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color.c
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#include "color.h"
#include "flowgraph.h"
#include "move.h"
#include "table.h"
#include "util.h"
#include "string.h"
#include "worklist.h"
#include <stdint.h>
#define K 7 // since we add %ebp as a temp. it can be 6 + 1 =7.
// descibed in P251
// Temp_tempList simplify_worklist, freeze_worklist, spill_worklist;
worklist_t simplify_worklist, freeze_worklist, spill_worklist;
static G_nodeList coalesced_nodes;
static G_nodeList select_stack;
static G_nodeList precolored_nodes;
static G_bmat adjset;
MOV_table move_table; // alias of movelist in book code.
Live_moveList coalesced_moves, constrained_moves, frozen_moves, active_moves,
worklist_moves;
static TAB_table degree_, heuristic_degree_;
static G_graph ig_;
// convert a temp to a node.
static Temp_temp n2t(G_node node);
inline static Temp_temp
n2t(G_node node)
{
Temp_temp t = G_nodeInfo(node);
return t;
}
static void push_stack(G_nodeList* stack, G_node t);
static void decre_degree(G_node);
static int get_degree(G_node n);
static void init_usesdefs(AS_instrList il);
static bool is_moverelated(G_node n);
static bool is_adjacent(G_node, G_node);
static void assign_colors(Temp_map tmap, struct COL_result* ret);
static Live_moveList node_moves(G_node n);
static G_node get_alias(G_node n);
// In printf(...), "%%" for "%". In char * consts, "%" for "%".
static string colors[6] = { "%eax", "%ebx", "%ecx", "%edx", "%esi", "%edi" };
static G_nodeList adjacent(G_node n);
static void
addedge(G_node u, G_node v)
{
if (!is_adjacent(u, v) && u != v) {
// TBD
// XXX: this changes graph.. is it OK?
printf("Add edge t%d to t%d\n", Temp_num(n2t(u)), Temp_num(n2t(v)));
G_bmenter(adjset, u, v, TRUE);
G_bmenter(adjset, v, u, TRUE);
G_addEdge(v, u);
TAB_enter(degree_, u, (void*)(intptr_t)TAB_look(degree_, u) + 1);
TAB_enter(degree_, v, (void*)(intptr_t)TAB_look(degree_, v) + 1);
}
}
static void
freeze_moves(G_node u)
{
Live_moveList ml = node_moves(u); // NULL ended.
G_node src, dst, v;
for (; ml; ml = ml->tail) { // ml = NULL indicates ml is empty (it's returned
// by node_moves)
src = ml->src;
dst = ml->dst;
if (get_alias(src) == get_alias(dst))
v = get_alias(src);
else
v = get_alias(dst);
MOV_delete(&active_moves, ml);
MOV_add(&frozen_moves, ml);
if (!node_moves(v) && get_degree(v) < K && u != v) {
WL_delete(&freeze_worklist, n2w(v));
WL_add(&simplify_worklist, n2w(v));
}
}
}
static void
freeze()
{
assert(freeze_worklist);
worklist_t u = WL_pop(&freeze_worklist);
WL_add(&simplify_worklist, u);
freeze_moves(t2n(u->t));
}
TAB_table alias_table;
inline static G_node
alias(G_node n)
{
G_node r = TAB_look(alias_table, n);
assert(r);
return r;
}
inline static G_node
get_alias(G_node n)
{
if (G_inworklist(coalesced_nodes, n))
return get_alias(alias(n));
else
return n;
}
inline static bool
is_precolored(G_node n)
{
return G_inworklist(precolored_nodes, n);
}
// Use bit matrix for fast lookup.
