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simcity.cc
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simcity.cc
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/*
* Copyright (c) 1997 - 2001 Hj. Malthaner
*
* This file is part of the Simutrans project under the artistic license.
* (see license.txt)
*
* construction of cities, creation of passengers
*
*/
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "boden/wege/strasse.h"
#include "boden/grund.h"
#include "boden/boden.h"
#include "gui/simwin.h"
#include "simworld.h"
#include "simware.h"
#include "player/simplay.h"
#include "simplan.h"
#include "display/simimg.h"
#include "vehicle/simroadtraffic.h"
#include "simhalt.h"
#include "simfab.h"
#include "simcity.h"
#include "simmesg.h"
#include "simcolor.h"
#include "gui/karte.h"
#include "gui/stadt_info.h"
#include "besch/haus_besch.h"
#include "simintr.h"
#include "simdebug.h"
#include "obj/gebaeude.h"
#include "dataobj/translator.h"
#include "dataobj/settings.h"
#include "dataobj/loadsave.h"
#include "dataobj/tabfile.h"
#include "dataobj/environment.h"
#include "sucher/bauplatz_sucher.h"
#include "bauer/wegbauer.h"
#include "bauer/brueckenbauer.h"
#include "bauer/hausbauer.h"
#include "bauer/fabrikbauer.h"
#include "utils/cbuffer_t.h"
#include "utils/simrandom.h"
#include "utils/simstring.h"
#define PACKET_SIZE (7)
/**
* This variable is used to control the fractional precision of growth to prevent loss when quantities are small.
* Growth calculations use 64 bit signed integers.
* Although this is actually scale factor, a power of two is recommended for optimization purposes.
*/
static sint64 const CITYGROWTH_PER_CITICEN = 1ll << 32; // Q31.32 fractional form.
#define GROWTHFACTOR_DEMAND(i) (HIST_PAS_GENERATED+(i)*2)
#define GROWTHFACTOR_SUPPLIED(i) (HIST_PAS_TRANSPORTED+(i)*2)
karte_ptr_t stadt_t::welt; // one is enough ...
/********************************* From here on cityrules stuff *****************************************/
/**
* in this fixed interval, construction will happen
* 21s = 21000 per house
*/
const uint32 stadt_t::city_growth_step = 21000;
/**
* this is the default factor to prefer clustering
*/
uint32 stadt_t::cluster_factor = 10;
/*
* chance to do renovation instead new building (in percent)
* @author prissi
*/
static uint32 renovation_percentage = 12;
/*
* minimum ratio of city area to building area to allow expansion
* the higher this value, the slower the city expansion if there are still "holes"
* @author prissi
*/
static uint32 min_building_density = 25;
// the following are the scores for the different building types
static sint16 ind_start_score = 0;
static sint16 com_start_score = -10;
static sint16 res_start_score = 0;
// order: res com, ind, given by gebaeude_t::typ
static sint16 ind_neighbour_score[] = { -8, 0, 8 };
static sint16 com_neighbour_score[] = { 1, 8, 1 };
static sint16 res_neighbour_score[] = { 8, 0, -8 };
/**
* Rule data structure
* maximum 7x7 rules
* @author Hj. Malthaner
*/
class rule_entry_t {
public:
uint8 x,y;
char flag;
rule_entry_t(uint8 x_=0, uint8 y_=0, char f_='.') : x(x_), y(y_), flag(f_) {}
void rdwr(loadsave_t* file)
{
file->rdwr_byte(x);
file->rdwr_byte(y);
uint8 c = flag;
file->rdwr_byte(c);
flag = c;
}
};
class rule_t {
public:
sint16 chance;
vector_tpl<rule_entry_t> rule;
rule_t(uint32 count=0) : chance(0), rule(count) {}
