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Procedual-Halo-Ring

This project procedurally generates a 1/100x scale Halo ring using Perlin Noise and Fractional Brownian Motion to simulate realistic terrain features.

Check out the demo here!

Features

  • Procedural generation of a Halo ring with customizable parameters.
  • Realistic terrain generation using Perlin Noise and fBm.
  • Adjustable rendering options for the interior and exterior of the ring.
  • Dynamic mesh generation and texture application.

Screenshots

Procedurally Generated Interior Halo paininting

Exterior with custom textures image