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action-deps: bump actions/upload-artifact from 4.3.2 to 4.3.3 (#41) #381

action-deps: bump actions/upload-artifact from 4.3.2 to 4.3.3 (#41)

action-deps: bump actions/upload-artifact from 4.3.2 to 4.3.3 (#41) #381

Triggered via push June 27, 2024 18:57
Status Success
Total duration 7m 56s
Artifacts 2
Matrix: build_pal3a_mono_windows
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10 errors and 16 warnings
Build PAL3A for StandaloneWindows
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for StandaloneWindows
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for StandaloneWindows
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for StandaloneWindows
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for StandaloneWindows
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for StandaloneWindows64
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for StandaloneWindows64
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for StandaloneWindows64
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for StandaloneWindows64
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for StandaloneWindows64
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for StandaloneWindows
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build PAL3A for StandaloneWindows
Changes were made to the following files and folders:
Build PAL3A for StandaloneWindows
M ProjectSettings/ProjectSettings.asset
Build PAL3A for StandaloneWindows
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278
Build PAL3A for StandaloneWindows
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293
Build PAL3A for StandaloneWindows
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102
Build PAL3A for StandaloneWindows
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118
Build PAL3A for StandaloneWindows
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150
Build PAL3A for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build PAL3A for StandaloneWindows64
Changes were made to the following files and folders:
Build PAL3A for StandaloneWindows64
M ProjectSettings/ProjectSettings.asset
Build PAL3A for StandaloneWindows64
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278
Build PAL3A for StandaloneWindows64
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293
Build PAL3A for StandaloneWindows64
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102
Build PAL3A for StandaloneWindows64
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118
Build PAL3A for StandaloneWindows64
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150

Artifacts

Produced during runtime
Name Size
PAL3A-Mono-StandaloneWindows Expired
34.8 MB
PAL3A-Mono-StandaloneWindows64 Expired
39 MB