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Ghoul nerf #2557

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Jun 26, 2023
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8 changes: 4 additions & 4 deletions code/modules/mob/living/carbon/human/species_types/ghoul.dm
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
id = "ghoul"
say_mod = "rasps"
limbs_id = "ghoul"
species_traits = list(HAIR,FACEHAIR,HAS_BONE, NOBLOOD, MUTCOLORS, EYECOLOR,LIPS, HORNCOLOR,WINGCOLOR)
species_traits = list(HAIR,FACEHAIR,HAS_BONE, MUTCOLORS, EYECOLOR,LIPS, HORNCOLOR,WINGCOLOR)
inherent_traits = list(TRAIT_RADIMMUNE, TRAIT_VIRUSIMMUNE, TRAIT_NOBREATH, TRAIT_NOSOFTCRIT, TRAIT_GHOULMELEE, TRAIT_EASYDISMEMBER, TRAIT_EASYLIMBDISABLE, TRAIT_LIMBATTACHMENT)
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BEAST)
mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None", "mam_body_markings" = "Husky", "taur" = "None", "horns" = "None", "legs" = "Plantigrade", "meat_type" = "Mammalian")
Expand All @@ -20,7 +20,7 @@

allowed_limb_ids = list("human","mammal","aquatic","avian")
use_skintones = 0
speedmod = 0.3 //slightly slower than humans
speedmod = 0.4 //slightly slower than humans
sexes = 1
sharp_blunt_mod = 1.5 //Since I'm effectively taking 50 HP away, they get some more defense to make up for it.
sharp_edged_mod = 1.5
Expand Down Expand Up @@ -110,12 +110,12 @@
is_healing = FALSE
H.set_light(0)
else
healpwr = 3
healpwr = 2
is_healing = TRUE
H.set_light(2, 15, LIGHT_COLOR_GREEN)
H.adjustCloneLoss(-healpwr)
H.adjustToxLoss(-0.3) //ghouls always heal toxin very slowly no matter what
H.adjustStaminaLoss(-20) //ghouls don't get tired ever
H.adjustStaminaLoss(-5) //ghouls don't get tired ever
H.heal_overall_damage(healpwr, healpwr, healpwr)
if(is_healing)
H.apply_status_effect(/datum/status_effect/ghoulheal)
Expand Down
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