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Feature/watertagged #704

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Intybyte
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@Intybyte Intybyte commented Aug 26, 2024

Describe in detail what your pull request accomplishes

Add a validator for waterlogged blocks and a relative tag

Related issues:

Checklist

  • Tested

@oh-noey
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oh-noey commented Aug 30, 2024

Please see @TylerS1066's comment on that issue

Upon some further discussion, I think it's best if we add a separate craft flag for maximum water (or possibly maximum liquid) rather than add an edge case that interprets waterlogged as water.

The issue is about limiting overall liquids not just waterlogging.

@Intybyte
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Please see @TylerS1066's comment on that issue

Upon some further discussion, I think it's best if we add a separate craft flag for maximum water (or possibly maximum liquid) rather than add an edge case that interprets waterlogged as water.

The issue is about limiting overall liquids not just waterlogging.

So I just need to adda check for liquids too and I should be done right?

Comment on lines +23 to +60
boolean blockNumber = !allowedAmountString.startsWith("N"); //if false use block percentage
final String errorMessage = "Too many waterlogged blocks on craft";

int maxAmount;
try {
if (blockNumber) {
maxAmount = Integer.parseInt(allowedAmountString.substring(1));
} else {
maxAmount = Integer.parseInt(allowedAmountString);
}
} catch (NumberFormatException e) {
return Result.failWithMessage("liquidsMaxAmount wasn't configurated properly");
}

final int liquidBlocks = getLiquidAmount(materialDequeMap, world);
if (liquidBlocks == 0)
return Result.succeed();

if (maxAmount == 0)
return Result.failWithMessage(errorMessage);

if(blockNumber) {
if (liquidBlocks <= maxAmount) {
return Result.succeed();
} else {
return Result.failWithMessage(errorMessage);
}
} else {
int allBlocks = getTotalBlocks(materialDequeMap);
double percentage = ((double) liquidBlocks / allBlocks) * 100;

if (percentage <= maxAmount) {
return Result.succeed();
} else {
return Result.failWithMessage(errorMessage);
}
}
}
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This should utilize RequiredBlockEntry's logic

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How so, there is only a max amount no min amount in this case

Comment on lines +84 to +91
public int getTotalBlocks(Map<Material, Deque<MovecraftLocation>> materialDequeMap) {
int amount = 0;
for (var locationList : materialDequeMap.values()) {
amount += locationList.size();
}

return amount;
}
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This should be calculated for us, look at how FlyBlockValidator does this.

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It does the same exact thing, just using a functional one liner approach:

int total = materialDequeMap.values().parallelStream().mapToInt(Deque::size).sum();

Prefer this?

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Make waterlogged blocks count as water.
3 participants