inline static bool
is_adjacent(G_node n1, G_node n2)
{
// bool r = G_inlist(G_adj(n1), n2); // old way
// assert(r == G_bmlook(adjset, n1, n2));
bool r = G_bmlook(adjset, n1, n2);
return r;
}
// forall t in adjacent(v), OK(t,u)
inline static bool
is_all_adjs_ok(G_node u, G_node v)
{
G_nodeList adjl = adjacent(u);
G_node t;
for (; adjl; adjl = adjl->tail) {
t = adjl->head;
// OK
if (get_degree(t) < K || is_precolored(t) || is_adjacent(t, v)) {
continue;
}
else {
return FALSE;
}
}
return TRUE;
}
inline static bool
conservative(G_nodeList nl)
{
int k = 0;
for (; nl; nl = nl->tail) {
k += (get_degree(nl->head) >= K);
}
return (k < K);
}
static void
add_worklist(G_node u)
{
if (!is_precolored(u) && !is_moverelated(u) && get_degree(u) < K) {
WL_delete(&freeze_worklist, n2w(u));
WL_add(&simplify_worklist, n2w(u));
}
}
static void
combine(G_node u, G_node v)
{
printf("combine %d and %d\n", Temp_num(n2t(u)), Temp_num(n2t(v)));
if (WL_in(freeze_worklist, n2w(v))) {
WL_delete(&freeze_worklist, n2w(v));
}
else {
WL_delete(&spill_worklist, n2w(v));
}
assert(!is_precolored(v));
G_addworklist(&coalesced_nodes, v);
assert(!WL_in(simplify_worklist, n2w(v)));
assert(!G_inworklist(select_stack, v));
TAB_enter(alias_table, v, u);
// ambiguous in book.
// node_moves = G_union(node_moves(u), node_moves(v));
MOV_append(move_table, u, MOV_look(move_table, v));
G_nodeList nl = adjacent(v);
for (; nl; nl = nl->tail) {
printf("combine t%d's adjacents: t%d, add it to t%d's\n", Temp_num(n2t(v)),
Temp_num(n2t(nl->head)), Temp_num(n2t(u)));
// XXX: Different from book. Switch the sentences.
// Otherwise the "delete from spill worklist" in decre_degree()
// might be triggerd twice.
decre_degree(nl->head);
addedge(nl->head, u);
}
if (get_degree(u) >= K && WL_in(freeze_worklist, n2w(u))) {
WL_delete(&freeze_worklist, n2w(u));
WL_add(&spill_worklist, n2w(u));
}
}
static void
coalesce()
{
printf("doing coalesce\n");
G_node x, y, u, v, src, dst;
Live_moveList ml = worklist_moves;
// for (; ml->src; ml = ml->tail) {
x = get_alias(ml->src);
y = get_alias(ml->dst);
if (is_precolored(y)) {
u = y;
v = x;
}
else {
u = x;
v = y;
}
printf("coalesce t%d and t%d\n", Temp_num(n2t(u)), Temp_num(n2t(v)));
MOV_delete(&worklist_moves, ml); // remove m
if (u == v) {
MOV_add(&coalesced_moves, ml);
add_worklist(u);
printf("Same. add to coalesced_moves and worklist\n");
}
else if (is_precolored(v) || is_adjacent(u, v)) {
MOV_add(&constrained_moves, ml);
add_worklist(u);
add_worklist(v);
printf("Coalesced. add to coalesced_moves and worklist\n");
}
else if ((is_precolored(u) && is_all_adjs_ok(v, u)) ||
(!is_precolored(u) &&
conservative(G_union(adjacent(u), adjacent(v))))) {
MOV_add(&coalesced_moves, ml);
combine(u, v);
add_worklist(u);
}
else {
MOV_add(&active_moves, ml);
printf("Add to active_moves\n");
}
// }
// assert(!worklist_moves);
}
static G_nodeList
adjacent(G_node n)
{
// adjlist[n] \ (selectstack U coalescenodes)
return G_except(G_except(G_adj(n), select_stack), coalesced_nodes);
}
static void
simplify()
{
worklist_t w = WL_pop(&simplify_worklist);
assert(w);
G_node n = t2n(w->t);
push_stack(&select_stack, n);
G_nodeList adjs = adjacent(n);
for (; adjs; adjs = adjs->tail) {
decre_degree(adjs->head);
}
printf("simplify: delete temp:");
Temp_print(w->t);
}
static TAB_table
build_degreetable(G_nodeList nl)
{
// because we can't rmEdge(don't know how to
// restore.. we build a virtual degree:
// node-int map
degree_ = TAB_empty();
// The reason we need two degree table is simple:
// Our heuristic algorithm favors high-degree nodes.
// But a high-degree node will be built through
// coalescing, which is undesiring, for spill these
// nodes will cause all nodes coalesced to it to spill,
// which is costly. Or(if spill coalesced nodes is not
// implemented) we'll suffer infinite spilling,
// which is the bug I observed.
heuristic_degree_ = TAB_empty();
for (; nl; nl = nl->tail) {
// assert(nl->head == t2n(n2t(nl->head)));
TAB_enter(degree_, nl->head, (void*)(intptr_t)G_degree(
nl->head)); // to appease compiler warnings..
