try to write a ray tracing renderer with modern c++14
- vec3
- ray
- sphere
- sphere tHit position
- I combined material to shape part, it is a bad design and should be changed
- cmake files
- multi-thread
- use
g++ -std=c++14 -o a.out -I ../src ../src/*/*.cpp
to build all *.cpp files, yes - use
convert output.ppm output.jpg
to convert image type