void rdwr(loadsave_t* file)
{
file->rdwr_short(chance);
if (file->is_loading()) {
rule.clear();
}
uint32 count = rule.get_count();
file->rdwr_long(count);
for(uint32 i=0; i<count; i++) {
if (file->is_loading()) {
rule.append(rule_entry_t());
}
rule[i].rdwr(file);
}
}
};
// house rules
static vector_tpl<rule_t *> house_rules;
// and road rules
static vector_tpl<rule_t *> road_rules;
/**
* Symbols in rules:
* S = not a road
* s = is a road
* n = is nature/empty
* H = not a house
* h = is a house
* T = not a stop // added in 88.03.3
* t = is a stop // added in 88.03.3
* u = good slope for way
* U = not a slope for ways
* . = beliebig
*/
// here '.' is ignored, since it will not be tested anyway
static char const* const allowed_chars_in_rule = "SsnHhTtUu";
/*
* @param pos position to check
* @param regel the rule to evaluate
* @return true on match, false otherwise
* @author Hj. Malthaner
*/
bool stadt_t::bewerte_loc(const koord pos, const rule_t ®el, int rotation)
{
//printf("Test for (%s) in rotation %d\n", pos.get_str(), rotation);
koord k;
FOR(vector_tpl<rule_entry_t>, const& r, regel.rule) {
uint8 x,y;
switch (rotation) {
default:
case 0: x=r.x; y=r.y; break;
case 90: x=r.y; y=6-r.x; break;
case 180: x=6-r.x; y=6-r.y; break;
case 270: x=6-r.y; y=r.x; break;
}
const koord k(pos.x+x-3, pos.y+y-3);
const grund_t* gr = welt->lookup_kartenboden(k);
if (gr == NULL) {
// outside of the map => cannot apply this rule
return false;
}
switch (r.flag) {
case 's':
// road?
if (!gr->hat_weg(road_wt)) return false;
break;
case 'S':
// not road?
if (gr->hat_weg(road_wt)) return false;
break;
case 'h':
// is house
if (gr->get_typ() != grund_t::fundament || gr->obj_bei(0)->get_typ()!=obj_t::gebaeude) return false;
break;
case 'H':
// no house
if (gr->get_typ() == grund_t::fundament) return false;
break;
case 'n':
// nature/empty
if (!gr->ist_natur() || gr->kann_alle_obj_entfernen(NULL) != NULL) return false;
break;
case 'U':
// unbuildable for road
if (!hang_t::ist_wegbar(gr->get_grund_hang())) return false;
break;
case 'u':
// road may be buildable
if (hang_t::ist_wegbar(gr->get_grund_hang())) return false;
break;
case 't':
// here is a stop/extension building
if (!gr->is_halt()) return false;
break;
case 'T':
// no stop
if (gr->is_halt()) return false;
break;
default: ;
// ignore
}
}
return true;
}
/**
* Check rule in all transformations at given position
* prissi: but the rules should explicitly forbid building then?!?
* @author Hj. Malthaner
*/
sint32 stadt_t::bewerte_pos(const koord pos, const rule_t ®el)
{
// will be called only a single time, so we can stop after a single match
if(bewerte_loc(pos, regel, 0) ||
bewerte_loc(pos, regel, 90) ||
bewerte_loc(pos, regel, 180) ||
bewerte_loc(pos, regel, 270)) {
return 1;
}
return 0;
}
void stadt_t::bewerte_strasse(koord k, sint32 rd, const rule_t ®el)
{
if (simrand(rd) == 0) {
best_strasse.check(k, bewerte_pos(k, regel));
}
}
void stadt_t::bewerte_haus(koord k, sint32 rd, const rule_t ®el)
{
if (simrand(rd) == 0) {
best_haus.check(k, bewerte_pos(k, regel));
}
}
/**
* Reads city configuration data
* @author Hj. Malthaner
*/
bool stadt_t::cityrules_init(const std::string &objfilename)
{
tabfile_t cityconf;
// first take user data, then user global data
const std::string user_dir=env_t::user_dir;
if (!cityconf.open((user_dir+"cityrules.tab").c_str())) {
if (!cityconf.open((objfilename+"config/cityrules.tab").c_str())) {
