0.4.4
3DStreet Core 0.4.4
Epic - Creator Usability
As a professional or first-time Creator...
- I have minimum expectations of usability for cloud SaaS applications -- no broken things! (save / load reliability addressed in separate Editor epic)
- I want to the software to be clear and honest even if it has limitations (reinforce the truth such as dimensions of objects, even if their edit-ability proves challenging at this stage)
- I want to feel proud enough of my created work to share my creation with others and trust their experience will match my expectations
Issues
Improving 3dstreet core parser - clear and honest core usability
- #396
- KF - segment x location match reality #357
- KF - scene graph: better class / ID / "display names" (ie "Segment 1: Sidewalk" instead of "segment-parent-1")
- KF - segment widths match reality #374
- KF - Should NOT use scaleX / defaultModelWidthsInMeters; instead set segment box width to be width in meters
- KF - v1 rename / restructure building placement in scene graph (see #396)
- AG - fix elevation level support #388
- AG - fix cyclist elevation #383 #387
- KF - make ocean block ocean #379
- KF - brown box beneath lot grounds #362
- KF - Next pass at building / ground refactor - show Block1 and Block2 as separate - see #396
User interface behaves as expected
- AG - viewer mode icons should be hidden when in editor mode (see failed attempt here)
- AG hide viewer icons and viewer title in editor mode #369
- KF - always white text for scene graph entity names instead of varying text by class or id or other attribute 3DStreet/3dstreet-editor@53b04b6
Visual quality meets my minimum expectations:
- KF - shadows (cherry pick from beauty shot)
- AG - ground material roughness #340
- KF - new skybox (cherry pick from beauty shot)
- KF - rails extend too far #363
- KF - below ground volume (cherry pick from beauty shot)
- KF - add shadow casting light to other presets (copy
light2
entity from day preset) - KF - new rails object / rails width updates to match IRL standard gauge and cable cars
- AG - fix car animation #386
- AG - self driving car #392
- AG - automatic vehicle movement
- AG - color environment option #337
- AG - more outdoor dining prop #375
- #416
- Remove animation from default
- #421
- Upgrade to A-Frame 1.5
- Deploy checklist
What's Changed
- change roughness for all surfaces by @Algorush in #391
- fix car animation by @Algorush in #399
- add self-driving car variant by @Algorush in #392
- New street parser structure by @kfarr in #397
- remove scalex and simplify by @kfarr in #401
- add environment option color by @kfarr in #405
- Ocean experiments WIP by @kfarr in #404
- hide Viewer right menu when Editor is opened by @Algorush in #410
- Title and logo in screenshot by @Algorush in #409
- More randomly placed objects by @Algorush in #413
- Bump browserify-sign from 4.2.1 to 4.2.2 by @dependabot in #393
- Creator usability epic v1 by @kfarr in #395
- Replace custom anisotropy component with built-in A-Frame feature by @sweep-ai in #332
Full Changelog: 0.4.2...0.4.4