TAB_enter(
heuristic_degree_, nl->head,
(void*)(intptr_t)G_degree(nl->head)); // to appease compiler warnings..
printf("node:[t%d:%p].degree:%d\n", Temp_num(n2t(nl->head)), nl->head,
G_degree(nl->head));
}
return degree_;
}
static Live_moveList
node_moves(G_node n)
{
return MOV_intersection(MOV_look(move_table, n),
MOV_union(active_moves, worklist_moves));
}
static bool
is_moverelated(G_node n)
{
return (node_moves(n) != NULL);
}
static void
enable_moves(G_nodeList nl)
{
printf("enable moves\n");
for (; nl; nl = nl->tail) {
Live_moveList movs = node_moves(nl->head);
for (; movs; movs = movs->tail) {
if (MOV_inlist(active_moves, movs)) {
MOV_delete(&active_moves, movs);
MOV_add(&worklist_moves, movs);
printf("enable %d to %d\n", Temp_num(n2t(movs->src)),
Temp_num(n2t(movs->dst)));
}
}
}
}
static int
get_degree(G_node n)
{
return (intptr_t)TAB_look(degree_, n);
}
static void
decre_degree(G_node n)
{
intptr_t newd = (intptr_t)TAB_look(degree_, n) - 1;
TAB_enter(degree_, n, (void*)newd);
// assert(newd >= 0); // XXX:this is an error..
if (newd == K - 1) {
if (is_precolored(n)) {
printf("delete a precolored node...\n");
return;
}
G_nodeList ns = adjacent(n);
ns = G_union(ns, G_NodeList(n, NULL));
enable_moves(ns);
// if (WL_in(spill_worklist, n2w(n))) {
WL_delete(&spill_worklist, n2w(n));
if (is_moverelated(n))
WL_add(&freeze_worklist, n2w(n));
else
WL_add(&simplify_worklist, n2w(n));
// }
}
}
// Delete it from the graph.
// Need to know last nodelist(so can we know this, and
// append next to last. Also needs degree table to
// change the degree of the deleted's neighbors.
//
// @param
// nl: in case it's the head. not used otherwise
// @return the deleted node.
static G_node
delete_node(G_nodeList* nl, G_nodeList last, TAB_table degree)
{
G_node tmp;
if (last) { // remove this node
tmp = last->tail->head;
last->tail = last->tail->tail;
}
else {
tmp = (*nl)->head;
*nl = (*nl)->tail;
}
G_nodeList adjs;
for (adjs = G_adj(tmp); adjs; adjs = adjs->tail) {
TAB_enter(degree, adjs->head, TAB_look(degree, adjs->head) - 1);
}
// if (*nl) G_show(stdout, *nl, Temp_print);
return tmp;
}
static void
push_stack(G_nodeList* stack, G_node t)
{
*stack = G_NodeList(t, *stack);
}
static G_node
pop_stack(G_nodeList* stack)
{
G_node t = (*stack)->head;
*stack = (*stack)->tail;
return t;
}
// reversed
static G_nodeList
copy_nodes(G_nodeList nl)
{
G_nodeList nldup = NULL;
for (; nl; nl = nl->tail) {
// modify nodes in this list also
// changes the graph. But read, delete&add their references won't.
nldup = G_NodeList(nl->head, nldup);
}
return nldup;
}
static Temp_tempList
nl2tl(G_nodeList nl)
{
Temp_tempList tl = NULL, hd = NULL;
for (; nl; nl = nl->tail) {
Temp_temp reg = G_nodeInfo(nl->head);
if (!tl)
hd = tl = Temp_TempList(reg, NULL);
else
tl = tl->tail = Temp_TempList(reg, NULL);
}
return hd;
}
static G_nodeList
except_precolor(G_nodeList nl, Temp_tempList precolored)
{
printf("Delete precolored node:\n");
G_nodeList newnl = NULL, head;
for (; nl; nl = nl->tail) {
Temp_temp reg = G_nodeInfo(nl->head);
if (!inList(precolored, reg)) {
if (newnl) {
newnl = newnl->tail = G_NodeList(nl->head, NULL);
}
else {
head = newnl = G_NodeList(nl->head, NULL);
}
}
else {
printf("delete:");
Temp_print(reg);
}
}
for (nl = head; nl; nl = nl->tail) {
printf("t%d\n", Temp_num(n2t(nl->head)));
}
return head;
}
extern TAB_table tempMap;
inline G_node
t2n(Temp_temp temp)
{
assert(temp);
G_node n = (G_node)TAB_look(tempMap, temp);
assert(n);
// printf("t2n:[t%d:%p]\n", Temp_num(temp), n);
return n;
}
// Resulting from previously spilled registers.