dbg->fatal("stadt_t::init()", "Can't read cityrules.tab" );
return false;
}
}
tabfileobj_t contents;
cityconf.read(contents);
char buf[128];
cluster_factor = (uint32)contents.get_int("cluster_factor", 10);
renovation_percentage = (uint32)contents.get_int("renovation_percentage", 25);
// to keep compatible with the typo, here both are ok
min_building_density = (uint32)contents.get_int("minimum_building_desity", 25);
min_building_density = (uint32)contents.get_int("minimum_building_density", min_building_density);
// init the building value tables
ind_start_score = contents.get_int("ind_start_score", 0);
ind_neighbour_score[0] = contents.get_int("ind_near_res", -8);
ind_neighbour_score[1] = contents.get_int("ind_near_com", 0);
ind_neighbour_score[2] = contents.get_int("ind_near_ind", 8);
com_start_score = contents.get_int("com_start_score", -10);
com_neighbour_score[0] = contents.get_int("com_near_res", 1);
com_neighbour_score[1] = contents.get_int("com_near_com", 8);
com_neighbour_score[2] = contents.get_int("com_near_ind", 1);
res_start_score = contents.get_int("res_start_score", 0);
res_neighbour_score[0] = contents.get_int("res_near_res", 8);
res_neighbour_score[1] = contents.get_int("res_near_com", 0);
res_neighbour_score[2] = contents.get_int("res_near_ind", -8);
uint32 num_house_rules = 0;
for (;;) {
sprintf(buf, "house_%d", num_house_rules + 1);
if (contents.get_string(buf, 0)) {
num_house_rules++;
} else {
break;
}
}
DBG_MESSAGE("stadt_t::init()", "Read %d house building rules", num_house_rules);
uint32 num_road_rules = 0;
for (;;) {
sprintf(buf, "road_%d", num_road_rules + 1);
if (contents.get_string(buf, 0)) {
num_road_rules++;
} else {
break;
}
}
DBG_MESSAGE("stadt_t::init()", "Read %d road building rules", num_road_rules);
clear_ptr_vector( house_rules );
for (uint32 i = 0; i < num_house_rules; i++) {
house_rules.append(new rule_t());
sprintf(buf, "house_%d.chance", i + 1);
house_rules[i]->chance = contents.get_int(buf, 0);
sprintf(buf, "house_%d", i + 1);
const char* rule = contents.get_string(buf, "");
// skip leading spaces (use . for padding)
while (*rule == ' ') {
rule++;
}
// find out rule size
size_t size = 0;
size_t maxlen = strlen(rule);
while (size < maxlen && rule[size]!=' ') {
size++;
}
if (size > 7 || maxlen < size * (size + 1) - 1 || (size & 1) == 0 || size <= 2 ) {
dbg->fatal("stadt_t::cityrules_init()", "house rule %d has bad format!", i + 1);
}
// put rule into memory
const uint8 offset = (7 - (uint)size) / 2;
for (uint y = 0; y < size; y++) {
for (uint x = 0; x < size; x++) {
const char flag = rule[x + y * (size + 1)];
// check for allowed characters; ignore '.';
// leave midpoint out, should be 'n', which is checked in baue() anyway
if ((x+offset!=3 || y+offset!=3) && (flag!=0 && strchr(allowed_chars_in_rule, flag))) {
house_rules[i]->rule.append(rule_entry_t(x+offset,y+offset,flag));
}
else {
if ((x+offset!=3 || y+offset!=3) && flag!='.') {
dbg->warning("stadt_t::cityrules_init()", "house rule %d entry (%d,%d) is '%c' and will be ignored", i + 1, x+offset, y+offset, flag);
}
}
}
}
}
clear_ptr_vector( road_rules );
for (uint32 i = 0; i < num_road_rules; i++) {
road_rules.append(new rule_t());
sprintf(buf, "road_%d.chance", i + 1);
road_rules[i]->chance = contents.get_int(buf, 0);
sprintf(buf, "road_%d", i + 1);
const char* rule = contents.get_string(buf, "");
