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bg tiles, new maps, save file fixed & much more
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{"level": 2, "checkpoint": [50.93699550628662, 114.5]} | ||
{"level": 0, "checkpoint": [0, 0]} |
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{"keybinds": {"left": 1073741904, "right": 1073741903, "jump": 122, "down": 1073741905, "dash": 120, "menu": 109, "respawn": 114, "restore defaults": "the gloop"}, "keybindingvalue": ["LEFT", "RIGHT", "Z", "X", "M", "R", ""], "window_size": [987, 588]} | ||
{"keybinds": {"left": 1073741904, "right": 1073741903, "jump": 1073741906, "down": 1073741905, "dash": 120, "menu": 109, "respawn": 114, "restore defaults": "the gloop"}, "keybindingvalue": ["LEFT", "RIGHT", "Z", "X", "M", "R", ""], "window_size": [987, 588]} |
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import pygame | ||
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#code for room based system | ||
#code for room based system | ||
#what i want: | ||
#each tile map is seperated into a room, with each room being a connected in some way | ||
#stylegrounds and triggers | ||
#each room is loaded individually and unloaded. |
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