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xXPawnStarrXx authored Jun 27, 2023
1 parent 86e08cd commit c27505c
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207 changes: 207 additions & 0 deletions code/modules/mob/living/simple_animal/hostile/f13/deathclaw.dm
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guaranteed_butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/deathclaw = 6,
/obj/item/stack/sheet/animalhide/deathclaw = 3)

/mob/living/simple_animal/hostile/retaliate/deathclaw
name = "deathclaw"
desc = "A massive, reptilian creature with powerful muscles, razor-sharp claws."
icon = 'icons/fallout/mobs/monsters/deathclaw.dmi'
icon_state = "deathclaw"
icon_living = "deathclaw"
icon_dead = "deathclaw_dead"
icon_gib = "deathclaw_gib"
mob_armor = ARMOR_VALUE_DEATHCLAW_COMMON
maxHealth = 250
health = 250
reach = 2
speed = 1
obj_damage = 200
melee_damage_lower = 30
melee_damage_upper = 40
footstep_type = FOOTSTEP_MOB_HEAVY
move_to_delay = 2.4 //hahahahahahahaaaaa
gender = MALE
a_intent = INTENT_HARM //So we can not move past them.
mob_biotypes = MOB_ORGANIC|MOB_BEAST
robust_searching = TRUE
speak = list("ROAR!","Rawr!","GRRAAGH!","Growl!")
speak_emote = list("growls", "roars")
emote_hear = list("grumbles.","grawls.")
emote_taunt = list("stares ferociously", "stomps")
speak_chance = 10
taunt_chance = 25
tastes = list("a bad time" = 5, "dirt" = 1)
environment_smash = ENVIRONMENT_SMASH_STRUCTURES | ENVIRONMENT_SMASH_WALLS | ENVIRONMENT_SMASH_RWALLS //can smash walls
var/color_mad = "#ffc5c5"
see_in_dark = 8
decompose = FALSE
wound_bonus = 0 //This might be a TERRIBLE idea
bare_wound_bonus = 0
sharpness = SHARP_EDGED
guaranteed_butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/deathclaw = 4,
/obj/item/stack/sheet/animalhide/deathclaw = 2,
/obj/item/stack/sheet/bone = 4)
response_help_simple = "pets"
response_disarm_simple = "gently pushes aside"
response_harm_simple = "hits"
attack_verb_simple = "claws"
attack_sound = 'sound/weapons/bladeslice.ogg'
faction = list("neutral")
gold_core_spawnable = HOSTILE_SPAWN
//var/charging = FALSE
move_resist = MOVE_FORCE_OVERPOWERING
emote_taunt_sound = list('sound/f13npc/deathclaw/taunt.ogg')
emote_taunt_sound = list('sound/f13npc/deathclaw/aggro1.ogg', 'sound/f13npc/deathclaw/aggro2.ogg', )
idlesound = list('sound/f13npc/deathclaw/idle.ogg',)
death_sound = 'sound/f13npc/deathclaw/death.ogg'
low_health_threshold = 0.5
variation_list = list(
MOB_RETREAT_DISTANCE_LIST(0, 0, 0, 3, 3),
MOB_RETREAT_DISTANCE_CHANGE_PER_TURN_CHANCE(65),
MOB_MINIMUM_DISTANCE_LIST(0, 0, 0, 1),
MOB_MINIMUM_DISTANCE_CHANGE_PER_TURN_CHANCE(30),
)
despawns_when_lonely = FALSE

/mob/living/simple_animal/hostile/retaliate/deathclaw/Initialize()
. = ..()
recenter_wide_sprite()

/mob/living/simple_animal/hostile/retaliate/deathclaw/playable
emote_taunt_sound = null
emote_taunt = null
emote_taunt_sound = null
idlesound = null
see_in_dark = 8
wander = FALSE

/// Override this with what should happen when going from high health to low health
/mob/living/simple_animal/hostile/retaliate/deathclaw/make_low_health()
visible_message(span_danger("[src] lets out a vicious roar!!!"))
playsound(src, 'sound/f13npc/deathclaw/aggro2.ogg', 100, 1, SOUND_DISTANCE(20))
color = color_mad
reach += 1
speed *= 0.8
obj_damage += 200
melee_damage_lower *= 1.5
melee_damage_upper *= 1.4
see_in_dark += 8
environment_smash = ENVIRONMENT_SMASH_STRUCTURES | ENVIRONMENT_SMASH_WALLS | ENVIRONMENT_SMASH_RWALLS //can smash walls
wound_bonus += 25
bare_wound_bonus += 50
sound_pitch = -50
alternate_attack_prob = 75
is_low_health = TRUE

/// Override this with what should happen when going from low health to high health
/mob/living/simple_animal/hostile/deathclaw/retaliate/make_high_health()
visible_message(span_danger("[src] calms down."))
color = initial(color)
reach = initial(reach)
speed = initial(speed)
obj_damage = initial(obj_damage)
melee_damage_lower = initial(melee_damage_lower)
melee_damage_upper = initial(melee_damage_upper)
see_in_dark = initial(see_in_dark)
environment_smash = initial(environment_smash)
wound_bonus = initial(wound_bonus)
bare_wound_bonus = initial(bare_wound_bonus)
alternate_attack_prob = initial(alternate_attack_prob)
is_low_health = FALSE