// skip leading spaces (use . for padding)
while (*rule == ' ') {
rule++;
}
// find out rule size
size_t size = 0;
size_t maxlen = strlen(rule);
while (size < maxlen && rule[size] != ' ') {
size++;
}
if ( size > 7 || maxlen < size * (size + 1) - 1 || (size & 1) == 0 || size <= 2 ) {
dbg->fatal("stadt_t::cityrules_init()", "road rule %d has bad format!", i + 1);
}
// put rule into memory
const uint8 offset = (7 - (uint)size) / 2;
for (uint y = 0; y < size; y++) {
for (uint x = 0; x < size; x++) {
const char flag = rule[x + y * (size + 1)];
// check for allowed characters; ignore '.';
// leave midpoint out, should be 'n', which is checked in baue() anyway
if ((x+offset!=3 || y+offset!=3) && (flag!=0 && strchr(allowed_chars_in_rule, flag))) {
road_rules[i]->rule.append(rule_entry_t(x+offset,y+offset,flag));
}
else {
if ((x+offset!=3 || y+offset!=3) && flag!='.') {
dbg->warning("stadt_t::cityrules_init()", "road rule %d entry (%d,%d) is '%c' and will be ignored", i + 1, x+offset, y+offset, flag);
}
}
}
}
}
return true;
}
/**
* Reads/writes city configuration data from/to a savegame
* called from karte_t::speichern and karte_t::laden
* only written for networkgames
* @author Dwachs
*/
void stadt_t::cityrules_rdwr(loadsave_t *file)
{
if( file->get_version() >= 112008 ) {
file->rdwr_long( cluster_factor );
}
file->rdwr_long(renovation_percentage);
file->rdwr_long(min_building_density);
file->rdwr_short(ind_start_score);
file->rdwr_short(ind_neighbour_score[0]);
file->rdwr_short(ind_neighbour_score[1]);
file->rdwr_short(ind_neighbour_score[2]);
file->rdwr_short(com_start_score);
file->rdwr_short(com_neighbour_score[0]);
file->rdwr_short(com_neighbour_score[1]);
file->rdwr_short(com_neighbour_score[2]);
file->rdwr_short(res_start_score);
file->rdwr_short(res_neighbour_score[0]);
file->rdwr_short(res_neighbour_score[1]);
file->rdwr_short(res_neighbour_score[2]);
// house rules
if (file->is_loading()) {
clear_ptr_vector( house_rules );
}
uint32 count = house_rules.get_count();
file->rdwr_long(count);
for(uint32 i=0; i<count; i++) {
if (file->is_loading()) {
house_rules.append(new rule_t());
}
house_rules[i]->rdwr(file);
}
// road rules
if (file->is_loading()) {
clear_ptr_vector( road_rules );
}
count = road_rules.get_count();
file->rdwr_long(count);
for(uint32 i=0; i<count; i++) {
if (file->is_loading()) {
road_rules.append(new rule_t());
}
road_rules[i]->rdwr(file);
}
}
/**
* denkmal_platz_sucher_t:
*
* Search a free place for a building
* Im Gegensatz zum bauplatz_sucher_t werden Strassen auf den Raendern
* toleriert.
*
* 22-Dec-02: Hajo: added safety checks for gr != 0 and plan != 0
*
* @author V. Meyer
*/
class denkmal_platz_sucher_t : public platzsucher_t {
public:
denkmal_platz_sucher_t(karte_t* welt, sint16 radius) : platzsucher_t(welt, radius) {}
virtual bool ist_feld_ok(koord pos, koord d, climate_bits cl) const
{
const planquadrat_t* plan = welt->access(pos + d);
// Hajo: can't build here
if (plan == NULL) {
return false;
}
const grund_t* gr = plan->get_kartenboden();
if( ((1 << welt->get_climate( gr->get_pos().get_2d() )) & cl) == 0 ) {
return false;
}
if (ist_randfeld(d)) {
return
gr->get_grund_hang() == hang_t::flach && // Flach
gr->get_typ() == grund_t::boden && // Boden -> no building
(!gr->hat_wege() || gr->hat_weg(road_wt)) && // only roads
gr->kann_alle_obj_entfernen(NULL) == NULL; // Irgendwas verbaut den Platz?
