Skip to content
This repository has been archived by the owner on Jul 6, 2018. It is now read-only.

Combat: Refactor CombatActions to support multiple concurrent actions #119

Open
robzienert opened this issue Apr 22, 2014 · 0 comments
Open
Labels

Comments

@robzienert
Copy link
Member

In the current combat system, only one ability can be active at a time because the CombatAction component is bound to its source entity.

This should be refactored so that the ActionProcessingSystem adds the CombatAction component to the ability entity instead, and attach the source to the CombatAction, as opposed to the CombatAction having a reference to the ability.

@robzienert robzienert added this to the Enhanced Gameplay milestone Apr 22, 2014
@robzienert robzienert added the bug label Apr 22, 2014
@robzienert robzienert changed the title Combat: Change combat actions to be entities Combat: Refactor CombatActions to support multiple concurrent actions Apr 22, 2014
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
Projects
None yet
Development

No branches or pull requests

1 participant