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自定义控件:快速索引.md

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快速索引在应用中很常见,在联系人,微信,省市列表,应用管理,文件管理等应用场景都可以看到快速索引的身影,本篇博客将讲解快速索引的自定义,从中你可以学到获取汉字首字母的方法,绘制字母时,纵坐标的计算方法

快速索引

1. 静态绘制

1.1 初始化数据

创建自定义控件QuickIndexBar 继承View

public class QuickIndexBar extends View {
        private Paint paint;
        // 字母数组
        private static final String[] LETTERS = new String[] { "A", "B", "C", "D",
                "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
                "R", "S", "T", "U", "V", "W", "X", "Y", "Z" };
        public QuickIndexBar(Context context) {
            this(context, null);
        }
        public QuickIndexBar(Context context, AttributeSet attrs) {
            this(context, attrs, 0);
        }
        public QuickIndexBar(Context context, AttributeSet attrs, int defStyle) {
            super(context, attrs, defStyle);
            paint = new Paint();
            // 设置抗锯齿,设置后画出来的边缘更加平滑
            paint.setAntiAlias(true);
            //设置字体为粗体
            paint.setTypeface(Typeface.DEFAULT_BOLD);
            // 设置字体颜色
            paint.setColor(Color.WHITE);
        }
        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
            //画文字的方法
            canvas.drawText("A", 10f, 10f, paint);
        }
    }
  • 第3-6 行初始化字母数组
  • 第7-12 行串连构造方法
  • 第15-21 行初始化画笔
  • 第27 行画文字的方法

将QuickIndexBar 布局到activity_main.xml 中

<RelativeLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

    <com.example.quickindexer.widget.QuickIndexBar
        android:id="@+id/quick_bar"
        android:layout_width="30dp"
        android:layout_height="match_parent"
        android:layout_alignParentRight="true"
        android:background="#ff0000"/>
</RelativeLayout>

1.2 计算字母坐标

这里写图片描述

画文字的x,y 坐标是文字左下角的位置

  1. 第一个字母的x 坐标则等于单元格宽度的一半减去文字宽度的一半,由于所有字母离左边的距离 一样,所以x 不变int x = cellWidth/2 - textWidth/2
  2. 第一个字母的y 坐标则等于单元格高度的一半加上文字,第二个字母需要加上一个单元格的宽度 由此类推int y = cellHeight/2 +textHeight/2 +i*cellHeight
  3. 单元格cellWidth 为QuickIndexBar 宽度,cellHeight 为QuickIndexBar 高度/字母数组的长度
@Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //遍历字母数组,计算坐标,进行绘制
        for (int i = 0; i < LETTERS.length; i++) {
            String letter = LETTERS[i];
            //计算x 坐标
            float x = cellWidth*0.5f - paint.measureText(letter)*0.5f;
            //计算y 坐标
            Rect bounds = new Rect();
            //获取文本的矩形区域
            paint.getTextBounds(letter, 0, letter.length(), bounds);
            float y = cellHeight*0.5f + bounds.height()+ i*cellHeight;
            //绘制文本
            canvas.drawText(letter, x, y, paint);
        }
    }
    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        //控件高度
        int height = getMeasuredHeight();
        //控件宽度,也为单元格宽度
        cellWidth = getMeasuredWidth();
        //单元格宽度,控件高度除以字母数组长度,此处需要用float 类型
        //10/3 = 3.333 如果用int 接收则为3,此时高度比实际分配的高度小,所以用float 接收
        cellHeight = height*1.0f/LETTERS.length;
    }
  • 第19-26 行获取单元的宽高,注意单元格高度需要用float 类型
  • 第8-12 行通过paint 测量文字的宽高,并计算出每个字母的坐标

2. Android drawText获取text宽度的三种方式

原文链接:http://blog.csdn.net/chuekup/article/details/7518239

String str = "Hello";  
canvas.drawText( str , x , y , paint);  
  
//1. 粗略计算文字宽度  
Log.d(TAG, "measureText=" + paint.measureText(str));  
  
//2. 计算文字所在矩形,可以得到宽高  
Rect rect = new Rect();  
paint.getTextBounds(str, 0, str.length(), rect);  
int w = rect.width();  
int h = rect.height();  
Log.d(TAG, "w=" +w+"  h="+h);  
  
//3. 精确计算文字宽度  
int textWidth = getTextWidth(paint, str);  
Log.d(TAG, "textWidth=" + textWidth);  
  
    public static int getTextWidth(Paint paint, String str) {  
        int iRet = 0;  
        if (str != null && str.length() > 0) {  
            int len = str.length();  
            float[] widths = new float[len];  
            paint.getTextWidths(str, widths);  
            for (int j = 0; j < len; j++) {  
                iRet += (int) Math.ceil(widths[j]);  
            }  
        }  
        return iRet;  
    }  

//4. mPaint.getTextSize();

3. 响应触摸事件

重写onTouchEvent()方法,解析触摸事件

//初始值需要设置为-1,不能为0,因为按下第一个字母的索引是0
    private int lastIndex = -1;
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        float y ;
        int currentIndex;
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:

                y = event.getY();
                //根据y 计算当前按下的字母索引
                //例如:y = 21,cellHeight = 10 =>(int) (y/cellHeight)= 2
                currentIndex = (int) (y/cellHeight);
                if(lastIndex != currentIndex){
                    //判断计算出来的索引值,避免数组越界
                    if(0 <= currentIndex && currentIndex < LETTERS.length){
                        String letter = LETTERS[currentIndex];
                        Utils.showToast(getContext(), letter);
                        //记录上次按下的索引
                        lastIndex = currentIndex;
                    }
                }
                break;
            case MotionEvent.ACTION_MOVE:
                y = event.getY();
                //根据y 计算当前按下的字母索引
                //例如:y = 21,cellHeight = 10 =>(int) (y/cellHeight)= 2
                currentIndex = (int) (y/cellHeight);
                //判断计算出来的索引值,避免数组越界
                if(0 <= currentIndex && currentIndex < LETTERS.length){
                    String letter = LETTERS[currentIndex];
                    Utils.showToast(getContext(), letter);
                    //记录上次按下的索引
                    lastIndex = currentIndex;
                }
                break;
            case MotionEvent.ACTION_UP:
                //手指抬起时需要将记录的值设为-1,否则再次按下该字母不会弹出toast
                lastIndex = -1;
                break;

            default:
                break;
        }
        //事件已被处理,返回true
        return true;
    }
  • 第12 行通过触摸的y 值计算按下字母的索引值
  • 第19 行记录上次按下字母的索引值,通过判断上次按下字母的索引与本次按下字母的索引是否相同,如果不同才弹出toast,避免在同一个字母上来回移动也一直弹出toast
  • 第38 行手指抬起需要将lastIndex 还原为初始值
  • 第45 行一定要返回true,代表事件已被消费
  • 第17 行是单例Toast
public class Utils {

        private static Toast toast;
        public static void showToast(Context context, String msg) {
            if (toast == null) {
                toast = Toast.makeText(context, "", Toast.LENGTH_SHORT);
            }
            toast.setText(msg);
            toast.show();
        }
    }

