A library for loading glTF 2.0 assets into iOS runtime.
gltf-mac is actively underdevelopment thus being not production-ready.
Here is one of my favorite DSLR lenses, Canon EF 24-70mm f/2.8L II USM, only in 3D! 🥳
Published by Andrea Spognetta, CC Attribution-NonCommercial
To run the example project, clone the repo, and run pod install
from the Example directory first.
- iOS 12.0 and above
⚠️ This library contains a prebuilt Draco library
gltf-mac is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'GLTFMac'
- Add draco compressed mesh support
- Write glTF 2.0 spec conformance table
- Write unit test for standard glTF 2.0 assets
- Load third-party libraries from git submodule
- Rewrite tinygltf wrapper for SceneKit
- Write benchmarks for alternative glTF loaders
- Add support for Model I/O
Here's some of the greatest libraries for loading/saving glTF assets written in C/C++.
There are some other cool run-out-of-box libraries that you should definitely check out.
- warrenm/GLTFKit
- warrenm/GLTFKit2
- magicien/GLTFSceneKit
- SVRF/SvrfGLTFSceneKit
- 3D4Medical/glTFSceneKit
DamagedHelmet.glb
by theblueturtle_, CC BY-NCentrance_hall_1k_blurred.png
by Sergej Majboroda, CC0 Public Domain
- syoyo/tinygltf MIT License
- nothings/stb stb_image.h Public Domain
- nlohmann/json MIT License
- google/draco Apache License 2.0
- warrenm/GLTFKit ISC License
- toshiks/glTF-quicklook MIT License
See the NOTICES file for more info.
Minseo Park, [email protected]
gltf-mac is available under the MIT license. See the LICENSE file for more info.