// Should avoid choosing them
Temp_tempList newly_created = NULL;
void
COL_add_newly_created(Temp_temp t)
{
newly_created = Temp_TempList(t, newly_created);
}
static double
heuristic(Temp_temp t, TAB_table degree)
{
assert(t);
G_node n = t2n(t);
int uses_defs = temp_uses(t) + temp_defs(t); // uses and defs in flowgraph
//// adding t->num into consideration is a hack so that
//// newly created temp(in rewriting phase) will have
//// higher heuristic and thus less likely to be chosen and
//// rewrite again.
// double v = 0.2 * Temp_num(t) + 100.0 / (intptr_t)TAB_look(degree, n);
double v = 1.0 * uses_defs / (intptr_t)TAB_look(degree, n);
printf("heuristic: %f degree: %ld |", v, (intptr_t)TAB_look(degree, n));
Temp_print(t);
return v;
}
// select a potential spill node.
static Temp_temp
select_spill()
{
worklist_t wl = spill_worklist;
worklist_t minnode;
double minval = -1, val;
// avoid choosing from new temps
// resulting from previously spilled
// registers.
wl = WL_excepttl(wl, newly_created);
if (WL_empty(wl)) {
// so we have to choose from them...
WL_cattl(wl, newly_created);
newly_created = NULL;
// assert(0 && "I don't want to see that..");
}
for (; !WL_empty(wl); wl = wl->next) {
val = heuristic(wl->t, heuristic_degree_);
if (minval < 0 || val < minval) {
minnode = wl;
minval = val;
}
}
WL_delete(&spill_worklist, minnode);
WL_add(&simplify_worklist, minnode);
freeze_moves(t2n(minnode->t));
printf("spill ");
Temp_print(minnode->t);
printf("value:%f\n", minval);
return minnode->t;
}
static void
assign_colors(Temp_map initial, struct COL_result* ret)
{
Temp_map combine = Temp_layerMap(Temp_empty(), initial);
Temp_tempList spilled_nodes = NULL;
while (select_stack->head) {
G_node n = pop_stack(&select_stack);
if (G_inworklist(coalesced_nodes, n)) {
printf("%d\n", Temp_num(n2t(n)));
assert(0);
}
printf("look...");
Temp_print(G_nodeInfo(n));
// assign a color
if (Temp_look(combine, G_nodeInfo(n))) {
printf("pre-colored\n");
continue; // already have a color.(i.e. %eax of idiv)
}
G_nodeList adj = G_adj(n);
G_nodeList DEBUG_adj_head = adj;
TAB_table adjcolors = TAB_empty();
for (; adj; adj = adj->tail) {
string color = Temp_look(combine, n2t(get_alias(adj->head)));
Temp_print(G_nodeInfo(adj->head));
if (color) {
printf("colored: %s\n", color);
TAB_enter(adjcolors, S_Symbol(color), (void*)1);
printf("enter\n");
}
else {
printf("no color\n");
}
}
int i = 0;
for (; i < 6; i++) {
if (!TAB_look(adjcolors, S_Symbol(colors[i]))) {
Temp_enter(combine, G_nodeInfo(n), colors[i]);
printf("%d choose %s.\n", Temp_num(n2t(n)), colors[i]);
break;
}
}
if (i == 6) {
add(&spilled_nodes, n2t(n));
}
}
// worklist is different: it records set id thus can't be NULL
// so nl->head indicates whether it's empty
G_nodeList nl = coalesced_nodes;
for (; nl->head; nl = nl->tail) {
assert(!is_precolored(nl->head));
// printf("check unique[t%d:%p]:", Temp_num(wl->t), wl);
// assert(!WL_in(wl->next, wl));
// printf("pass\n");
string this_color = Temp_look(combine, n2t(nl->head));
printf("%s:%d\n", this_color, Temp_num(n2t(nl->head)));
if (this_color) {
Temp_dumpMap(stdout, combine);
assert(0);
}
string alias_color = Temp_look(combine, n2t(get_alias(nl->head)));
printf("alias %s:%d\n", alias_color, Temp_num(n2t(get_alias(nl->head))));
assert(alias_color || inList(spilled_nodes, n2t(get_alias(nl->head))));
// My alias spills, so I spill too.
