Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Sphinx Python Documentation #1567

Draft
wants to merge 55 commits into
base: main
Choose a base branch
from

Conversation

StefanHabel
Copy link
Contributor

@StefanHabel StefanHabel commented Oct 13, 2023

Work in progress.

This PR adds a new build target named MaterialXDocsPython, which generates Python API documentation using Sphinx.

The existing developer guide contents are incorporated into the new HTML documentation, which lives side-by-side to the existing Doxygen-generated C++ API documentation.

Docstrings were added to all modules, functions, classes, methods, and attributes.

All parameters were named. None should appear as arg0, arg1, arg2 etc anymore.

Statistics about the Python API have been added to the Sphinx build process.

The Sphinx build output currently ends with the following messages, providing an overview of the state of the API docs:

The MaterialX Python API consists of:
    * 11 modules
    * 48 functions
    * 139 classes
    * 1180 methods
    * 6 exception types

build succeeded.

Docstring example:

$ python3 -c 'import PyMaterialXFormat; help(PyMaterialXFormat.flattenFilenames)'
Help on built-in function flattenFilenames in module PyMaterialXFormat:

flattenFilenames(...) method of builtins.PyCapsule instance
    flattenFilenames(doc: PyMaterialXCore.Document, searchPath: PyMaterialXFormat.FileSearchPath = mx.FileSearchPath(), customResolver: PyMaterialXCore.StringResolver = None) -> None

    Flatten all filenames in the given document, applying string resolvers at
    the scope of each element and removing all fileprefix attributes.

    :param doc: The document to modify.
    :type doc: Document
    :param searchPath: An optional search path for relative to absolute path
        conversion.
    :type searchPath: FileSearchPath
    :param customResolver: An optional custom resolver to apply.
    :type customResolver: StringResolver

Preview of generated HTML pages:

Screenshot 2023-10-21 at 14 14 41
Screenshot 2023-10-21 at 14 28 03

Development environment:

  • Apple clang version 15.0.0 (clang-1500.0.40.1)
  • Python 3.12.0 (v3.12.0:0fb18b02c8, Oct 2 2023, 09:45:56) [Clang 13.0.0 (clang-1300.0.29.30)] on darwin
  • Sphinx 7.2.6
  • cmake version 3.27.6

Update #342

@linux-foundation-easycla
Copy link

linux-foundation-easycla bot commented Oct 13, 2023

CLA Signed

The committers listed above are authorized under a signed CLA.

@StefanHabel StefanHabel marked this pull request as draft October 13, 2023 01:46
Copy link
Contributor

@kwokcb kwokcb left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This is a great addition to have !
I left some minor niggly comments. The only real question I had is any inter-dependence on building the actual Python modules.
Thanks.

documents/DeveloperGuide/ShaderGeneration.md Outdated Show resolved Hide resolved

- :py:mod:`PyMaterialXCore` -- typically always needed
- :py:mod:`PyMaterialXFormat` -- needed for file I/O
- :py:mod:`PyMaterialXRender` -- needed for core rendering
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I think this should un un-indented and as a suggestion can be placed after the GenShader modules. Then it's easy to see that it has the most dependencies :).

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thanks Bernard!

I've actually removed this part from the documentation again, after exploring solutions to the import order dependency issue, and finding something that appears to be working:

The approach is to import the required Python modules from the bindings of the Python modules that need them. This is similar to how we'd import required modules in Python code, implemented as a C++ macro definition using pybind11::module::import(). The macro supports imports relative to the current module, or as part of the MaterialX Python package:

// Define a macro to import a PyMaterialX module, e.g. `PyMaterialXCore`,
// either within the `MaterialX` Python package, e.g. in `installed/python/`,
// or as a standalone module, e.g. in `lib/`
#define PYMATERIALX_IMPORT_MODULE(MODULE_NAME)                               \
    try {                                                                    \
        pybind11::module::import("MaterialX." #MODULE_NAME);                 \
    }                                                                        \
    catch (const py::error_already_set&) {                                   \
        pybind11::module::import(#MODULE_NAME);                              \
    }

For example, the module code for PyMaterialXFormat uses it as follows:

    // PyMaterialXFormat depends on types defined in PyMaterialXCore
    PYMATERIALX_IMPORT_MODULE(PyMaterialXCore);

While this works in my dev environment (macOS), it is yet to be scrutinized and tested on other platforms.

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This sounds very promising, @StefanHabel, and this would potentially resolve a dependency issue that we've long wanted to address in MaterialX.

--primary-dark-color: #86a9c4;
--primary-light-color: #4779ac;

--box-shadow: 0 2px 8px 0 rgba(0,0,0,.30);
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Doesn't need to be done with this PR, but as "accessibility" is a active area in ASWF, perhaps it's worthwhile to run an accessibility test on the page for the colors and fonts ?