4. 监听回调

定义监听回调接口

 private OnLetterUpdateListener onLetterUpdateListener;
    public OnLetterUpdateListener getOnLetterUpdateListener() {
        return onLetterUpdateListener;
    }
    public void setOnLetterUpdateListener(
            OnLetterUpdateListener onLetterUpdateListener) {
        this.onLetterUpdateListener = onLetterUpdateListener;
    }
    public interface OnLetterUpdateListener{
        public void onLetterUpdate(String letter);
    }

在弹出Toast 的地方替换成调用接口方法

public boolean onTouchEvent(MotionEvent event) {
        float y ;
        int currentIndex;
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                y = event.getY();
                //根据y 计算当前按下的字母索引
                //例如:y = 21,cellHeight = 10 =>(int) (y/cellHeight)= 2
                currentIndex = (int) (y/cellHeight);
                if(lastIndex != currentIndex){
                    //判断计算出来的索引值,避免数组越界
                    if(0 <= currentIndex && currentIndex < LETTERS.length){
                        String letter = LETTERS[currentIndex];
                        if(onLetterUpdateListener != null){
                            onLetterUpdateListener.onLetterUpdate(letter);
                        }

                        //记录上次按下的索引
                        lastIndex = currentIndex;
                    }
                }
                break;
            case MotionEvent.ACTION_MOVE:
                y = event.getY();
                //根据y 计算当前按下的字母索引
                //例如:y = 21,cellHeight = 10 =>(int) (y/cellHeight)= 2
                currentIndex = (int) (y/cellHeight);
                //判断计算出来的索引值,避免数组越界
                if(0 <= currentIndex && currentIndex < LETTERS.length){
                    String letter = LETTERS[currentIndex];
                    if(onLetterUpdateListener != null){
                        onLetterUpdateListener.onLetterUpdate(letter);
                    }
                    //记录上次按下的索引
                    lastIndex = currentIndex;
                }
                break;
            case MotionEvent.ACTION_UP:
                //手指抬起时需要将记录的值设为-1,否则再次按下该字母不会弹出toast
                lastIndex = -1;
                break;
            default:
                break;
        }
        //事件已被处理,返回true
        return true;
    }
  • 第14-16 调用回调接口方法,通知外面当前触摸的字母
  • 第30-32 调用回调接口方法,通知外面当前触摸的字母

主Activity 中给QuickIndexBar 设置回调监听

protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        QuickIndexBar quickBar = (QuickIndexBar) findViewById(R.id.quick_bar);
        quickBar.setOnLetterUpdateListener(new OnLetterUpdateListener() {
            @Override
            public void onLetterUpdate(String letter) {
                Utils.showToast(getApplicationContext(), letter);
            }
        });
    }

5. 根据拼音排序

5.1.1 创建PinyinUtil.java

GitHub上有可以将汉字转拼音的开源项目,TinyPinyinpinyin4j

汉字转拼音需要导入pinyin4j-2.5.0.jar

public class PinyinUtil {
        /**
         * 根据指定的汉字字符串, 返回其对应的拼音
         * @param string
         * @return
         */
        public static String getPinyin(String string) {
            // 黑-> HEI 马-> MA
            // 黑马*&^*
            // 黑123dfasdf 马
            HanyuPinyinOutputFormat format = new HanyuPinyinOutputFormat();
            // 不需要音标
            format.setToneType(HanyuPinyinToneType.WITHOUT_TONE);
            // 设置转换出大写字母
            format.setCaseType(HanyuPinyinCaseType.UPPERCASE);

            char[] charArray = string.toCharArray();

            StringBuilder sb = new StringBuilder();

            for (int i = 0; i < charArray.length; i++) {
                char c = charArray[i];

                // 如果是空格, 跳过当前循环
                if(Character.isWhitespace(c)){
                    continue;
                }

                if(c >= -128 && c < 127){
                    // 不可能是汉字, 直接拼接
                    sb.append(c);
                }else {
                    try {
                        // 获取某个字符对应的拼音. 可以获取到多音字. 单->DAN, SHAN
                        String s = PinyinHelper.toHanyuPinyinStringArray(c, format)[0];
                        sb.append(s);
                    } catch (BadHanyuPinyinOutputFormatCombination e) {

                        e.printStackTrace();
                    }
                }
            }
            return sb.toString();
        }
    }

5.1.2 填充ListView

用于填充ListView 的姓名数组

public class Cheeses {
        public static final String[] NAMES = new String[] { "宋江", "卢俊义", "吴用",
                "公孙胜", "关胜", "林冲", "秦明", "呼延灼", "花荣", "柴进", "李应", "朱仝", "鲁智
                深",
                "武松", "董平", "张清", "杨志", "徐宁", "索超", "戴宗", "刘唐", "李逵", "史进", "
                穆弘",
                "雷横", "李俊", "阮小二", "张横", "阮小五", " 张顺", "阮小七", "杨雄", "石秀", "
                解珍",
                " 解宝", "燕青", "朱武", "黄信", "孙立", "宣赞", "郝思文", "韩滔", "彭玘", "单廷珪
                ",
                "魏定国", "萧让", "裴宣", "欧鹏", "邓飞", " 燕顺", "杨林", "凌振", "蒋敬", "吕方
                ",
                "郭盛", "安道全", "皇甫端", "王英", "扈三娘", "鲍旭", "樊瑞", "孔明", "孔亮", "
                项充",
                "李衮", "金大坚", "马麟", "童威", "童猛", "孟康", "侯健", "陈达", "杨春", "郑天寿
                ",
                "陶宗旺", "宋清", "乐和", "龚旺", "丁得孙", "穆春", "曹正", "宋万", "杜迁", "薛永
                ", "施恩",
                "周通", "李忠", "杜兴", "汤隆", "邹渊", "邹润", "朱富", "朱贵", "蔡福", "蔡庆", "
                李立",
                "李云", "焦挺", "石勇", "孙新", "顾大嫂", "张青", "孙二娘", " 王定六", "郁保四", "
                白胜",
                "时迁", "段景柱" };
    }

