meshoptimizer is widely used in the games industry as well as in many pipelines for processing 3D content for real-time rendering. This document contains a small selection of projects that rely on meshoptimizer.
For brevity, the projects listed below are limited to commercial software or open source software that has 5000+ stars on GitHub. Please feel free to contribute additions via pull requests.
If you are shipping a game that is using meshoptimizer, listing the library in the credits or documentation would be appreciated!
- Alan Wake 2 (2023)
- Baldur's Gate 3 (2023)
- Cities: Skylines II (2023)
- Counter-Strike 2 (2023)
- Deadlock
- Dota 2 (2013)
- Half-Life: Alyx (2020)
- Jagged Alliance 3 (2023)
- The Legend of Zelda: Tears of the Kingdom (2023)
- Manifold Garden (2019)
- Monaco 2
- Ravenswatch (2023)
- The Settlers: New Allies (2023)
- Sky: Children of the Light (2019)
- Stranded: Alien Dawn (2023)
- Tunnet (2023)
If you are shipping an engine that is using meshoptimizer, listing the library in the documentation would be appreciated!
meshoptimizer is also used in Waymo internal stack.
meshoptimizer supports various web projects through meshoptimizer.js.
For projects in the glTF ecosystem, gltfpack is developed alongside meshoptimizer, and EXT_meshopt_compression
glTF extension is implemented by meshoptimizer.js.
This list contains a small selection of popular projects in the web ecosystem that use meshoptimizer; see also a list of projects that depend on meshoptimizer through NPM.