}
else {
return
gr->get_grund_hang() == hang_t::flach &&
gr->get_typ() == grund_t::boden &&
gr->ist_natur() && // Keine Wege hier
gr->kann_alle_obj_entfernen(NULL) == NULL; // Irgendwas verbaut den Platz?
}
}
};
/**
* rathausplatz_sucher_t:
*
* 22-Dec-02: Hajo: added safety checks for gr != 0 and plan != 0
*
* @author V. Meyer
*/
class rathausplatz_sucher_t : public platzsucher_t {
public:
rathausplatz_sucher_t(karte_t* welt, uint8 dir_) : platzsucher_t(welt), dir(dir_) {}
virtual bool ist_feld_ok(koord pos, koord d, climate_bits cl) const
{
const grund_t* gr = welt->lookup_kartenboden(pos + d);
if (gr == NULL || gr->get_grund_hang() != hang_t::flach) {
return false;
}
if( ((1 << welt->get_climate( gr->get_pos().get_2d() )) & cl) == 0 ) {
return false;
}
if (d.x > 0 || d.y > 0) {
if (welt->lookup_kartenboden(pos)->get_hoehe() != gr->get_hoehe()) {
// height wrong!
return false;
}
}
if ( ((dir & ribi_t::sued)!=0 && d.y == h - 1) ||
((dir & ribi_t::west)!=0 && d.x == 0) ||
((dir & ribi_t::nord)!=0 && d.y == 0) ||
((dir & ribi_t::ost)!=0 && d.x == b - 1)) {
// we want to build a road here:
return
gr->get_typ() == grund_t::boden &&
(!gr->hat_wege() || (gr->hat_weg(road_wt) && !gr->has_two_ways())) && // build only on roads, no other ways
!gr->is_halt() &&
gr->kann_alle_obj_entfernen(NULL) == NULL;
} else {
// we want to build the townhall here: maybe replace existing buildings
return ((gr->get_typ()==grund_t::boden && gr->ist_natur()) || gr->get_typ()==grund_t::fundament) &&
gr->kann_alle_obj_entfernen(NULL) == NULL;
}
}
private:
uint8 dir;
};
static bool compare_gebaeude_pos(const gebaeude_t* a, const gebaeude_t* b)
{
const uint32 pos_a = (a->get_pos().y<<16)+a->get_pos().x;
const uint32 pos_b = (b->get_pos().y<<16)+b->get_pos().x;
return pos_a<pos_b;
}
// this function adds houses to the city house list
void stadt_t::add_gebaeude_to_stadt(const gebaeude_t* gb, bool ordered)
{
if (gb != NULL) {
const haus_tile_besch_t* tile = gb->get_tile();
koord size = tile->get_besch()->get_groesse(tile->get_layout());
const koord pos = gb->get_pos().get_2d() - tile->get_offset();
koord k;
// add all tiles
for (k.y = 0; k.y < size.y; k.y++) {
for (k.x = 0; k.x < size.x; k.x++) {
if (gebaeude_t* const add_gb = obj_cast<gebaeude_t>(welt->lookup_kartenboden(pos + k)->first_obj())) {
if(add_gb->get_tile()->get_besch()!=gb->get_tile()->get_besch()) {
dbg->error( "stadt_t::add_gebaeude_to_stadt()","two buildings \"%s\" and \"%s\" at (%i,%i): Game will crash during deletion", add_gb->get_tile()->get_besch()->get_name(), gb->get_tile()->get_besch()->get_name(), pos.x + k.x, pos.y + k.y);
buildings.remove(add_gb);
}
else {
if( ordered ) {
buildings.insert_ordered(add_gb, tile->get_besch()->get_level() + 1, compare_gebaeude_pos);
}
else {
buildings.append(add_gb, tile->get_besch()->get_level() + 1);
}
}
add_gb->set_stadt(this);
}
}
}
// no update of city limits
// as has_low_density may depend on the order the buildings list is filled
if (!ordered) {
// check borders
pruefe_grenzen(pos);
if(size!=koord(1,1)) {
pruefe_grenzen(pos+size-koord(1,1));
}
}
}
}
// this function removes houses from the city house list
void stadt_t::remove_gebaeude_from_stadt(gebaeude_t* gb)
{
buildings.remove(gb);
gb->set_stadt(NULL);