将姓名转化为HaoHan 对象

public class HaoHan implements Comparable<HaoHan>{
        private String name;
        private String pinyin;
        public HaoHan(String name) {
            super();
            this.name = name;
            this.pinyin = PinyinUtil.getPinyin(name);
        }


        public String getName() {
            return name;
        }
        public void setName(String name) {
            this.name = name;
        }
        public String getPinyin() {
            return pinyin;
        }
        public void setPinyin(String pinyin) {
            this.pinyin = pinyin;
        }

        @Override
        public int compareTo(HaoHan another) {
            return this.pinyin.compareTo(another.pinyin);
        }
    }

第24-27 行实现Comparable 接口,用于排序操作 activity_main.xml 中添加ListView

<RelativeLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

    <ListView
        android:id="@+id/lv"
        android:layout_width="match_parent"
        android:layout_height="match_parent">
    </ListView>

    <com.example.quickindexer.widget.QuickIndexBar
        android:id="@+id/quick_bar"
        android:layout_width="30dp"
        android:layout_height="match_parent"
        android:layout_alignParentRight="true"
        android:background="#ff0000"/>
</RelativeLayout>

为ListView 创建数据适配器 ListView 条目的布局item_person.xml,每一个条目上都加上显示首字母的TextView

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical">

    <TextView
        android:id="@+id/tv_index"
        android:layout_width="match_parent"
        android:layout_height="40dp"
        android:background="#666666"
        android:gravity="center_vertical"
        android:paddingLeft="15dp"
        android:text="A"
        android:textColor="#FFFFFF"
        android:textSize="18sp"/>

    <TextView
        android:id="@+id/tv_name"
        android:layout_width="match_parent"
        android:layout_height="50dp"
        android:gravity="center_vertical"
        android:paddingLeft="15dp"
        android:text="宋江"
        android:textSize="22sp"/>

</LinearLayout>

数据适配器代码

public class HaoHanAdapter extends BaseAdapter {
        private ArrayList<HaoHan> persons = new ArrayList<HaoHan>();
        private final Context context;

        public HaoHanAdapter(ArrayList<HaoHan> persons, Context context) {
            super();
            this.persons = persons;
            this.context = context;
        }
        @Override
        public int getItemViewType(int position) {
            // TODO Auto-generated method stub
            return super.getItemViewType(position);
        }
        @Override
        public int getViewTypeCount() {
            // TODO Auto-generated method stub
            return super.getViewTypeCount();

        }
        @Override
        public int getCount() {
            return persons.size();
        }
        @Override
        public View getView(int position, View convertView, ViewGroup parent) {
            View view;
            if(convertView == null){
                view = View.inflate(context, R.layout.item_person, null);
            }else {
                view = convertView;
            }

            TextView tv_index = (TextView) view.findViewById(R.id.tv_index);
            TextView tv_name = (TextView) view.findViewById(R.id.tv_name);

            HaoHan haoHan = persons.get(position);

            // 当前首字母
            String currentStr = haoHan.getPinyin().charAt(0) + "";
            tv_index.setText(currentStr);
            tv_name.setText(haoHan.getName());

            return view;
        }
        @Override
        public Object getItem(int position) {
            return null;
        }
        @Override
        public long getItemId(int position) {
            return 0;
        }
    }

6. 根据首字母分组

6.1 修改数据适配器的getView()方法

 @Override
    public View getView(int position, View convertView, ViewGroup parent) {
        View view;
        if(convertView == null){

            view = View.inflate(context, R.layout.item_person, null);
        }else {
            view = convertView;
        }

        TextView tv_index = (TextView) view.findViewById(R.id.tv_index);
        TextView tv_name = (TextView) view.findViewById(R.id.tv_name);

        HaoHan haoHan = persons.get(position);

        // 当前首字母
        String currentStr = haoHan.getPinyin().charAt(0) + "";

        String indexStr = null;
        // 如果是第一个, 直接显示
        if(position == 0){
            indexStr = currentStr;
        }else {
            // 判断当前首字母和上一个条目的首字母是否一致, 不一致时候显示.
            String lastStr = persons.get(position - 1).getPinyin().charAt(0) + "";
            if(!TextUtils.equals(lastStr, currentStr)){
                // 不一致时候赋值indexStr
                indexStr = currentStr;
            }

        }

        tv_index.setVisibility(indexStr != null ? View.VISIBLE : View.GONE);
        tv_index.setText(currentStr);
        tv_name.setText(haoHan.getName());

        return view;
    }

第16-32 行如果是第一行直接显示首字母条目,如果不是第一行判断当前首字母和上一个条目的首字母是否一致, 不一致时候显示,一致则隐藏

7. ListView 和自定义控件结合

修改回调接口代码,for 循环persons 集合找到与传回来的letter 值相同的索引值,ListView 直接滚动到对应位置即可

QuickIndexBar quickBar = (QuickIndexBar) findViewById(R.id.quick_bar);
    quickBar.setOnLetterUpdateListener(new OnLetterUpdateListener() {
        @Override
        public void onLetterUpdate(String letter) {
            Utils.showToast(MainActivity.this, letter);
            for (int i = 0; i < persons.size(); i++) {


                String l = persons.get(i).getPinyin().charAt(0) + "";
                if(TextUtils.equals(letter, l)){
                    // 找到第一个首字母是letter 条目.
                    lv.setSelection(i);
                    break;
                }
            }
        }
    });

