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PandaRay

try to write a ray tracing renderer with modern c++14

Current Output

output image

Progress

  • vec3
  • ray
  • sphere
  • sphere tHit position
  • I combined material to shape part, it is a bad design and should be changed
  • cmake files
  • multi-thread

Notes (for myself)

  • use g++ -std=c++14 -o a.out -I ../src ../src/*/*.cpp to build all *.cpp files, yes
  • use convert output.ppm output.jpg to convert image type

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a physically based renderer.

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