Developed using Java Swing Library. Implemented P2P (Peer to Peer) networking, using TCP with Socket Programming to send data. Introduced customizable number of multiple balls, difficulty level (computer player AI), power ups. AI player takes over in case of a disconnection of a user due to network issue.
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4 Player Game with multiple difficulty levels, power ups etc implemented in Java Swing Library with TCP based Socket Programming
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AkshanshChahal/Ping-Pong-Networked-Multi-Player-Game
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4 Player Game with multiple difficulty levels, power ups etc implemented in Java Swing Library with TCP based Socket Programming
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