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Oh, good point!

Given that we're aiming for some consistency in styles between the various MaterialX sites and docs, could we maybe make this a separate ticket, to look at accessibility across all of the docs?

endif(DOXYGEN_FOUND)


# MaterialX Python API Documentation
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Wanted to double check if there is any dependence on the actual building the Python modules as that is a build option?

I assume not, but just checking.

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Yes indeed, good point -- there is!

I've tweaked this in 9d4b492, to build the Python bindings when Python API documentation is requested to be built:

option(MATERIALX_BUILD_PYTHON_DOCS "Create HTML documentation using Sphinx. Requires that Sphinx be installed." OFF)
if (MATERIALX_BUILD_PYTHON_DOCS)
    set(MATERIALX_BUILD_PYTHON ON)
endif()

In the same commit, I've also added DEPENDS to the custom MaterialXDocsPython target:

        add_custom_target(
            MaterialXDocsPython
            ${SPHINX_EXECUTABLE}
                -c ${CMAKE_CURRENT_BINARY_DIR}
                ${SPHINX_SOURCE_DIR}
                ${SPHINX_HTML_OUTPUT_DIR}
            WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
            DEPENDS ${MATERIALX_PYTHON_DOCS_TARGET_DEPENDENCIES}
            COMMENT "Building MaterialX Python API Documentation: ${SPHINX_HTML_OUTPUT_DIR}/index.html"
        )

The variable that's referenced in DEPENDS is a list of targets for all Python C extension modules:

        set(
            MATERIALX_PYTHON_DOCS_TARGET_DEPENDENCIES
            MaterialXCore
            PyMaterialXCore
            PyMaterialXFormat
            PyMaterialXGenShader
            PyMaterialXGenGlsl
            PyMaterialXGenOsl
            PyMaterialXGenMdl
            PyMaterialXGenMsl
            PyMaterialXRender
            PyMaterialXRenderGlsl
            PyMaterialXRenderOsl
            PyMaterialXRenderMsl
        )

It seems to work well: when making changes to the docstrings in one of the Python C extensions, only that module is rebuilt, and the docs are regenerated.

I'm using the following command line while iterating on the docs, using rm to make sure that the docs are rebuilt from scratch (replaced with RM below for safety):

RM -rf  documents/DeveloperGuide/generated/  documents/html-sphinx/  && cmake --build . --target MaterialXDocsPython

While it seems to work, I'm happy to explore alternatives, if this isn't quite hitting the mark.

Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This looks good to me. Thanks for looking into it.

### Example Images
## Example Images

![MaterialX Graph Editor with procedural marble example](../Images/MaterialXGraphEditor_Marble.png)
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Not specific to this PR but I noticed that images don't show up properly on the PyPi package page for MaterialX.
If were adding more images, just curious is there a more robust way to specify image references -- such as an absolute reference to the web site location instead of using relative paths ?

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Oh, I see the issue: https://pypi.org/project/materialx/

It's great to see that the documentation content is reused in many places!

I've migrated the Markdown docs, including README.md, to use absolute paths now:

@jstone-lucasfilm jstone-lucasfilm changed the title Update #342 Sphinx Python Documentation. Sphinx Python Documentation Oct 13, 2023
include(FindPackageHandleStandardArgs)

find_package(Python3)
if(PYTHON3_FOUND)
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

In case it allows additional simplifications of this logic, I should note that the MaterialX project requires Python 3.6 or greater!

https://github.com/AcademySoftwareFoundation/MaterialX#supported-platforms

@StefanHabel StefanHabel force-pushed the #342-Sphinx-Python-Documentation branch from 8a66335 to 9e4c1ff Compare October 16, 2023 04:54
Work in progress.

This PR adds a new build target named `MaterialXDocsPython`,
which generates Python API documentation using Sphinx.

The existing developer guide contents are incorporated into
the new HTML documentation, which lives side-by-side to the
existing Doxygen-generated C++ API documentation.

The docstrings of the Python modules were tweaked to describe
what the individual modules are responsible for.

Signed-off-by: Stefan Habel <[email protected]>
@StefanHabel StefanHabel force-pushed the #342-Sphinx-Python-Documentation branch from 9e4c1ff to bef6e1f Compare October 18, 2023 05:46
…d Markdown files to use absolute URLs.

This is to make sure the URLs can be loaded within GitHub, Doxygen,
Sphinx, and the PyPI project page. Requires internet access.

Also updated XML text snippets to use XML comment delimiters.
…d `index.rst`.

Changed index page title, added introduction text, and changed the
order of Python modules, to reflect the order in which support for the
different shading languages was added to MaterialX.
…ed import order dependency issue.