recalc_city_size();
}
// just updates the weight count of this building (after a renovation)
void stadt_t::update_gebaeude_from_stadt(gebaeude_t* gb)
{
buildings.remove(gb);
buildings.append(gb, gb->get_tile()->get_besch()->get_level() + 1);
}
void stadt_t::pruefe_grenzen(koord k)
{
// WARNING: do not call this during multithreaded loading,
// as has_low_density may depend on the order the buildings list is filled
if( has_low_density ) {
// has extra wide borders => change density calculation
has_low_density = (buildings.get_count()<10 || (buildings.get_count()*100l)/(abs(ur.x-lo.x-4)*abs(ur.y-lo.y-4)+1) > min_building_density);
if(!has_low_density) {
// full recalc needed due to map borders ...
recalc_city_size();
return;
}
}
else {
has_low_density = (buildings.get_count()<10 || (buildings.get_count()*100l)/((ur.x-lo.x)*(ur.y-lo.y)+1) > min_building_density);
if(has_low_density) {
// wide borders again ..
lo -= koord(2,2);
ur += koord(2,2);
}
}
// now just add single coordinates
if( has_low_density ) {
lo.clip_max(k-koord(2,2));
ur.clip_min(k+koord(2,2));
}
else {
// first grow within ...
lo.clip_max(k);
ur.clip_min(k);
}
lo.clip_min(koord(0,0));
ur.clip_max(koord(welt->get_size().x-1,welt->get_size().y-1));
}
// recalculate the spreading of a city
// will be updated also after house deletion
void stadt_t::recalc_city_size()
{
// WARNING: do not call this during multithreaded loading,
// as has_low_density may depend on the order the buildings list is filled
lo = pos;
ur = pos;
FOR(weighted_vector_tpl<gebaeude_t*>, const i, buildings) {
if (i->get_tile()->get_besch()->get_utyp() != haus_besch_t::firmensitz) {
koord const& gb_pos = i->get_pos().get_2d();
lo.clip_max(gb_pos);
ur.clip_min(gb_pos);
}
}
has_low_density = (buildings.get_count()<10 || (buildings.get_count()*100l)/((ur.x-lo.x)*(ur.y-lo.y)+1) > min_building_density);
if( has_low_density ) {
// wider borders for faster growth of sparse small towns
lo -= koord(2,2);
ur += koord(2,2);
}
lo.clip_min(koord(0,0));
ur.clip_max(koord(welt->get_size().x-1,welt->get_size().y-1));
}
void stadt_t::init_pax_destinations()
{
pax_destinations_old.clear();
pax_destinations_new.clear();
pax_destinations_new_change = 0;
}
void stadt_t::factory_entry_t::rdwr(loadsave_t *file)
{
if( file->get_version()>=110005 ) {
koord factory_pos;
if( file->is_saving() ) {
factory_pos = factory->get_pos().get_2d();
}
factory_pos.rdwr( file );
if( file->is_loading() ) {
// position will be resolved back into fabrik_t* later
factory_pos_x = factory_pos.x;
factory_pos_y = factory_pos.y;
}
file->rdwr_long( demand );
file->rdwr_long( supply );
file->rdwr_long( remaining );
}
}
void stadt_t::factory_entry_t::resolve_factory()
{
factory = fabrik_t::get_fab( koord(factory_pos_x, factory_pos_y) );
}
const stadt_t::factory_entry_t* stadt_t::factory_set_t::get_entry(const fabrik_t *const factory) const
{
FOR(vector_tpl<factory_entry_t>, const& e, entries) {
if (e.factory == factory) {
return &e;
}
}
return NULL; // not found
}
stadt_t::factory_entry_t* stadt_t::factory_set_t::get_random_entry()
{
if( total_remaining>0 ) {
sint32 weight = simrand(total_remaining);
FOR(vector_tpl<factory_entry_t>, & entry, entries) {
if( entry.remaining>0 ) {
if( weight<entry.remaining ) {