if (!alias_color)
add(&spilled_nodes, n2t(nl->head));
else
Temp_enter(combine, n2t(nl->head), alias_color);
}
ret->spills = spilled_nodes;
ret->coloring = combine;
}
static void
make_worklist(G_nodeList nl)
{
simplify_worklist = WL_newlist();
freeze_worklist = WL_newlist();
spill_worklist = WL_newlist();
for (; nl; nl = nl->tail) {
if (G_degree(nl->head) >= K) {
WL_add(&spill_worklist, n2w(nl->head));
printf("add to spill_worklist\n");
}
else if (is_moverelated(nl->head)) {
WL_add(&freeze_worklist, n2w(nl->head));
printf("add to freeze_worklist\n");
}
else {
WL_add(&simplify_worklist, n2w(nl->head));
printf("add %d to simplify_worklist\n", Temp_num(n2t(nl->head)));
}
}
}
static void
D_check()
{
printf("[DEBUG] K=%d\n", K);
G_nodeList nl = G_nodes(ig_), D_nl, nl1, nl2;
D_nl = nl;
printf("check n2t and t2n:\n");
for (; D_nl; D_nl = D_nl->tail) {
Temp_temp t = n2t(D_nl->head); // check
// printf("n2t:[t%d:%p]\n", Temp_num(t), node);
assert(t2n(t) == D_nl->head && "n2t and t2n error.");
}
printf("[DEBUG] show graph:\n");
G_show(stdout, nl, Temp_print);
printf("[DEBUG] Check bitmatrix:\n");
for (nl1 = nl; nl1; nl1 = nl1->tail) {
for (nl2 = nl; nl2; nl2 = nl2->tail) {
bool in = G_inlist_brute(G_adj(nl2->head), nl1->head);
bool bmin = G_bmlook(adjset, nl1->head, nl2->head);
if (in != bmin) {
printf("\n[DEBUG] Bad: bitmatrix error at t%d - t%d, expect %d\n",
Temp_num(n2t(nl1->head)), Temp_num(n2t(nl2->head)), in);
assert(0 && "Bit matrix check error");
}
printf("%s", in ? "." : "x");
}
printf("\n");
}
printf("[DEBUG] pass all check\n");
}
struct COL_result
COL_color(G_graph ig, Temp_map initial, Temp_tempList regs, Live_moveList moves)
{
// your code here.
struct COL_result ret;
{
// make it global
ig_ = ig;
adjset = G_Bitmatrix(ig); // construct bit matrix
// Build table from moves.
move_table = MOV_Table(moves);
alias_table = TAB_empty();
worklist_moves = moves;
coalesced_moves = MOV_set();
constrained_moves = MOV_set();
frozen_moves = MOV_set();
active_moves = MOV_set();
// After build degree table. Make nl have no pre-colored node.
G_nodeList nl = G_nodes(ig);
WL_newn2w(nl); // create nodes
// debug checks
D_check();
build_degreetable(nl);
nl = except_precolor(nl, regs);
make_worklist(nl);
// Clear all static variable
select_stack = G_WorkList();
coalesced_nodes = G_WorkList();
precolored_nodes = G_WorkList();
for (; regs; regs = regs->tail) {
G_addworklist(&precolored_nodes, t2n(regs->head));
}
}
printf("coalesced_nodes:%p\n", coalesced_nodes);
while (!WL_empty(simplify_worklist) || !MOV_empty(worklist_moves) ||
!WL_empty(freeze_worklist) || !WL_empty(spill_worklist)) {
if (!WL_empty(simplify_worklist))
simplify();
else if (!MOV_empty(worklist_moves))
coalesce();
else if (!WL_empty(freeze_worklist))
freeze();
else if (!WL_empty(spill_worklist))
select_spill();
}
assign_colors(initial, &ret); // save spilling and color to ret.
// XXX:this is redundant?
// unionn(newly_created, ret.spills);
printf("dump coloring map:\n");
Temp_dumpMap(stdout, ret.coloring);
return ret;
}