This patch adds calls of `pybind11::module::import()` to the Python
bindings of modules that depend on specific other modules.

This approach is similar to importing required modules via `import` in
Python packages/modules.

At the same time, we can remove the new documentation for this issue,
and can remove extra steps from the Sphinx `conf.py` configuration file.

With this patch in place, it should be possible to import any of the
MaterialX Python modules in any order.
…d Sphinx configuration.

- Added a new description/about text in the sidebar, including blue
  link buttons to GitHub and MaterialX on Mastodon (with an SVG-based
  embedded icon)
- Applied the "monokai" syntax highlighting theme to code snippets
- Added custom Jinja templates for classes and modules, in order to add
  a section title before the alphabetical indices on pages
- Added a custom HTML template for the navigation section in the sidebar
  in order to limit the depth of the table of contents
- Added code to remove module names from the signatures of functions,
  in order to make the docs more readable
…define to produce detailed error messages in pybind11.
…d aliasing of `PyMaterialXFormat.readFromXmlFile()` function.

The function is now exposed under its real name in the pybind11 bindings
in C++.
either within the `MaterialX` Python package or as a standalone module.

Signed-off-by: Stefan Habel <[email protected]>
@@ -19,7 +19,7 @@ MATERIALX_NAMESPACE_BEGIN
/// filtered by the given shader type and target. By default, all surface shader nodes
/// are returned.
/// @param materialNode The node to examine.
/// @param nodeType THe shader node type to return. Defaults to the surface shader type.
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

@StefanHabel Starting with this edit, I'm seeing a great set of fixes to spelling, letter case, and other details in the C++ libraries for MaterialX. Would it make sense to separate these out into their own pull request, so that they can be reviewed independently of the new Python Documentation functionality in this proposal?

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

yes, thanks @jstone-lucasfilm !

This PR is getting a little unwieldy.

We could generally split this into separate PRs:

  1. Base functionality of generating the Python API Documentation via Sphinx.
  2. Fixes in header files for typos encountered while copying docs in headers to docstrings in the Python bindings.
  3. Added argument names and docstrings in the Python bindings.

We could treat this PR here (1567) as the one for the Sphinx base functionality, splitting off parts 2 and 3 into separate PRs.

The third part (adding the actual docstrings) could be broken apart further into four separate PRs for the main (groups of) MaterialX Python modules:

  • PyMaterialXCore
  • PyMaterialXFormat
  • PyMaterialXGenShader
    • PyMaterialXGenGlsl
    • PyMaterialXGenOsl
    • PyMaterialXGenMdl
    • PyMaterialXGenMsl
  • PyMaterialXRender
    • PyMaterialXRenderGlsl
    • PyMaterialXRenderOsl
    • PyMaterialXRenderMsl

While working on this, I also encountered a couple of issues in the bindings themselves:

We could treat these issues in the Python bindings as a separate ticket and PR.

Here's a list of tickets and corresponding PRs in which we could organize the overall work here:

  • New issue ticket for existing issues in Python bindings
    • New PR to address the issues
  • Sphinx Python Documentation #342
    • Sphinx Python Documentation #1567 for the Sphinx part
    • Separate new PR for docstrings for PyMaterialXCore
    • Separate new PR for docstrings for PyMaterialXFormat
    • Separate new PR for docstrings for PyMaterialXGen{Shader,Glsl,Osl,Mdl,Msl}
    • Separate new PR for docstrings for PyMaterialXRender{,Glsl,Osl,Msl}
    • Separate new PR for fixes in header files

Alternatively:

I'd be happy with either approach.

I have more commits to add to this PR here, adding more argument names and docstrings. I'll keeping using this PR here for this for now.

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

@StefanHabel One approach that could be useful here is to break out one separable change at a time from this larger pull request (e.g. fixes to C++ libraries), so that it can be reviewed and merged to MaterialX main on its own.

As each of these subsets is reviewed and merged to main, we can then click "Update Branch" on this larger pull request, effectively removing that subset from the main proposal.

This should help to focus reviewer attention on a single, independent change at a time, rather than considering the entire proposal at once.

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Understood! Sounds good!

I'll upload a few more commits to this PR here, to have everything in one place.

I'll then create separate PRs for subsets of this work, which can be reviewed and merged independently.

…ademySoftwareFoundation#1567)

Mentioning that all functions and classes from those modules are available
in the top-level `MaterialX` Python package.

Also removed the repeated `import` statements from example code in utility
functions of `PyMaterialXCore`.

Also wrapped more module docstrings in `PYMATERIALX_DOCSTRING()`.

Signed-off-by: Stefan Habel <[email protected]>
…Foundation#1567)

...by renaming `Element._getChild()` to `Element.getChild()`.

Signed-off-by: Stefan Habel <[email protected]>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

3 participants