApp, oPC);
//--HEAD:
iNewApp = 1;
SetCreatureBodyPart(CREATURE_PART_HEAD, iNewApp, oPC);
//--BODYPARTS:
SetCreatureBodyPart(CREATURE_PART_LEFT_BICEP, iNewApp, oPC);
SetCreatureBodyPart(CREATURE_PART_LEFT_FOOT, iNewApp, oPC);
SetCreatureBodyPart(CREATURE_PART_LEFT_FOREARM, iNewApp, oPC);
SetCreatureBodyPart(CREATURE_PART_LEFT_HAND, iNewApp, oPC);
SetCreatureBodyPart(CREATURE_PART_LEFT_SHIN, iNewApp, oPC);
SetCreatureBodyPart(CREATURE_PART_LEFT_THIGH, iNewApp, oPC);
SetCreatureBodyPart(CREATURE_PART_RIGHT_BICEP, iNewApp, oPC);
SetCreatureBodyPart(CREATURE_PART_RIGHT_FOOT, iNewApp, oPC);
SetCreatureBodyPart(CREATURE_PART_RIGHT_FOREARM, iNewApp, oPC);
SetCreatureBodyPart(CREATURE_PART_RIGHT_HAND, iNewApp, oPC);
SetCreatureBodyPart(CREATURE_PART_RIGHT_SHIN, iNewApp, oPC);
SetCreatureBodyPart(CREATURE_PART_RIGHT_THIGH, iNewApp, oPC);
SetCreatureBodyPart(CREATURE_PART_NECK, iNewApp, oPC);
SetCreatureBodyPart(CREATURE_PART_PELVIS, iNewApp, oPC);
SetCreatureBodyPart(CREATURE_PART_TORSO, iNewApp, oPC);
//--EYES
ApplyEyes(0, oPC);
//--PHENO
SetPhenoType(PHENOTYPE_NORMAL);
//Color
iNewApp = 0;
SetColor(oPC, COLOR_CHANNEL_SKIN, iNewApp);
SetColor(oPC, COLOR_CHANNEL_HAIR, iNewApp);
SetColor(oPC, COLOR_CHANNEL_TATTOO_1, iNewApp);
SetColor(oPC, COLOR_CHANNEL_TATTOO_2, iNewApp);
}