fixed delta force, strinova, stalker2, gta, guilty gear + read shader… #141
Annotations
10 warnings
build:
CUE4Parse/CUE4Parse-Natives/ACL/ACL.cpp#L13
'argument': conversion from 'float' to 'uint32_t', possible loss of data
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build:
CUE4Parse/CUE4Parse/UE4/Objects/Core/Serialization/FCustomVersion.cs#L11
'FCustomVersion' defines operator == or operator != but does not override Object.Equals(object o)
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build:
CUE4Parse/CUE4Parse/UE4/Objects/Core/Serialization/FCustomVersion.cs#L11
'FCustomVersion' defines operator == or operator != but does not override Object.GetHashCode()
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build:
CUE4Parse/CUE4Parse/UE4/Objects/RenderCore/FPackedNormal.cs#L11
'FPackedNormal' defines operator == or operator != but does not override Object.Equals(object o)
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build:
CUE4Parse/CUE4Parse/UE4/Objects/RenderCore/FPackedNormal.cs#L11
'FPackedNormal' defines operator == or operator != but does not override Object.GetHashCode()
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build:
CUE4Parse/CUE4Parse/Utils/StringUtils.cs#L26
Cannot convert null literal to non-nullable reference type.
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build:
CUE4Parse/CUE4Parse/FileProvider/Objects/GameFile.cs#L21
Non-nullable property 'Path' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
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build:
CUE4Parse/CUE4Parse/UE4/Wwise/Objects/SoundStructureEffects.cs#L42
Dereference of a possibly null reference.
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build:
CUE4Parse/CUE4Parse/UE4/Wwise/Objects/Setting.cs#L18
Dereference of a possibly null reference.
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build:
CUE4Parse/CUE4Parse/UE4/Wwise/Objects/Setting.cs#L18
Possible null reference argument for parameter 'name' in 'void JsonWriter.WritePropertyName(string name)'.
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