8. 细节优化置

置为当前选中的字母

public boolean onTouchEvent(MotionEvent event) {
        float y ;
        int currentIndex;
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                y = event.getY();
                //根据y 计算当前按下的字母索引
                //例如:y = 21,cellHeight = 10 =>(int) (y/cellHeight)= 2
                currentIndex = (int) (y/cellHeight);
                if(lastIndex != currentIndex){
                    //判断计算出来的索引值,避免数组越界
                    if(0 <= currentIndex && currentIndex < LETTERS.length){
                        String letter = LETTERS[currentIndex];
                        if(onLetterUpdateListener != null){
                            onLetterUpdateListener.onLetterUpdate(letter);
                        }
                        //记录上次按下的索引
                        lastIndex = currentIndex;
                    }
                }
                break;
            case MotionEvent.ACTION_MOVE:
                y = event.getY();
                //根据y 计算当前按下的字母索引
                //例如:y = 21,cellHeight = 10 =>(int) (y/cellHeight)= 2
                currentIndex = (int) (y/cellHeight);
                //判断计算出来的索引值,避免数组越界
                if(0 <= currentIndex && currentIndex < LETTERS.length){
                    String letter = LETTERS[currentIndex];
                    if(onLetterUpdateListener != null){
                        onLetterUpdateListener.onLetterUpdate(letter);
                    }
                    //记录上次按下的索引
                    lastIndex = currentIndex;
                }
                break;
            case MotionEvent.ACTION_UP:
                //手指抬起时需要将记录的值设为-1,否则再次按下该字母不会弹出toast
                lastIndex = -1;
                break;

            default:
                break;
        }
        //重绘一次界面,会再次调用onDraw()方法,通过判断lastIndex 的值,把按下的字母置为灰色
        invalidate();
        //事件已被处理,返回true
        return true;
    }

第46 行为新增代码,此时lastIndex 为当前按下的字母索引,调用一次invalidate()方法,会再次调用onDraw()方法,在onDraw()方法中通过判断lastIndex 的值,把当前按下的字母置为灰色

protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //遍历字母数组,计算坐标,进行绘制
        for (int i = 0; i < LETTERS.length; i++) {
            String letter = LETTERS[i];
            //计算x 坐标
            float x = cellWidth*0.5f - paint.measureText(letter)*0.5f;
            //计算y 坐标
            Rect bounds = new Rect();
            //获取文本的矩形区域
            paint.getTextBounds(letter, 0, letter.length(), bounds);
            float y = cellHeight*0.5f + bounds.height()+ i*cellHeight;
            //把当前选中的字母置为灰色
            if(lastIndex == i){
                paint.setColor(Color.GRAY);
            }else{
                paint.setColor(Color.WHITE);
            }
            //绘制文本
            canvas.drawText(letter, x, y, paint);
        }
    }

第13-18 行如果当前字母的索引是选中的,则将画笔颜色改为灰色,没有选中的将画笔改为白色

把回调方法中Toast 的显示方式改为TextView 显示

<RelativeLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

    <ListView
        android:id="@+id/lv"
        android:layout_width="match_parent"
        android:layout_height="match_parent">
    </ListView>

    <TextView
        android:id="@+id/tv_center"
        android:layout_width="160dp"
        android:layout_height="100dp"
        android:layout_centerInParent="true"
        android:background="@drawable/shape_tv_center"
        android:gravity="center"
        android:text="A"
        android:textColor="#ffffff"
        android:textSize="32sp"
        android:visibility="gone"/>

    <com.example.quickindexer.widget.QuickIndexBar
        android:id="@+id/quick_bar"
        android:layout_width="30dp"
        android:layout_height="match_parent"
        android:layout_alignParentRight="true"
        android:background="#ff0000"/>
</RelativeLayout>
  • 第11-21 行在屏幕中间添加一个提示框,默认情况为不显示
  • 第16 行提示框的背景文件,需要在res 下新建一个drawable 文件夹,将shape_tv_center.xml 放在此文件夹下
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
       android:shape="rectangle" >
    <!-- android:shape="rectangle" 该形状为矩形-->
    <solid android:color="#66000000" /><!--填充颜色-->
    <corners android:radius="20dp" /><!--圆角半径-->
</shape>

修改回调接口中字母提示方式

//屏幕中间的提示框
    tvCenter = (TextView) findViewById(R.id.tv_center);
    quickBar.setOnLetterUpdateListener(new OnLetterUpdateListener() {
        @Override
        public void onLetterUpdate(String letter) {
            //Utils.showToast(MainActivity.this, letter);
            //将Toast 改成文本提示框
            showLetter(letter);
            for (int i = 0; i < persons.size(); i++) {
                String l = persons.get(i).getPinyin().charAt(0) + "";
                if(TextUtils.equals(letter, l)){
                    // 找到第一个首字母是letter 条目.
                    lv.setSelection(i);
                    break;
                }
            }
        }
    });
    private Handler mHandler = new Handler();
    /**
     * 在屏幕中间显示一个字母提示
     * @param letter
     */
    private void showLetter(String letter) {
        tvCenter.setText(letter);
        tvCenter.setVisibility(View.VISIBLE);
        //移除所有的消息及任务
        mHandler.removeCallbacksAndMessages(null);
        //用消息机制延迟隐藏提示框
        mHandler.postDelayed(new Runnable() {
            @Override
            public void run() {
                //2 秒后隐藏提示框
                tvCenter.setVisibility(View.GONE);
            }
        }, 2000);
    }
  • 第6-8 行将Toast 提示改为文本框提示
  • 第28-36 行用消息机制延迟隐藏文本提示框,如果快速滑动showLetter()方法会频繁调用,会有多个延迟任务在消息队列中,其实当前延迟任务之前的任务都是没有必要执行的,所以可以先移除队列中所有的任务再将本次任务添加到队列中

QuickIndexBar

/**
 * 快速索引
 * 
 * 用于根据字母快速定位联系人
 * @author AllenIverson
 *
 */
public class QuickIndexBar extends View {
	
	private static final String[] LETTERS = new String[]{
		"A", "B", "C", "D", "E", "F",
		"G", "H", "I", "J", "K", "L",
		"M", "N", "O", "P", "Q", "R",
		"S", "T", "U", "V", "W", "X",
		"Y", "Z"};

	private static final String TAG = "TAG";
	
	private Paint mPaint;

	private int cellWidth;

	private float cellHeight;
	
