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DragonBone生成后的资源,复制prefab后drawcall过高 #8

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SYRollingStone opened this issue Apr 4, 2021 · 2 comments
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@SYRollingStone
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@SYRollingStone SYRollingStone changed the title DragonBone文件生成Unity的prefab等资源后,场景中 DragonBone生成后的资源,复制prefab后drawcall过高 Apr 4, 2021
@SYRollingStone
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DragonBone文件生成Unity的prefab等资源后,场景中Drawcall很多,请教如何优化?

@zhouzhanglin
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zhouzhanglin commented Apr 4, 2021 via email

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