return &entry;
}
weight -= entry.remaining;
}
}
}
return NULL;
}
void stadt_t::factory_set_t::update_factory(fabrik_t *const factory, const sint32 demand)
{
if( entries.is_contained( factory_entry_t(factory) ) ) {
// existing target factory
factory_entry_t &entry = entries[ entries.index_of( factory_entry_t(factory) ) ];
total_demand += demand - entry.demand;
entry.demand = demand;
// entry.supply, entry.remaining and total_remaining will be adjusted in recalc_generation_ratio()
}
else {
// new target factory
entries.append( factory_entry_t(factory, demand) );
total_demand += demand;
}
ratio_stale = true; // always trigger recalculation of ratio
}
void stadt_t::factory_set_t::remove_factory(fabrik_t *const factory)
{
if( entries.is_contained( factory_entry_t(factory) ) ) {
factory_entry_t &entry = entries[ entries.index_of( factory_entry_t(factory) ) ];
total_demand -= entry.demand;
total_remaining -= entry.remaining;
entries.remove( entry );
ratio_stale = true;
}
}
#define SUPPLY_BITS (3)
#define SUPPLY_FACTOR (9) // out of 2^SUPPLY_BITS
void stadt_t::factory_set_t::recalc_generation_ratio(const sint32 default_percent, const sint64 *city_stats, const int stats_count, const int stat_type)
{
ratio_stale = false; // reset flag
// calculate an average of at most 3 previous months' pax/mail generation amounts
uint32 months = 0;
sint64 average_generated = 0;
sint64 month_generated;
while( months<3 && (month_generated=city_stats[(months+1)*stats_count+stat_type])>0 ) {
average_generated += month_generated;
++months;
}
if( months>1 ) {
average_generated /= months;
}
/* ratio formula -> ((supply * 100) / total) shifted by RATIO_BITS */
// we supply 1/8 more than demand
const sint32 target_supply = (total_demand * SUPPLY_FACTOR + ((1<<(DEMAND_BITS+SUPPLY_BITS))-1)) >> (DEMAND_BITS+SUPPLY_BITS);
if( total_demand==0 ) {
// no demand -> zero ratio
generation_ratio = 0;
}
else if( !welt->get_settings().get_factory_enforce_demand() || average_generated == 0 ) {
// demand not enforced or no pax generation data from previous month(s) -> simply use default ratio
generation_ratio = (uint32)default_percent << RATIO_BITS;
}
else {
// ratio of target supply (plus allowances for rounding up) to previous months' average generated pax (less 6.25% or 1/16 allowance for fluctuation), capped by default ratio
const sint64 default_ratio = (sint64)default_percent << RATIO_BITS;
const sint64 supply_ratio = ((sint64)((target_supply+(sint32)entries.get_count())*100)<<RATIO_BITS) / (average_generated-(average_generated>>4)+1);
generation_ratio = (uint32)( default_ratio<supply_ratio ? default_ratio : supply_ratio );
}
// adjust supply and remaining figures
if( welt->get_settings().get_factory_enforce_demand() && (generation_ratio >> RATIO_BITS) == (uint32)default_percent && average_generated > 0 && total_demand > 0 ) {
const sint64 supply_promille = ( ( (average_generated << 10) * (sint64)default_percent ) / 100 ) / (sint64)target_supply;
if( supply_promille < 1024 ) {
// expected supply is really smaller than target supply
FOR(vector_tpl<factory_entry_t>, & entry, entries) {
const sint32 new_supply = (sint32)( ( (sint64)entry.demand * SUPPLY_FACTOR * supply_promille + ((1<<(DEMAND_BITS+SUPPLY_BITS+10))-1) ) >> (DEMAND_BITS+SUPPLY_BITS+10) );
