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publish 0.4.0
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kfarr committed May 5, 2023
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19 changes: 12 additions & 7 deletions CHANGELOG.md
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Expand Up @@ -5,28 +5,33 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/)
and this project adheres to [Semantic Versioning](http://semver.org/).

## [Unreleased - to be 0.4] - 2023-04-07
## [Unreleased - to be 0.4.1] - TBD

## 0.4.0 - 2023-05-04

Never too late to start a changelog, eh?

### Changes and additions
* random vehicle positioning
* elevated sidewalks and intersection curbs
* v1 save / load
* support for a-frame 1.4; updated asset loader
* [basic ui for loading streets and scenes (right-side)](https://github.com/3DStreet/3dstreet/pull/219)
* asset upgrades and new assets
* switch to draco for most assets
* add loud bicycle assets (draco, lazy load)
* random vehicle positioning
* elevated sidewalks and intersection curbs
* cursor teleport or WASD on desktop browsers (instead of orbit controls)
* barely working save / load
* vehicle wheel animation support
* basic character animation support
* simple day / night environment component
* [basic ui for loading streets and scenes (right-side)](https://github.com/3DStreet/3dstreet/pull/219)
* support for a-frame 1.4; updated asset loader

### Fixed
* segments beneath street level have closed geometry
* [fix building position exceeds length](https://github.com/3DStreet/3dstreet/pull/208)
* lane marking proportions for non-default street lengths


Many more things before we started proper documentation...

## 0.3.2

## 0.3.1
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4 changes: 2 additions & 2 deletions package-lock.json

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2 changes: 1 addition & 1 deletion package.json
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{
"name": "3dstreet",
"version": "0.3.2",
"version": "0.4.0",
"description": "Web-based 3D visualization of streets using A-Frame and WebXR",
"main": "dist/aframe-street-component.js",
"scripts": {
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