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Ghoul nerf.
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halves their HP healing, drops their stam healing by 1/5th of usual (the fuck? why was it 20)
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jinxynii authored Jun 26, 2023
1 parent f6cbb3a commit a00a562
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions code/modules/mob/living/carbon/human/species_types/ghoul.dm
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@

allowed_limb_ids = list("human","mammal","aquatic","avian")
use_skintones = 0
speedmod = 0.3 //slightly slower than humans
speedmod = 0.4 //slightly slower than humans
sexes = 1
sharp_blunt_mod = 1.5 //Since I'm effectively taking 50 HP away, they get some more defense to make up for it.
sharp_edged_mod = 1.5
Expand Down Expand Up @@ -110,12 +110,12 @@
is_healing = FALSE
H.set_light(0)
else
healpwr = 3
healpwr = 1.5
is_healing = TRUE
H.set_light(2, 15, LIGHT_COLOR_GREEN)
H.adjustCloneLoss(-healpwr)
H.adjustToxLoss(-0.3) //ghouls always heal toxin very slowly no matter what
H.adjustStaminaLoss(-20) //ghouls don't get tired ever
H.adjustStaminaLoss(-5) //ghouls don't get tired ever
H.heal_overall_damage(healpwr, healpwr, healpwr)
if(is_healing)
H.apply_status_effect(/datum/status_effect/ghoulheal)
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