const sint32 delta_supply = new_supply - entry.supply;
if( delta_supply==0 ) {
continue;
}
else if( delta_supply>0 || (entry.remaining+delta_supply)>=0 ) {
// adjust remaining figures by the change in supply
total_remaining += delta_supply;
entry.remaining += delta_supply;
}
else {
// avoid deducting more than allowed
total_remaining -= entry.remaining;
entry.remaining = 0;
}
entry.supply = new_supply;
}
return;
}
}
// expected supply is unknown or sufficient to meet target supply
FOR(vector_tpl<factory_entry_t>, & entry, entries) {
const sint32 new_supply = ( entry.demand * SUPPLY_FACTOR + ((1<<(DEMAND_BITS+SUPPLY_BITS))-1) ) >> (DEMAND_BITS+SUPPLY_BITS);
const sint32 delta_supply = new_supply - entry.supply;
if( delta_supply==0 ) {
continue;
}
else if( delta_supply>0 || (entry.remaining+delta_supply)>=0 ) {
// adjust remaining figures by the change in supply
total_remaining += delta_supply;
entry.remaining += delta_supply;
}
else {
// avoid deducting more than allowed
total_remaining -= entry.remaining;
entry.remaining = 0;
}
entry.supply = new_supply;
}
}
void stadt_t::factory_set_t::new_month()
{
FOR(vector_tpl<factory_entry_t>, & e, entries) {
e.new_month();
}
total_remaining = 0;
total_generated = 0;
ratio_stale = true;
}
void stadt_t::factory_set_t::rdwr(loadsave_t *file)
{
if( file->get_version()>=110005 ) {
uint32 entry_count = entries.get_count();
file->rdwr_long(entry_count);
if( file->is_loading() ) {
entries.resize( entry_count );
factory_entry_t entry;
for( uint32 e=0; e<entry_count; ++e ) {
entry.rdwr( file );
total_demand += entry.demand;
total_remaining += entry.remaining;
entries.append( entry );
}
}
else {
for( uint32 e=0; e<entry_count; ++e ) {
entries[e].rdwr( file );
}
}
file->rdwr_long( total_generated );
}
}
void stadt_t::factory_set_t::resolve_factories()
{
uint32 remove_count = 0;
FOR(vector_tpl<factory_entry_t>, & e, entries) {
e.resolve_factory();
if (!e.factory) {
remove_count ++;
}
}
for( uint32 e=0; e<remove_count; ++e ) {
this->remove_factory( NULL );
}
}
stadt_t::~stadt_t()
{
// close info win
destroy_win((ptrdiff_t)this);
if( reliefkarte_t::get_karte()->get_city() == this ) {
reliefkarte_t::get_karte()->set_city(NULL);
}
// only if there is still a world left to delete from
if( welt->get_size().x > 1 ) {
welt->lookup_kartenboden(pos)->set_text(NULL);
// remove city info and houses
while (!buildings.empty()) {
// old buildings are not where they think they are, so we ask for map floor
gebaeude_t* const gb = buildings.front();
buildings.remove(gb);
assert( gb!=NULL && !buildings.is_contained(gb) );
if(gb->get_tile()->get_besch()->get_utyp()==haus_besch_t::firmensitz) {
stadt_t *city = welt->suche_naechste_stadt(gb->get_pos().get_2d());
gb->set_stadt( city );
if(city) {
city->buildings.append(gb, gb->get_passagier_level());
}
}
else {
gb->set_stadt( NULL );
hausbauer_t::remove(welt->get_player(1),gb);
}
}
}
}
static bool name_used(weighted_vector_tpl<stadt_t*> const& cities, char const* const name)
{
FOR(weighted_vector_tpl<stadt_t*>, const i, cities) {
if (strcmp(i->get_name(), name) == 0) {
return true;
}
}
return false;
}
stadt_t::stadt_t(player_t* player, koord pos, sint32 citizens) :
buildings(16),