	/**
	 * 暴露一个字母的监听
	 */
	public interface OnLetterUpdateListener{
		void onLetterUpdate(String letter);
	}
	private OnLetterUpdateListener listener;
	
	public OnLetterUpdateListener getListener() {
		return listener;
	}
	/**
	 * 设置字母更新监听
	 * @param listener
	 */
	public void setListener(OnLetterUpdateListener listener) {
		this.listener = listener;
	}

	public QuickIndexBar(Context context) {
		this(context, null);
	}

	public QuickIndexBar(Context context, AttributeSet attrs) {
		this(context, attrs, 0);
	}

	public QuickIndexBar(Context context, AttributeSet attrs, int defStyle) {
		super(context, attrs, defStyle);
		
		mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
		mPaint.setColor(Color.WHITE);
		mPaint.setTypeface(Typeface.DEFAULT_BOLD);
	}
	
	@Override
	protected void onDraw(Canvas canvas) {
		
		for (int i = 0; i < LETTERS.length; i++) {
			String text = LETTERS[i];
			// 计算坐标
			int x = (int) (cellWidth / 2.0f - mPaint.measureText(text) / 2.0f);
			// 获取文本的高度
			Rect bounds = new Rect();// 矩形
			mPaint.getTextBounds(text, 0, text.length(), bounds);
			int textHeight = bounds.height();
			int y = (int) (cellHeight / 2.0f + textHeight / 2.0f + i * cellHeight);
			
			// 根据按下的字母, 设置画笔颜色
			mPaint.setColor(touchIndex == i ? Color.GRAY : Color.WHITE);
			
			// 绘制文本A-Z
			canvas.drawText(text, x, y, mPaint);
		}
	}
	
	int touchIndex = -1;
	@Override
	public boolean onTouchEvent(MotionEvent event) {
		int index = -1;
		switch (MotionEventCompat.getActionMasked(event)) {
			case MotionEvent.ACTION_DOWN:
				// 获取当前触摸到的字母索引
				index = (int) (event.getY() / cellHeight);
				if(index >= 0 && index < LETTERS.length){
					// 判断是否跟上一次触摸到的一样
					if(index != touchIndex) {
						if(listener != null){
							listener.onLetterUpdate(LETTERS[index]);
						}
						Log.d(TAG, "onTouchEvent: " + LETTERS[index]);
						
						touchIndex = index;
					}
				}
				
				break;
			case MotionEvent.ACTION_MOVE:
				index = (int) (event.getY() / cellHeight);
				if(index >= 0 && index < LETTERS.length){
					// 判断是否跟上一次触摸到的一样
					if(index != touchIndex){
						
						if(listener != null){
							listener.onLetterUpdate(LETTERS[index]);
						}
						Log.d(TAG, "onTouchEvent: " + LETTERS[index]);
						
						touchIndex = index;
					}
				}
				break;
			case MotionEvent.ACTION_UP:
				touchIndex = -1;
				break;
	
			default:
				break;
		}
		invalidate();
		
		return true;
	}
	
	@Override
	protected void onSizeChanged(int w, int h, int oldw, int oldh) {
		super.onSizeChanged(w, h, oldw, oldh);
		// 获取单元格的宽和高
		
		cellWidth = getMeasuredWidth();
		
		int mHeight = getMeasuredHeight();
		cellHeight = mHeight * 1.0f / LETTERS.length;
		
	}
}

MainActivity

public class MainActivity extends Activity {

	private ListView mMainList;
	private ArrayList<Person> persons;
	private TextView tv_center;

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_main);
		
		QuickIndexBar bar = (QuickIndexBar) findViewById(R.id.bar);
		// 设置监听
		bar.setListener(new OnLetterUpdateListener() {
			@Override
			public void onLetterUpdate(String letter) {
//				Utils.showToast(getApplicationContext(), letter);
				
				showLetter(letter);
				// 根据字母定位ListView, 找到集合中第一个以letter为拼音首字母的对象,得到索引
				for (int i = 0; i < persons.size(); i++) {
					Person person = persons.get(i);
					String l = person.getPinyin().charAt(0) + "";
					if(TextUtils.equals(letter, l)){
						// 匹配成功
						mMainList.setSelection(i);
						break;
					}
				}
			}
		});
		
		mMainList = (ListView) findViewById(R.id.lv_main);
		
		persons = new ArrayList<Person>();
		
		// 填充数据 , 排序
		fillAndSortData(persons);
		
		mMainList.setAdapter(new HaoHanAdapter(MainActivity.this , persons));
		
		tv_center = (TextView) findViewById(R.id.tv_center);
		
		
	}

	private Handler mHandler = new Handler();
	
	/**
	 * 显示字母
	 * @param letter
	 */
	protected void showLetter(String letter) {
		tv_center.setVisibility(View.VISIBLE);
		tv_center.setText(letter);
		
		mHandler.removeCallbacksAndMessages(null);
		mHandler.postDelayed(new Runnable() {
			@Override
			public void run() {
				tv_center.setVisibility(View.GONE);				
			}
		}, 2000);
		
	}

	private void fillAndSortData(ArrayList<Person> persons) {
		// 填充数据
		for (int i = 0; i < Cheeses.NAMES.length; i++) {
			String name = Cheeses.NAMES[i];
			persons.add(new Person(name));
		}
		
		// 进行排序
		Collections.sort(persons);
	}
}

HaoHanAdapter

public class HaoHanAdapter extends BaseAdapter {

	private Context mContext;
	private ArrayList<Person> persons;

	public HaoHanAdapter(Context mContext, ArrayList<Person> persons) {
		this.mContext = mContext;
		this.persons = persons;
	}

	@Override
	public int getCount() {
		// TODO Auto-generated method stub
		return persons.size();
	}

	@Override
	public Object getItem(int position) {
		return persons.get(position);
	}

	@Override
	public long getItemId(int position) {
		return position;
	}

	@Override
	public View getView(int position, View convertView, ViewGroup parent) {
		
		View view = convertView;
		if(convertView == null){
			view = view.inflate(mContext, R.layout.item_list, null);
		}
		ViewHolder mViewHolder = ViewHolder.getHolder(view);
		
		Person p = persons.get(position);
		
