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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="symmetar"
run/main_scene="res://Main.tscn"
config/features=PackedStringArray("4.2", "Mobile")
boot_splash/bg_color=Color(0.627451, 0.141176, 0.141176, 1)
boot_splash/image="res://splash.png"
config/icon="res://icon.svg"
[audio]
driver/driver="Dummy"
[debug]
gdscript/warnings/untyped_declaration=1
gdscript/warnings/inferred_declaration=1
[display]
window/stretch/aspect="ignore"
[editor_plugins]
enabled=PackedStringArray("res://addons/inspector_plugins/plugin.cfg")
[gui]
theme/custom="res://UI/UITheme.tres"
[rendering]
renderer/rendering_method="mobile"