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I'm doing some stuff that dynamic rrt 2D will fit perfectly. But I'm having a really hard time understand the code. I know the basics of RRT and RRT* but the code still confusing.
Why separate Node and Edge ? You can just create a Node with a parent node and a child node right ? And in Edge class parent and child is a Node ?
How do you represent the entire map ? Using some kind of grid ? And can you show me the code of that grid ?
What's the difference between generate_random_node and generate_random_node_replanning ?
What does the is_collision_obs_add function do ?
What is self.utils.delta value ?
What do extract_path and extract_waypoint function do ?
In the DynamicRrt class what is
- goal_sample_rate
- waypoint_sample_rate
- iter_max
- vertex
- vertex_old
- vertex_new
- x_range
- y_range
- path waypoint
Thank you
The text was updated successfully, but these errors were encountered:
I'm doing some stuff that dynamic rrt 2D will fit perfectly. But I'm having a really hard time understand the code. I know the basics of RRT and RRT* but the code still confusing.
- goal_sample_rate
- waypoint_sample_rate
- iter_max
- vertex
- vertex_old
- vertex_new
- x_range
- y_range
- path waypoint
Thank you
The text was updated successfully, but these errors were encountered: