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MainFrame.java
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MainFrame.java
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import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ButtonGroup;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JRadioButton;
import javax.swing.JTextField;
public class MainFrame extends JPanel
{
// These are the different Buttons, RadioBoxes, JLabels etc to get the input from the user.
private JButton start;
private JButton jb1;
private JButton jb2;
private ButtonGroup Type;
private JRadioButton jb3;
private JRadioButton jb4;
private JRadioButton jb5;
private JTextField jarea;
private JTextField numbpl;
private JRadioButton jb8;
private JRadioButton jb9;
private JRadioButton jb10;
private JRadioButton nb1;
private JRadioButton nb2;
private JRadioButton nb3;
private JButton jb6;
private JButton jb7;
private JLabel l1;
private JLabel l2;
private JLabel l3;
private JLabel l4;
private JLabel l5;
private ButtonGroup b1;
private ButtonGroup b2;
private ButtonGroup b3;
public int gametype;
public String difficulty0;
public String difficulty1;
public String numofplayer;
public String whattodo = "";
public String ip = "";
public String np = "";
private MainFrameListener listener;
public MainFrame(){
start = new JButton("start game");
jb1 = new JButton("Single player");
jb2 = new JButton("Multi player");
l1 = new JLabel("select:");
l2 = new JLabel("Difficulty:");
l3 = new JLabel("Choose");
l4 = new JLabel("Difficulty");
l5 = new JLabel("ball:");
jarea = new JTextField(15);
numbpl = new JTextField(1);
b1 = new ButtonGroup();
b2 = new ButtonGroup();
b3 = new ButtonGroup();
setLayout(new GridBagLayout());
setFocusable(true);
GridBagConstraints gc = new GridBagConstraints();
gc.gridx=0;
gc.gridy=0;
gc.weightx=1;
gc.weighty=0.05;
gc.fill= GridBagConstraints.NONE;
add(l1,gc);
gc.gridx=1; // Putting the objects in the different rows and collums
gc.gridy=0;
add(jb1,gc);
gc.gridx=2;
gc.gridy=0;
add(jb2,gc);
jb3 = new JRadioButton("Easy");
jb4 = new JRadioButton("Medium");
jb5 = new JRadioButton("Hard");
jb8 = new JRadioButton("Easy");
jb9 = new JRadioButton("Medium");
jb10 = new JRadioButton("Hard");
nb1 = new JRadioButton("1");
nb2 = new JRadioButton("2");
nb3 = new JRadioButton("3");
b1.add(jb3);
b1.add(jb4);
b1.add(jb5);
b3.add(nb1);
b3.add(nb2);
b3.add(nb3);
b2.add(jb8);
b2.add(jb9);
b2.add(jb10);
gc.gridx=0;
gc.gridy=1;
add(l2,gc);
gc.gridx=1;
gc.gridy=1;
add(jb3,gc);
gc.gridx=0;
gc.gridy=4;
add(l5,gc);
gc.gridx=1;
gc.gridy=4;
add(nb1,gc);
gc.gridx=2;
gc.gridy=4;
add(nb2,gc);
gc.gridx=3;
gc.gridy=4;
add(nb3,gc);
gc.gridx=1;
gc.gridy=4;
add(jarea,gc);
gc.gridx=2;
gc.gridy=5;
add(numbpl,gc);
gc.gridx=2;
gc.gridy=1;
add(jb4,gc);
gc.gridx=3;
gc.gridy=1;
add(jb5,gc);
gc.gridx=0;
gc.gridy=3;
add(l4,gc);
gc.gridx=1;
gc.gridy=3;
add(jb8,gc);
gc.gridx=2;
gc.gridy=3;
add(jb9,gc);
gc.gridx=3;
gc.gridy=3;
add(jb10,gc);
jb6 = new JButton("Connect");
jb7 = new JButton("Host");
gc.gridx=0;
gc.gridy=2;
add(l3,gc);
gc.gridx=1;
gc.gridy=2;
add(jb6,gc);
gc.gridx=2;
gc.gridy=2;
add(jb7,gc);
