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fixes recoil and damage forever #2634

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merged 1 commit into from
Jul 14, 2023
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About The Pull Request

The firemode datum, which holds a gun's damage multiplier (why did I do that, again?), was always getting set to 1. So any gun that had a non-1 damage multiplier was getting set to 1. Mods worked, though. This is fix.

The recoil modifier proc was using a length value that was outdated. Used to expect 2 values, and it was since expanded to 4, so it always rejected every recoil list, good or otherwise. this is fix

@Superlagg Superlagg merged commit 33f1fe1 into master Jul 14, 2023
@Tk420634 Tk420634 deleted the time-to-set-every-multiplier-to-1 branch October 6, 2023 13:55
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