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联网对战新建房间页面添加序列模式的选择器
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MrZ626 committed Dec 3, 2024
1 parent 72d488d commit dab7b2a
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Showing 13 changed files with 14 additions and 0 deletions.
1 change: 1 addition & 0 deletions parts/gameTables.lua
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Expand Up @@ -565,6 +565,7 @@ do-- Game data tables
bone=false,

-- Rule
sequence='bag',
life=0,
pushSpeed=5,
garbageSpeed=2,
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1 change: 1 addition & 0 deletions parts/language/lang_en.lua
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Expand Up @@ -490,6 +490,7 @@ C. Gamepad
visible="Visibility",
freshLimit="Lock Reset Limit",

sequence="Sequence",
fieldH="Field Height",
bufferLimit="Buffer Limit",
heightLimit="Height Limit",
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1 change: 1 addition & 0 deletions parts/language/lang_es.lua
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Expand Up @@ -451,6 +451,7 @@ return {
visible="Visibilidad",
freshLimit="Límite de Reinicio LD",

sequence="Secuencia",
fieldH="Altura del tablero",
bufferLimit="Buffer Límite",
heightLimit="Altura Límite",
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1 change: 1 addition & 0 deletions parts/language/lang_fr.lua
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Expand Up @@ -427,6 +427,7 @@ return {
visible="Visibilité",
freshLimit="Limite de réinit. du délai de verrouillage",

-- sequence="Sequence",
-- fieldH="Field height",
-- bufferLimit="Buffer Limit",
-- heightLimit="Height Limit",
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1 change: 1 addition & 0 deletions parts/language/lang_id.lua
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Expand Up @@ -452,6 +452,7 @@ return {
visible="Visibilitas",
freshLimit="Batas Reset Tunda Kunci",

sequence="Urutan",
fieldH="Ketinggian",
bufferLimit="Batas Serangan",
heightLimit="Batas Tinggi",
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1 change: 1 addition & 0 deletions parts/language/lang_ja.lua
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Expand Up @@ -496,6 +496,7 @@ C. ゲームパッド
visible="ミノの視認性",
freshLimit="設置時間のリセット回数",

sequence="ミノ順",
fieldH="盤面の高さ",
bufferLimit="ダメージの保持上限",
heightLimit="致死ラインの高さ",
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1 change: 1 addition & 0 deletions parts/language/lang_pt.lua
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Expand Up @@ -440,6 +440,7 @@ return {
visible="Visibilidade",
freshLimit="Limite Reset de Trava",

-- sequence="Sequence",
-- fieldH="Field height",
-- bufferLimit="Buffer Limit",
-- heightLimit="Height Limit",
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1 change: 1 addition & 0 deletions parts/language/lang_symbol.lua
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Expand Up @@ -199,6 +199,7 @@ return {
visible="?=",
freshLimit="@",

sequence="$",
fieldH="↑[]↓",
bufferLimit="^↑",
heightLimit="#↑",
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1 change: 1 addition & 0 deletions parts/language/lang_vi.lua
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Expand Up @@ -485,6 +485,7 @@ C. Tay cầm chơi game (Gamepad):
visible="Chế độ hiện gạch",
freshLimit="Lock Reset tối đa",

-- sequence="Sequence",
fieldH="Độ cao bảng",
bufferLimit="Giới hạn nhận rác",
heightLimit="Giới hạn độ cao",
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1 change: 1 addition & 0 deletions parts/language/lang_zh.lua
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Expand Up @@ -481,6 +481,7 @@ return {
visible="能见度",
freshLimit="锁延刷新限制",

sequence="序列模式",
fieldH="场地高度",
bufferLimit="缓冲上限",
heightLimit="高度上限",
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1 change: 1 addition & 0 deletions parts/language/lang_zh_code.lua
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Expand Up @@ -400,6 +400,7 @@ return {
visible="Visiblity",
freshLimit="FreshLimit",

sequence="Sequence",
fieldH="FieldHeight",
bufferLimit="BufferLimit",
heightLimit="HeightLimit",
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1 change: 1 addition & 0 deletions parts/language/lang_zh_trad.lua
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Expand Up @@ -452,6 +452,7 @@ return {
visible="能見度",
freshLimit="鎖延刷新限制",

sequence="序列模式",
fieldH="場地高度",
bufferLimit="緩衝上限",
heightLimit="高度上限",
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2 changes: 2 additions & 0 deletions parts/scenes/net_newRoom.lua
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Expand Up @@ -15,6 +15,7 @@ local sList={
fieldH={1,2,3,4,6,8,10,15,20,30,50,100},
heightLimit={2,3,4,6,8,10,15,20,30,40,70,100,150,200,1e99},
bufferLimit={4,6,10,15,20,40,100,1e99},
sequence={'bag','bagES','his','hisPool','c2','bagP1inf','rnd','mess','reverb'},

drop={0,.125,.25,.5,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
lock={0,1,2,3,4,5,6,7,8,9,10,11,12,14,16,18,20,25,30,40,60,180,1e99},
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WIDGET.newSelector{name='visible', x=170,y=710,w=260,color='lB',list=sList.visible, disp=ROOMval('visible'), code=ROOMsto('visible')},
WIDGET.newSelector{name='freshLimit', x=170,y=790,w=260,color='lB',list=sList.freshLimit, disp=ROOMval('freshLimit'), code=ROOMsto('freshLimit')},

WIDGET.newSelector{name='sequence', x=450,y=410,w=260,color='F',list=sList.sequence, disp=ROOMval('sequence'), code=ROOMsto('sequence')},
WIDGET.newSelector{name='fieldH', x=450,y=600,w=260,color='N',list=sList.fieldH, disp=ROOMval('fieldH'), code=ROOMsto('fieldH')},
WIDGET.newSelector{name='heightLimit', x=450,y=710,w=260,color='S',list=sList.heightLimit, disp=ROOMval('heightLimit'), code=ROOMsto('heightLimit')},
WIDGET.newSelector{name='bufferLimit', x=450,y=790,w=260,color='B',list=sList.bufferLimit, disp=ROOMval('bufferLimit'), code=ROOMsto('bufferLimit')},
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