/mob/living/simple_animal/hostile/deathclaw/retaliate/AlternateAttackingTarget(atom/the_target)
if(!ismovable(the_target))
return
var/atom/movable/throwee = the_target
if(throwee.anchored)
return
var/atom/throw_target = get_ranged_target_turf(throwee, get_dir(src, the_target), rand(2,10), 4)
throwee.safe_throw_at(throw_target, 10, 1, src, TRUE)
playsound(get_turf(throwee), 'sound/effects/Flesh_Break_1.ogg')

/mob/living/simple_animal/hostile/retaliate/deathclaw/Move()
if(is_low_health && health > 0)
new /obj/effect/temp_visual/decoy/fading(loc,src)
DestroySurroundings()
. = ..()

/mob/living/simple_animal/hostile/retaliate/deathclaw/Bump(atom/A)
if(is_low_health)
if((isturf(A) || isobj(A)) && A.density)
A.ex_act(EXPLODE_HEAVY)
playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
if(stat || health <= 0)
playsound(get_turf(src), 'sound/effects/Flesh_Break_2.ogg', 100, 1, ignore_walls = TRUE)
visible_message(span_danger("[src] smashes into \the [A] and explodes in a violent spray of gore![prob(25) ? " Holy shit!" : ""]"))
gib()
return
DestroySurroundings()
..()

// Mother death claw - egglaying
/mob/living/simple_animal/hostile/retaliate/deathclaw/mother
name = "mother deathclaw"
desc = "A massive, reptilian creature with powerful muscles, razor-sharp claws. This one is an BIG mother."
gender = FEMALE
mob_armor = ARMOR_VALUE_DEATHCLAW_MOTHER
maxHealth = 300
health = 300
stat_attack = CONSCIOUS
melee_damage_lower = 25
melee_damage_upper = 55
footstep_type = FOOTSTEP_MOB_HEAVY
color = rgb(95,104,94)
color_mad = rgb(113, 105, 100)
var/egg_type = /obj/item/reagent_containers/food/snacks/f13/deathclawegg
var/food_type = /obj/item/reagent_containers/food/snacks/meat/slab
var/eggsleft = 0
var/eggsFertile = TRUE
var/list/feedMessages = list("It rips the meat from your grasp.","It glares at you as it swallows the meat whole.")
var/list/layMessage = list("The deathclaw leans down, crouching as it lays an enormous egg.","The broodmother squats down, growling lowly as she lays an egg.")
guaranteed_butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/deathclaw = 6,
/obj/item/stack/sheet/animalhide/deathclaw = 3)
var/static/deathclaw_mother_count = 0

/mob/living/simple_animal/hostile/retaliate/deathclaw/mother/Initialize()
. = ..()
pixel_x = rand(-6, 6)
pixel_y = rand(0, 10)
++deathclaw_mother_count

/mob/living/simple_animal/hostile/retaliate/deathclaw/mother/Destroy()
--deathclaw_mother_count
return ..()

/mob/living/simple_animal/hostile/retaliate/deathclaw/mother/attackby(obj/item/O, mob/user, params)
if(istype(O, food_type)) //feedin' dem claws
if(!stat && eggsleft < 8)
var/feedmsg = "[user] feeds [O] to [name]! [pick(feedMessages)]"
user.visible_message(feedmsg)
qdel(O)
eggsleft += rand(1, 4)
else
to_chat(user, span_warning("[name] doesn't seem hungry!"))
else
..()

/mob/living/simple_animal/hostile/retaliate/deathclaw/mother/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if((!stat && prob(3) && eggsleft > 0) && egg_type)
visible_message(span_alertalien("[src] [pick(layMessage)]"))
eggsleft--
var/obj/item/E = new egg_type(get_turf(src))
E.pixel_x = rand(-6,6)
E.pixel_y = rand(-6,6)
if(eggsFertile)
if(deathclaw_mother_count < MAX_MOTHERCLAWS && prob(25))
START_PROCESSING(SSobj, E)

/obj/item/reagent_containers/food/snacks/f13/deathclawegg/var/amount_grown = 0
/obj/item/reagent_containers/food/snacks/f13/deathclawegg/process()
if(isturf(loc))
amount_grown += rand(1,2)
if(amount_grown >= 100)
visible_message("[src] hatches with a quiet cracking sound, swelling to full size.")
new /mob/living/simple_animal/hostile/retaliate/deathclaw/mother(get_turf(src))
STOP_PROCESSING(SSobj, src)
qdel(src)
else
STOP_PROCESSING(SSobj, src)

/mob/living/simple_animal/hostile/deathclaw/butter
name = "butterclaw"
desc = "A massive, reptilian creature with powerful muscles, razor-sharp claws, and aggression to match. This one is...made out of butter?"
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