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发件人: ***@***.***>
发送时间: 2021年4月4日(周日) 晚上6:13
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抄送: ***@***.***>;
主题: Re: [zhouzhanglin/DragonBone_Unity] DragonBone生成后的资源,复制prefab后drawcall过高 (#8)
DragonBone文件生成Unity的prefab等资源后,场景中Drawcall很多,请教如何优化?
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