-
Notifications
You must be signed in to change notification settings - Fork 29
Akihabara 2.0 Roadmap
PotHix edited this page Feb 1, 2012
·
3 revisions
- A new way to define counters to have a default counter, so, the developer don't need to care with this counters by default, but is still available to change if necessary.
- A key remapping to avoid confusions to the end user.
- Some boilerplate page to start a game, with some good tags.
- Particle engine with fast performances (example: http://jarrodoverson.com/static/demos/particleSystem/ or something simple like this http://projects.joshy.org/presentations/HTML/CanvasDeepDive/handson2/handson2.html)
- A plug and play mouse/touch support
- A fullscreen feature described by HTML5Rocks: http://www.html5rocks.com/en/tutorials/casestudies/gopherwoord-studios-resizing-html5-games.html
- A new touchpad integrated to the fullscreen feature
- Make things configurable (example: use of not the yellow loading bar)
-
Split akihabara files. Something like this:
- akihabara.js
- akihabara.platformer.js
- akihabara.topview.js
- akihabara.shmup.js
- akihabara.tools.js (We will use this file to put some things from toys and help that are not from a game type specific. We just need to be careful to not create a new help.js)
-
A good documentation with a documentation generation based on code comments that works good (not only technically, but using a way that we feel comfortable to add it).
-
A deploy tool to minify all files and generate a akihabara.engine.js.min to put on production environment
-
Start writing unit tests.