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My tic-tac-toe! #11
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My tic-tac-toe! #11
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…ust for my own visibility, will change to something prettier later. Also gave data-position to each cell of table for referring to later.
…g if a player has won
…uldn't initialize, and made it so click handler connects to take_space method properly
…ck on an already-claimed square
…e to cat's game because that's what it's called in tic-tac-toe.
…ce that was already taken
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I had soooo much fun with this project! I did a lot of whiteboarding before writing any code, and worked hard to implement exactly the design I had in my head.
I also had fun thinking about ways to make the UX better (still a long way to go). And I found myself "thinking in callbacks" for the first time, which was exciting.
There's one major bug, which is that the turn doesn't switch after you choose a space that's already been claimed. (It still notifies you that you chose an already-taken space though.) I think I might have to significantly change the ways some of my functions work to fix that.