		String str = null;
		String currentLetter = p.getPinyin().charAt(0) + "";
		// 根据上一个首字母,决定当前是否显示字母
		if(position == 0){
			str = currentLetter;
		}else {
			// 上一个人的拼音的首字母
			String preLetter = persons.get(position - 1).getPinyin().charAt(0) + "";
			if(!TextUtils.equals(preLetter, currentLetter)){
				str = currentLetter;
			}
		}
		
		// 根据str是否为空,决定是否显示索引栏
		mViewHolder.mIndex.setVisibility(str == null ? View.GONE : View.VISIBLE);
		mViewHolder.mIndex.setText(currentLetter);
		mViewHolder.mName.setText(p.getName());
		
		return view;
	}
	
	static class ViewHolder {
		TextView mIndex;
		TextView mName;

		public static ViewHolder getHolder(View view) {
			Object tag = view.getTag();
			if(tag != null){
				return (ViewHolder)tag;
			}else {
				ViewHolder viewHolder = new ViewHolder();
				viewHolder.mIndex = (TextView) view.findViewById(R.id.tv_index);
				viewHolder.mName = (TextView) view.findViewById(R.id.tv_name);
				view.setTag(viewHolder);
				return viewHolder;
			}
		}
		
	}
}

public class FancyIndexer extends View {
	
	
	public interface OnTouchLetterChangedListener {
		public void onTouchLetterChanged(String s);
	}
	
	private static final String TAG = "FancyIndexer";
	
	/////////////////////////////////////////////////////////////////////////
	
	//Properties
	// 向右偏移多少画字符, default 30
	float mWidthOffset = 30.0f;
	
	// 最小字体大小
	int mMinFontSize = 24;
	
	// 最大字体大小
	int mMaxFontSize = 48;
	
	// 提示字体大小
	int mTipFontSize = 52;
	
	// 提示字符的额外偏移
	float mAdditionalTipOffset = 20.0f;
	
	// 贝塞尔曲线控制的高度
	float mMaxBezierHeight = 150.0f;
	
	// 贝塞尔曲线单侧宽度
	float mMaxBezierWidth = 240.0f;
	
	// 贝塞尔曲线单侧模拟线量
	int  mMaxBezierLines = 32;
	
	// 列表字符颜色
	int  mFontColor = 0xffffffff;
	
	// 提示字符颜色
//	int  mTipFontColor = 0xff3399ff;
	int  mTipFontColor = 0xffd33e48;
	
	/////////////////////////////////////////////////////////////////////////
	
	private OnTouchLetterChangedListener mListener;
	
	private final String[] ConstChar = {"#","A","B","C","D","E","F","G","H","I","J","K","L"
			               ,"M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"};
	
	int mChooseIndex = -1;
	Paint mPaint = new Paint();
	PointF mTouch = new PointF();
	
	PointF[] mBezier1;
	PointF[] mBezier2;
	
	float mLastOffset[] = new float[ConstChar.length]; // 记录每一个字母的x方向偏移量, 数字<=0
	PointF mLastFucusPostion = new PointF();
	
	Scroller mScroller;
	boolean mAnimating = false;
	float mAnimationOffset;
	
	boolean mHideAnimation = false;
	int mAlpha = 255; 
	
	Handler mHideWaitingHandler = new Handler() {
		
		@Override
		public void handleMessage(Message msg) {
			if( msg.what == 1 )
			{
//				mScroller.startScroll(0, 0, 255, 0, 1000);
				mHideAnimation = true;
				mAnimating = false;
				FancyIndexer.this.invalidate();
				return;
			}
			super.handleMessage(msg);
		}
	};
	
	public FancyIndexer(Context context, AttributeSet attrs, int defStyle) {
		super(context, attrs, defStyle);
		initData(context, attrs);
	}

	public FancyIndexer(Context context, AttributeSet attrs) {
		super(context, attrs);
		initData(context, attrs);
	}

	public FancyIndexer(Context context) {
		super(context);
		initData(null, null);
	}
	
	private void initData(Context context, AttributeSet attrs) {
		
		if( context != null && attrs != null ) {
			
			TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.FancyIndexer, 0, 0);
			
			mWidthOffset    = a.getDimension(R.styleable.FancyIndexer_widthOffset, mWidthOffset);
			mMinFontSize    = a.getInteger(R.styleable.FancyIndexer_minFontSize, mMinFontSize);
			mMaxFontSize    = a.getInteger(R.styleable.FancyIndexer_maxFontSize, mMaxFontSize);
			mTipFontSize    = a.getInteger(R.styleable.FancyIndexer_tipFontSize, mTipFontSize);
			mMaxBezierHeight = a.getDimension(R.styleable.FancyIndexer_maxBezierHeight, mMaxBezierHeight);
			mMaxBezierWidth = a.getDimension(R.styleable.FancyIndexer_maxBezierWidth, mMaxBezierWidth);			
			mMaxBezierLines =  a.getInteger(R.styleable.FancyIndexer_maxBezierLines, mMaxBezierLines);
			mAdditionalTipOffset = a.getDimension(R.styleable.FancyIndexer_additionalTipOffset, mAdditionalTipOffset);
			mFontColor = a.getColor(R.styleable.FancyIndexer_fontColor, mFontColor);
			mTipFontColor = a.getColor(R.styleable.FancyIndexer_tipFontColor, mTipFontColor);
			a.recycle();
		}
		mScroller = new Scroller( getContext() );
		mTouch.x = 0;
		mTouch.y = -10*mMaxBezierWidth;
		
		mBezier1 = new PointF[mMaxBezierLines];
		mBezier2 = new PointF[mMaxBezierLines];
		
		calculateBezierPoints();
		
	}
	
	@Override
	protected void onDraw(Canvas canvas) {
		
		// 控件宽高
	    int height = getHeight();
	    int width = getWidth();

	    // 单个字母高度
	    float singleHeight = height / (float)ConstChar.length;
	    
	    int workHeight = 0;
	    
	    if( mAlpha == 0 )
	    	return;
	    
	    mPaint.reset();
	    
	    int saveCount = 0;
	    
	    if( mHideAnimation )
	    {
	    	saveCount = canvas.save();
	    	canvas.saveLayerAlpha( 0, 0, width, height, mAlpha, Canvas.ALL_SAVE_FLAG );
	    }
	    
	    for(int i=0;i<ConstChar.length;i++) {
	    	
	       mPaint.setColor(mFontColor);
	       mPaint.setAntiAlias(true);
	       
	       float xPos = width - mWidthOffset;
	       float yPos = workHeight + singleHeight/2;
	       
