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motd and artifact subsystem uh... Shut... down.... yeah....
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Tk420634 committed Jul 10, 2024
1 parent 40a0932 commit dc616f9
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Showing 2 changed files with 5 additions and 2 deletions.
2 changes: 1 addition & 1 deletion code/controllers/subsystem/artifacts.dm
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Expand Up @@ -20,7 +20,7 @@ PROCESSING_SUBSYSTEM_DEF(artifacts)
ART_RARITY_UNIQUE = 0,
)

var/spawn_chance = 1 // chance for an artifact to spawn per tick
var/spawn_chance = 0.000000000000000000000000000000000000000001 // chance for an artifact to spawn per tick
var/use_valid_ball_spawner_chance = 50 // chance for an artifact to use a valid ball spawner

var/list/buffs_by_rarity = list(
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5 changes: 4 additions & 1 deletion config/motd.txt
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Expand Up @@ -2,4 +2,7 @@

<h1>Welcome to the Bar at the End of the Universe!</h1>
<br>
Furry Fallout in east Texas, circa 2222! Go gettem waster!<br>
Welcome to the Bar at the End of the Universe, where all the timelines converge and you can take a load off.<br>
Here at the Foxy Bar we strive to allow you to sit with others and talk about your experiences on any server or search out a scene for ERP.<br>
We're extremely lax on OOC being talked about 'in character', because the reality of the matter is that here you're only as<br>
'in character' as you want to be! So take it easy!

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