gc.gridx=1;
gc.gridy=5;
add(start,gc);
jb3.setSelected(true);
jb8.setSelected(true);
nb1.setSelected(true);
jb3.setActionCommand("easy");
jb4.setActionCommand("medium");
jb5.setActionCommand("hard");
jb8.setActionCommand("easy");
jb9.setActionCommand("medium");
jb10.setActionCommand("hard");
nb1.setActionCommand("1");
nb2.setActionCommand("2");
nb3.setActionCommand("3");
start.setVisible(false);
jb3.setVisible(false);
jb4.setVisible(false);
jb5.setVisible(false);
jb6.setVisible(false);
jb7.setVisible(false);
l2.setVisible(false);
l3.setVisible(false);
l4.setVisible(false);
l5.setVisible(false);
jb8.setVisible(false);
jb9.setVisible(false);
jb10.setVisible(false);
nb1.setVisible(false);
nb2.setVisible(false);
nb3.setVisible(false);
jarea.setVisible(false);
numbpl.setVisible(false);
jb1.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
jb3.setVisible(true);
jb4.setVisible(true);
jb5.setVisible(true);
nb1.setVisible(true);
nb2.setVisible(true);
nb3.setVisible(true);
l2.setVisible(true);
l5.setVisible(true);
jb6.setVisible(false);
jb7.setVisible(false);
jb8.setVisible(false);
jb9.setVisible(false);
jb10.setVisible(false);
jarea.setVisible(false);
numbpl.setVisible(false);
start.setVisible(true);
l3.setVisible(false);
l4.setVisible(false);
gametype = 0;
}
});
start.addActionListener(new ActionListener(){ // Listener for the startGame
public void actionPerformed(ActionEvent e) {
difficulty0 = b1.getSelection().getActionCommand();
difficulty1 = b2.getSelection().getActionCommand();
numofplayer = b3.getSelection().getActionCommand();
ip = jarea.getText();
np = numbpl.getText();
fireStartGame();
}
});
jb2.addActionListener(new ActionListener(){ // Listener for the Single Player or MultiPlayer
public void actionPerformed(ActionEvent e) {
jb6.setVisible(true);
jb7.setVisible(true);
l3.setVisible(true);
jb3.setVisible(false);
jb4.setVisible(false);
jb5.setVisible(false);
nb1.setVisible(false);
nb2.setVisible(false);
nb3.setVisible(false);
l5.setVisible(false);
jb8.setVisible(false);
jb9.setVisible(false);
jb10.setVisible(false);
l2.setVisible(false);
start.setVisible(true);
gametype = 1;
}
});
jb6.addActionListener(new ActionListener(){ // Listener for the "connect" option button
public void actionPerformed(ActionEvent e) {
jb8.setVisible(false);
jb9.setVisible(false);
jb10.setVisible(false);
l4.setVisible(false);
jarea.setVisible(true);
numbpl.setVisible(false);
jb6.setVisible(false);
jb7.setVisible(false);
l3.setVisible(false);
whattodo = "connect";
}
});
jb7.addActionListener(new ActionListener(){ // Listener for the "connect" option button
public void actionPerformed(ActionEvent e) {
jb8.setVisible(true);
jb9.setVisible(true);
jb10.setVisible(true);
l4.setVisible(true);
jarea.setVisible(false);
numbpl.setVisible(true);
jb6.setVisible(false);
jb7.setVisible(false);
l3.setVisible(false);
whattodo = "host";
nb1.setVisible(true);
nb2.setVisible(true);
nb3.setVisible(true);
l5.setVisible(true);
}
});
}
public void setListener(MainFrameListener listener)
{
this.listener= listener;
}
public void fireStartGame(){
if(listener != null)
{
listener.startgame();
}
}
}