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Original file line number | Diff line number | Diff line change |
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package Object; | ||
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import javafx.scene.canvas.GraphicsContext; | ||
import javafx.scene.paint.Color; | ||
import javafx.scene.shape.Rectangle; | ||
import logic.entity.Player; | ||
import logic.game.GameLogic; | ||
import sharedObject.IRenderable; | ||
import sharedObject.RenderableHolder; | ||
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public class Projectile implements IRenderable { | ||
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protected double worldX, worldY; | ||
public double screenX, screenY; | ||
private Rectangle solidArea,solidScreen; | ||
private double angle; | ||
private int dmg, speed; | ||
protected int z, radius; | ||
protected boolean visible, destroyed; | ||
public GameLogic gameLogic; | ||
private double xspeed, yspeed; | ||
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public Projectile(double worldX, double worldY, double angle, GameLogic gameLogic) { | ||
this.worldX = worldX; | ||
this.worldY = worldY; | ||
this.gameLogic = gameLogic; | ||
this.angle = angle; | ||
this.speed = 3; | ||
this.z = 10; | ||
this.visible = true; | ||
this.destroyed = false; | ||
this.xspeed = Math.cos(angle) * speed; | ||
this.yspeed = Math.sin(angle) * speed; | ||
this.dmg = 5; | ||
solidArea = new Rectangle(0, 0, 8, 8); | ||
solidScreen = new Rectangle(screenX,screenY,8,8); | ||
} | ||
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public void update() { | ||
worldX += xspeed; | ||
worldY += yspeed; | ||
screenX = worldX - gameLogic.getPlayer().getWorldX() + gameLogic.getPlayer().screenX; | ||
screenY = worldY - gameLogic.getPlayer().getWorldY() + gameLogic.getPlayer().screenY; | ||
solidArea.setX(screenX); | ||
solidArea.setY(screenY); | ||
// System.out.println("X =" + xspeed + " Y = " + yspeed); | ||
boolean isOut = screenX < 0 || screenX > 1280 || screenY < 0 || screenY > 720; | ||
if (isOut) { | ||
destroyed = true; | ||
} | ||
checkEnemyHit(); | ||
} | ||
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public void checkEnemyHit() { | ||
Player p =gameLogic.getPlayer(); | ||
int x = (int) p.getScreenX(); | ||
int y = (int) p.getScreenY(); | ||
int width = (int) p.getSolidArea().getWidth(); | ||
int height = (int) p.getSolidArea().getHeight(); | ||
boolean overlap = solidArea.intersects(x,y,width,height); | ||
System.out.println("Overlap = " + overlap); | ||
System.out.println("X = " + x + " Y = " + y); | ||
if (overlap) { | ||
p.changeHealthTo(p.getCurrentHealth() - dmg); | ||
destroyed = true; | ||
} | ||
solidArea.setX(screenX); | ||
solidArea.setY(screenY); | ||
} | ||
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public Rectangle getSolidArea() { | ||
return solidArea; | ||
} | ||
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@Override | ||
public int getZ() { | ||
// TODO Auto-generated method stub | ||
return 0; | ||
} | ||
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@Override | ||
public void draw(GraphicsContext gc) { | ||
// TODO Auto-generated method stub | ||
gc.drawImage(RenderableHolder.ball, screenX, screenY); | ||
drawHitbox(gc); | ||
} | ||
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@Override | ||
public boolean isDestroyed() { | ||
// TODO Auto-generated method stub | ||
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return destroyed; | ||
} | ||
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@Override | ||
public boolean isVisible() { | ||
// TODO Auto-generated method stub | ||
return visible; | ||
} | ||
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// Debugger | ||
public void drawHitbox(GraphicsContext gc) { | ||
gc.setLineWidth(2); | ||
gc.setFill(Color.RED); | ||
gc.strokeRect(solidArea.getX(), solidArea.getY(), solidArea.getWidth(), | ||
solidArea.getHeight()); | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,75 @@ | ||
package logic.entity; | ||
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import javafx.scene.canvas.GraphicsContext; | ||
import javafx.scene.paint.Color; | ||
import javafx.scene.shape.Rectangle; | ||
import logic.game.GameLogic; | ||
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public abstract class Enemy extends Entity{ | ||
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protected double angle = 0; | ||
protected String currentState; | ||
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public Enemy(int x, int y, GameLogic gameLogic) { | ||
super(x, y, gameLogic); | ||
// TODO Auto-generated constructor stub | ||
} | ||
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public void changeHealthTo(int health) { | ||
if (health>=maxHp) { | ||
currentHealth = maxHp; | ||
} | ||
else if (health<=0) { | ||
currentHealth = 0; | ||
setDestroyed(true); | ||
} | ||
else { | ||
currentHealth = health; | ||
// System.out.println("Plathong" + currentHealth); | ||
} | ||
} | ||
public boolean checkEnemyHit() { | ||
Player p =gameLogic.getPlayer(); | ||
int x = (int) p.getScreenX(); | ||
int y = (int) p.getScreenY(); | ||
int width = (int) p.getSolidArea().getWidth(); | ||
int height = (int) p.getSolidArea().getHeight(); | ||
boolean overlap = solidArea.intersects(x,y,width,height); | ||
// System.out.println("Overlap = " + overlap); | ||
// System.out.println("X = " + x + " Y = " + y); | ||
return overlap; | ||
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} | ||
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public int getCurrentHealth() { | ||
return currentHealth; | ||
} | ||
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public void attack(Entity p) { | ||
// TODO Auto-generated method stub | ||
System.out.println(this.getClass().getSimpleName()+"Attack"); | ||
if (checkEnemyHit()) ((Player) p).changeHealthTo(gameLogic.getPlayer().getCurrentHealth()-dmg); | ||
} | ||
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//Debugger | ||
public void drawHitbox(GraphicsContext gc) { | ||
gc.setLineWidth(2); | ||
gc.setFill(Color.PINK); | ||
gc.strokeRect(solidScreen.getX(), solidScreen.getY(), solidArea.getWidth(), solidArea.getHeight()); | ||
} | ||
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public void drawAttackBlock(GraphicsContext gc) { | ||
gc.setFill(Color.BLACK); | ||
gc.strokeRect(solidArea.getX(), attackBlock.getY(), attackBlock.getWidth(), | ||
attackBlock.getHeight()); | ||
} | ||
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public void updateAttackBlock() { | ||
attackBlock.setX(screenX); | ||
attackBlock.setY(screenY); | ||
} | ||
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public abstract void update(); | ||
public abstract void initSolidArea(); | ||
public abstract void initAttackBlock(); | ||
} |
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