	       //float adjustX = adjustXPos( yPos, i == mChooseIndex );
	       // 根据当前字母y的位置计算得到字体大小
	       int fontSize = adjustFontSize(i, yPos ); 
	       mPaint.setTextSize(fontSize);
    	   
	       // 添加一个字母的高度
	       workHeight += singleHeight;
	       
	       // 绘制字母
	       drawTextInCenter(canvas, ConstChar[i], xPos + ajustXPosAnimation(i,  yPos )  , yPos );
	       
	       // 绘制的字母和当前触摸到的一致, 绘制红色被选中字母
	       if(i == mChooseIndex) {
	    	   mPaint.setColor( mTipFontColor );
	    	   mPaint.setFakeBoldText(true);
	    	   mPaint.setTextSize( mTipFontSize );
	    	   yPos = mTouch.y;
	    	   
	    	   float pos = 0;
	    	   
	    	   if( mAnimating || mHideAnimation ) {
	    		   pos = mLastFucusPostion.x;
	    		   yPos = mLastFucusPostion.y;
	    	   } else {
	    		   pos = xPos + ajustXPosAnimation(i, yPos ) - mAdditionalTipOffset;
	    		   mLastFucusPostion.x = pos;
	    		   mLastFucusPostion.y = yPos;
	    	   }
	    		   
	    	   drawTextInCenter(canvas, ConstChar[i], pos, yPos );
//	    	   mPaint.setStrokeWidth(5);
//	    	   canvas.drawLine(0, yPos, width, yPos, mPaint);
	       }
	       mPaint.reset();
	    }
	    
	    if( mHideAnimation ) 
	    {
	    	canvas.restoreToCount(saveCount);
	    }
	   
	}
	
	/**
	 * @param canvas 画板
	 * @param string 被绘制的字母
	 * @param xCenter 字母的中心x方向位置
	 * @param yCenter 字母的中心y方向位置
	 */
	private void drawTextInCenter(Canvas canvas, String string, float xCenter, float yCenter) {

		FontMetrics fm = mPaint.getFontMetrics();
		//float fontWidth = paint.measureText(string);
		float fontHeight = mPaint.getFontSpacing();
		
		float drawY = yCenter + fontHeight/2 - fm.descent;
		
		if( drawY < -fm.ascent -fm.descent )
			drawY = -fm.ascent -fm.descent;
		
		if( drawY > getHeight() )
			drawY = getHeight() ;
		
		mPaint.setTextAlign(Align.CENTER);
		
		canvas.drawText(string, xCenter, drawY, mPaint);
	}
	
	private int adjustFontSize(int i, float yPos ) {
		
		// 根据水平方向偏移量计算出一个放大的字号
		float adjustX = Math.abs(ajustXPosAnimation(i,  yPos ));
		
		int adjustSize =(int)( (mMaxFontSize - mMinFontSize ) * adjustX / (float)mMaxBezierHeight) + mMinFontSize;
		
		return adjustSize;
	}
	
	/**
	 * x 方向的向左偏移量
	 * @param i	当前字母的索引
	 * @param yPos y方向的初始位置
	 * @return
	 */
	private float ajustXPosAnimation (int i, float yPos ) {

		float offset ;
		if( this.mAnimating || this.mHideAnimation ) {
			// 正在动画中或在做隐藏动画
			offset = mLastOffset[i];
			if( offset !=0.0f ) {
				offset += this.mAnimationOffset;
				if( offset > 0)
					offset = 0;
			}
		} else {
			
			// 根据当前字母y方向位置, 计算水平方向偏移量
			offset = adjustXPos( yPos );
			
			// 当前触摸的x方向位置
			float xPos = mTouch.x  ;
			
			float width = getWidth() - mWidthOffset;
			width = width - 60;
			
			// 字母绘制时向左偏移量 进行修正, offset需要是<=0的值
			if( offset != 0.0f  && xPos > width )
				offset +=  ( xPos - width );
			if( offset > 0)
				offset = 0;
			
			mLastOffset[i] = offset;
		}
		return offset;
	}
	
	private float adjustXPos(float yPos ) {
	
		float dis = yPos - mTouch.y; // 字母y方向位置和触摸时y值坐标的差值, 距离越小, 得到的水平方向偏差越大 
		if( dis > -mMaxBezierWidth  && dis < mMaxBezierWidth ) {
			// 在2个贝赛尔曲线宽度范围以内 (一个贝赛尔曲线宽度是指一个山峰的一边)

			// 第一段 曲线
			if( dis > mMaxBezierWidth/4 ) {
				for( int i = mMaxBezierLines-1; i>0 ; i-- ) {
					// 从下到上, 逐个计算
					
					if( dis == -mBezier1[i].y ) // 落在点上
						return mBezier1[i].x;
					
					// 如果距离dis落在两个贝塞尔曲线模拟点之间, 通过三角函数计算得到当前dis对应的x方向偏移量
					if( dis > -mBezier1[i].y && dis < -mBezier1[i-1].y ) {
						return (dis + mBezier1[i].y) * ( mBezier1[i-1].x - mBezier1[i].x ) / ( -mBezier1[i-1].y + mBezier1[i].y ) + mBezier1[i].x;
					}
				}
				return mBezier1[0].x;
			}
			
			// 第三段 曲线, 和第一段曲线对称
			if( dis < -mMaxBezierWidth/4 ) {
				for( int i = 0; i< mMaxBezierLines-1; i++ ) {
					// 从上到下
					
					if( dis == mBezier1[i].y ) // 落在点上
						return mBezier1[i].x;

					// 如果距离dis落在两个贝塞尔曲线模拟点之间, 通过三角函数计算得到当前dis对应的x方向偏移量
					if( dis > mBezier1[i].y && dis < mBezier1[i+1].y ) {
						return (dis - mBezier1[i].y )* (mBezier1[i+1].x - mBezier1[i].x ) / ( mBezier1[i+1].y - mBezier1[i].y ) + mBezier1[i].x;
					}
				}
				return mBezier1[mMaxBezierLines-1].x;
			}
			
