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build.sh
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build.sh
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#!/usr/bin/env sh
build_linux_fn() {
if [ ! `which protoc` ]; then
echo "please install the latest protobuf using homebrew"
return
# echo "installing protobuf."
# brew install protobuf
# if [ ! $? ]; then
# echo "protobuf install failed."
# return
# fi
fi
if [ ! `which cmake` ]; then
echo "installing cmake."
brew install cmake
if [ ! $? ]; then
echo "cmake install failed."
return
fi
fi
PLATFORM="x86"
MODE="Release"
CXX_FLAGS="-std=c++11 -DMDL_LINUX"
LD_FLAGS="-pthread "
BUILD_DIR=build/release/"${PLATFORM}"
mkdir -p ${BUILD_DIR}/build
cp -r test/model ${BUILD_DIR}/build
cd "${BUILD_DIR}"
CMAKE="cmake"
"${CMAKE}" ../../.. \
-DCMAKE_BUILD_TYPE="${MODE}" \
-DCMAKE_CXX_FLAGS="${CXX_FLAGS}" \
-DCMAKE_EXE_LINKER_FLAGS="${LD_FLAGS}" \
-DIS_MAC=true
make -j 8
}
build_mac_fn() {
if [ ! `which brew` ]; then
echo "building failed! homebrew not found, please install homebrew."
return
fi
if [ ! `which protoc` ]; then
echo "please install the latest protobuf using homebrew"
return
# echo "installing protobuf."
# brew install protobuf
# if [ ! $? ]; then
# echo "protobuf install failed."
# return
# fi
fi
if [ ! `which cmake` ]; then
echo "installing cmake."
brew install cmake
if [ ! $? ]; then
echo "cmake install failed."
return
fi
fi
PLATFORM="x86"
MODE="Release"
CXX_FLAGS="-std=c++11"
BUILD_DIR=build/release/"${PLATFORM}"
mkdir -p ${BUILD_DIR}/build
cp -r test/model ${BUILD_DIR}/build
cd "${BUILD_DIR}"
CMAKE="cmake"
"${CMAKE}" ../../.. \
-DCMAKE_BUILD_TYPE="${MODE}" \
-DCMAKE_CXX_FLAGS="${CXX_FLAGS}" \
-DIS_MAC=true
make -j 8
}
build_android_fn () {
if [ -z "${NDK_ROOT}" ]; then
echo "NDK_ROOT not found!"
exit -1
fi
# PLATFORM="arm-v7a"
PLATFORM="arm-v8a"
if [ "${PLATFORM}" = "arm-v7a" ]; then
ABI="armeabi-v7a with NEON"
ARM_PLATFORM="V7"
elif [ "${PLATFORM}" = "arm-v8a" ]; then
ABI="arm64-v8a"
ARM_PLATFORM="V8"
else
echo "unknown platform!"
exit -1
fi
MODE="Release"
ANDROID_PLATFORM_VERSION="android-15"
if [ "${PLATFORM}" = "arm-v7a" ]; then
CXX_FLAGS="-fomit-frame-pointer -fstrict-aliasing -funswitch-loops -finline-limit=300 -O3 -DNDEBUG -fexceptions -frtti -Wno-psabi -funwind-tables -fsigned-char -no-canonical-prefixes -fdata-sections -ffunction-sections -Wa,--noexecstack -fopenmp -std=c++11 -fPIC -Wall -Wno-sign-compare -Wno-uninitialized -s -fPIE -pie -mtune=arm7 -mfpu=neon -llog"
elif [ "${PLATFORM}" = "arm-v8a" ]; then
CXX_FLAGS="-fomit-frame-pointer -fstrict-aliasing -funswitch-loops -finline-limit=300 -O3 -DNDEBUG -fexceptions -frtti -Wno-psabi -funwind-tables -fsigned-char -no-canonical-prefixes -fdata-sections -ffunction-sections -Wa,--noexecstack -fopenmp -std=c++11 -fPIC -Wall -Wno-sign-compare -Wno-uninitialized -s -fPIE -pie -llog"
else
echo "unknown platform!"
exit -1
fi
TOOLCHAIN_FILE="./android-cmake/android.toolchain.cmake"
CMAKE=$(realpath $(find "${NDK_ROOT}/../cmake/" -name "cmake" | grep "bin/cmake"))
"${CMAKE}" . \
"-GAndroid Gradle - Unix Makefiles" \
-B"build/release/${PLATFORM}" \
-DANDROID_ABI="${ABI}" \
-DCMAKE_BUILD_TYPE="${MODE}" \
-DCMAKE_TOOLCHAIN_FILE="${TOOLCHAIN_FILE}" \
-DANDROID_PLATFORM="${ANDROID_PLATFORM_VERSION}" \
-DCMAKE_CXX_FLAGS="${CXX_FLAGS}" \
-DANDROID="true" \
-D"${ARM_PLATFORM}"="true"
cp -r test/model build/release/${PLATFORM}/build
cp scripts/deploy_android.sh build/release/${PLATFORM}/build
cd "./build/release/${PLATFORM}"
make -j 8
}
build_ios_fn () {
PLATFORM="ios"
MODE="Release"
TOOLCHAIN_FILE="./ios-cmake/iOS.toolchain.cmake"
BUILD_DIR=build/release/"${PLATFORM}"
mkdir -p "${BUILD_DIR}"
cmake . \
-B"${BUILD_DIR}" \
-DCMAKE_BUILD_TYPE="${MODE}" \
-DCMAKE_TOOLCHAIN_FILE="${TOOLCHAIN_FILE}" \
-DIOS_PLATFORM=OS \
-DIS_IOS="true" \
-DV7="true"
cd "${BUILD_DIR}"
make -j 8
}
error_fn () {
echo "unknown argument"
}
if [ $# = 0 ]; then
echo "error: target missing!"
echo "available targets: mac|ios|android"
echo "sample usage: ./build.sh mac"
else
if [ $1 = "mac" ]; then
build_mac_fn
elif [ $1 = "linux" ]; then
build_linux_fn
elif [ $1 = "android" ]; then
build_android_fn
elif [ $1 = "ios" ]; then
build_ios_fn
else
error_fn
fi
fi