Lua Template Library (LTL for short) is a lightweight C++ 17 library for binding Lua 5.4. This library pursuits performance with safety and flexibility of C++ templates. It is completely static which means functions and methods used in binding are getting inlined and optimized by compiler.
LTL is made of following components:
- UserData and Classes - Used for defining C++ defined structure/class in Lua. Supports Methods and Properties.
- Function Wrapper - Used to statically define
lua_CFunction
which involves static type matching. - RefObject - Represents object defined in Lua.
- State and CState - provide C++ interface for
lua_State
; State class has template parameter for custom memory allocator. - StackObjectView and StackObject - classes for interacting with values on stack.
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