			// 第二段 峰顶曲线
			for( int i = 0; i< mMaxBezierLines-1; i++ ) {
				
				if( dis == mBezier2[i].y )
					return mBezier2[i].x;

				// 如果距离dis落在两个贝塞尔曲线模拟点之间, 通过三角函数计算得到当前dis对应的x方向偏移量
				if( dis > mBezier2[i].y && dis < mBezier2[i+1].y ) {
					return ( dis - mBezier2[i].y) * ( mBezier2[i+1].x - mBezier2[i].x ) / (mBezier2[i+1].y - mBezier2[i].y ) + mBezier2[i].x;
				}
			}	
			return mBezier2[mMaxBezierLines-1].x;		

		}
		
		return 0.0f;
	}

	@Override
	public boolean dispatchTouchEvent(MotionEvent event) {
		final int action = event.getAction();
	    final float y = event.getY();
	    final int oldmChooseIndex = mChooseIndex;
	    final OnTouchLetterChangedListener listener = mListener;
	    final int c = (int) (y/getHeight()*ConstChar.length);
	    
		switch (action) {
			case MotionEvent.ACTION_DOWN:
				
				if( this.getWidth() > mWidthOffset ) {
					if ( event.getX() < this.getWidth() - mWidthOffset )
						return false;
				}
				
				mHideWaitingHandler.removeMessages(1);
				
				mScroller.abortAnimation();
				mAnimating = false;
				mHideAnimation = false;
				mAlpha = 255;
				
				mTouch.x = event.getX();
				mTouch.y = event.getY();
				
				if(oldmChooseIndex != c && listener != null){
					if(c > 0 && c< ConstChar.length){
						listener.onTouchLetterChanged(ConstChar[c]);
						mChooseIndex = c;
					}
				}
				invalidate();				
				break;
			case MotionEvent.ACTION_MOVE:
				mTouch.x = event.getX();
				mTouch.y = event.getY();
				invalidate();
				if(oldmChooseIndex != c && listener != null){

					if(c >= 0 && c< ConstChar.length){
						listener.onTouchLetterChanged(ConstChar[c]);
						mChooseIndex = c;
					}
				}
				break;
			case MotionEvent.ACTION_UP:
			case MotionEvent.ACTION_CANCEL:

				mTouch.x = event.getX();
				mTouch.y = event.getY();

				//this.mChooseIndex = -1;
				
				mScroller.startScroll(0, 0, (int)mMaxBezierHeight, 0, 2000);
				mAnimating = true;
				postInvalidate();
				break;
		}
		return true;
	}
	
	@Override
	public void computeScroll() {
		super.computeScroll();
		if (mScroller.computeScrollOffset()) {
			if( mAnimating ) {
				float x = mScroller.getCurrX();
				mAnimationOffset = x;				
			} else if( mHideAnimation ) {
				mAlpha = 255 - (int) mScroller.getCurrX();
			}
			invalidate();
		} else if( mScroller.isFinished() ) {
			if( mAnimating ) {
				mHideWaitingHandler.sendEmptyMessage(1);
			} else if( mHideAnimation ) {
				mHideAnimation = false;
				this.mChooseIndex = -1;
				mTouch.x = -10000;
				mTouch.y = -10000;
			}

		}
	}
	public void setOnTouchLetterChangedListener( OnTouchLetterChangedListener listener) {
		this.mListener = listener;
	}

	/**
	 * 计算出所有贝塞尔曲线上的点 
	 * 个数为 mMaxBezierLines * 2 = 64
	 */
	private void calculateBezierPoints() {
		
		PointF mStart = new PointF();   // 开始点
		PointF mEnd = new PointF();		// 结束点
		PointF mControl = new PointF(); // 控制点
		
		
		// 计算第一段红色部分 贝赛尔曲线的点
		// 开始点
		mStart.x = 0.0f;
		mStart.y = -mMaxBezierWidth;

		// 控制点
		mControl.x = 0.0f;
		mControl.y = -mMaxBezierWidth/2;
		
		// 结束点
		mEnd.x = - mMaxBezierHeight / 2;
		mEnd.y = - mMaxBezierWidth / 4;
		
		mBezier1[0] = new PointF();
		mBezier1[mMaxBezierLines-1] = new PointF();
		
		mBezier1[0].set(mStart);
		mBezier1[mMaxBezierLines-1].set(mEnd);
		
		for( int i = 1; i< mMaxBezierLines -1; i++ ) {
			
			mBezier1[i] = new PointF();
			
			mBezier1[i].x = calculateBezier( mStart.x, mEnd.x, mControl.x, i / (float) mMaxBezierLines );
			mBezier1[i].y = calculateBezier( mStart.y, mEnd.y, mControl.y, i / (float) mMaxBezierLines );
			
		}

		// 计算第二段蓝色部分 贝赛尔曲线的点
		mStart.y = -mMaxBezierWidth / 4;
		mStart.x = -mMaxBezierHeight / 2;
		
		mControl.y = 0.0f;
		mControl.x = -mMaxBezierHeight;

		mEnd.y = mMaxBezierWidth / 4;
		mEnd.x = -mMaxBezierHeight / 2;
		
		mBezier2[0] = new PointF();
		mBezier2[mMaxBezierLines-1] = new PointF();

		mBezier2[0].set(mStart);
		mBezier2[mMaxBezierLines-1].set(mEnd);
		
		for( int i = 1; i< mMaxBezierLines -1 ; i++ ) {
			
			mBezier2[i]= new PointF();
			mBezier2[i].x = calculateBezier( mStart.x, mEnd.x, mControl.x,  i / (float) mMaxBezierLines );
			mBezier2[i].y = calculateBezier( mStart.y, mEnd.y, mControl.y,  i / (float) mMaxBezierLines );
		}
	}

	/**
	 * 贝塞尔曲线核心算法
	 * @param start
	 * @param end
	 * @param control
	 * @param val
	 * @return
	 * 公式及动图, 维基百科: https://en.wikipedia.org/wiki/B%C3%A9zier_curve
	 * 中文可参考此网站: http://blog.csdn.net/likendsl/article/details/7852658
	 * 
	 */
	private float calculateBezier(float start, float end, float control, float val) {
		
		float t = val;
		float s = 1-t;
		
		float ret = start * s * s + 2 * control * s * t + end * t * t;
		
		return ret;
	}	
}