-
Notifications
You must be signed in to change notification settings - Fork 0
/
tr1000.py
363 lines (291 loc) · 11.1 KB
/
tr1000.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
import pygame
import random
import sys
import time
import numpy as np
from os import getcwd
episodes = 1000
##Current Working Directory
presworkdir = getcwd()
# win = []
# Initialize Pygame
pygame.init()
## Constants
WIDTH, HEIGHT = 1200, 800
PLAYER_SPEED = 10
IMPOSTER_SPEED = 15
##Game Over Flag
game_over = False
##Starting frames
frame = 0
frame_imp = 0
right = True
right_imp = True
at_reward = False
##Q-Learning Parameters
Q_table = np.zeros((WIDTH, HEIGHT, 4))
Q_table_imp = np.zeros((WIDTH, HEIGHT, 4))
# Q-table for x, y, and actions (0: left, 1: right, 2: up, 3: down)
epsilon = 0.1
learning_rate = 0.9
discount_factor = 0.35
##Sprite of gunner
spritesheet = pygame.image.load('Media/Graphics/white.png')
character = pygame.image.load('Media/Graphics/white.png')
character = pygame.transform.scale(character, (40,40))
standright = character
character = pygame.image.load('Media/Graphics/white.png')
character = pygame.transform.scale(character, (40,40))
blinkright = character
standloopright2 = [standright, blinkright]
standloopleft2 = [pygame.transform.flip(standright, True, False),
pygame.transform.flip(blinkright, True, False)]
character = pygame.image.load('Media/Graphics/wr1.png')
character = pygame.transform.scale(character, (40,40))
stepright = character
character = pygame.image.load('Media/Graphics/wr2.png')
character = pygame.transform.scale(character, (40,40))
runright1 = character
character = pygame.image.load('Media/Graphics/wr3.png')
character = pygame.transform.scale(character, (40,40))
runright2 = character
character = pygame.image.load('Media/Graphics/wr4.png')
character = pygame.transform.scale(character, (40,40))
runright3 = character
character = pygame.image.load('Media/Graphics/wr5.png')
character = pygame.transform.scale(character, (40,40))
runright4 = character
walkloopright2 = [
standright,
stepright,
runright1,
runright2,
runright3,
runright4
]
walkloopleft2 = [
pygame.transform.flip(walkloopright2[0], True, False),
pygame.transform.flip(walkloopright2[1], True, False),
pygame.transform.flip(walkloopright2[2], True, False),
pygame.transform.flip(walkloopright2[3], True, False),
pygame.transform.flip(walkloopright2[4], True, False),
pygame.transform.flip(walkloopright2[5], True, False),
]
##Player Class
class Player:
def __init__(self, x, y,image, Q_table):
self.x = x
self.y = y
self.image = pygame.transform.scale(pygame.image.load(image) , (40,40))
self.rect = self.image.get_rect()
self.rect.width = 40
self.rect.height = 40
self.Q = Q_table
self.dead = False
def draw(self):
screen.blit(self.image, (self.x - self.rect.width // 2, self.y - self.rect.height // 2))
def choose_action(self):
if np.random.rand() < epsilon:
return np.random.choice([0,1,2,3])
else:
# Exploitation: choose the action with the highest Q-value
return np.argmax(self.Q[self.x, self.y, :])
def update_q_table(self, action, prize, next_x, next_y):
# Q-learning update rule
current_q_value = self.Q[self.x, self.y, action]
max_next_q_value = np.max(self.Q[next_x, next_y, :])
new_q_value = current_q_value + learning_rate * (prize + discount_factor * max_next_q_value - current_q_value)
self.Q[self.x, self.y, action] = new_q_value
def draw_reward():
pygame.draw.circle(screen, (255,0,0), (100,700), 20 )
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Among Us")
timesByimposter = []
timesbyplayer = []
time_taken_list = []
count_win = 0
wins = []
winrate = []
lossrate = []
ep_rewards_p = []
ep_rewards_i = []
for i in range(1,episodes+1):
time_init = time.time() #start timestamping
print(i)
player_image_path = f'{presworkdir}/Media//Graphics/white.png'
player = Player(WIDTH//2, HEIGHT//2, player_image_path,Q_table)
imposter = Player(1000,700, player_image_path,Q_table_imp)
# Fonts
font = pygame.font.Font(None, 36)
target = player
prev_action = 0
prev_action_imp = 0
start_time = time.time()
game_over = False
ep_reward = {'player':0,'imposter':0}
while not game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
player_action = player.choose_action()
prev_x = player.x
prev_y = player.y
prev_reward = player.Q[player.x, player.y, prev_action]
if player.dead:
player.image = pygame.transform.scale(pygame.image.load(f'{presworkdir}/Media//Graphics/gone.png'), (40,40))
else:
if player_action == 0 and player.x - PLAYER_SPEED > 0:
player.x -= PLAYER_SPEED
# player.image = walkloopleft2[frame]
# right = False
elif player_action == 1 and player.x + PLAYER_SPEED < WIDTH:
player.x += PLAYER_SPEED
# player.image = walkloopright2[frame]
# right= True
elif player_action == 2 and player.y - PLAYER_SPEED > 0:
player.y -= PLAYER_SPEED
# if right:
# player.image = walkloopright2[frame]
# else:
# player.image = walkloopleft2[frame]
elif player_action == 3 and player.y + PLAYER_SPEED < HEIGHT:
player.y += PLAYER_SPEED
# if right:
# player.image = walkloopright2[frame]
# else:
# player.image = walkloopleft2[frame]
# frame = (frame+1)%6
# frame_imp = (frame_imp+1)%6
distance_reward = abs(100-player.x) + abs(700-player.y)
distance_prev_reward = abs(100 - prev_x) + abs(700 - prev_y)
prev_action = player_action
if distance_reward < distance_prev_reward:
prize = prev_reward + 10
else:
prize = prev_reward - 20
player.update_q_table(player_action, prize, player.x, player.y)
if (((player.x - 100)**2)+((player.y-700)**2))**0.5 <= 20:
imposter.dead = True
wins.append(1)
game_over = True
Q_table = player.Q
timesbyplayer.append(time.time() - start_time)
# else:
# nd(0)
imposter_action = imposter.choose_action()
prev_x_imp = imposter.x
prev_y_imp = imposter.y
prev_reward_imp = imposter.Q[imposter.x, imposter.y, prev_action_imp]
if imposter.dead:
imposter.image = pygame.transform.scale(pygame.image.load(f'{presworkdir}/Media//Graphics/gone.png'), (40,40))
else:
if imposter_action == 0 and imposter.x - IMPOSTER_SPEED > 0:
imposter.x -= IMPOSTER_SPEED
# imposter.image = walkloopleft2[frame_imp]
# right_imp = False
elif imposter_action == 1 and imposter.x + IMPOSTER_SPEED < WIDTH:
imposter.x += IMPOSTER_SPEED
# imposter.image = walkloopright2[frame_imp]
# right_imp= True
elif imposter_action == 2 and imposter.y - IMPOSTER_SPEED > 0:
imposter.y -= IMPOSTER_SPEED
# if right_imp:
# imposter.image = walkloopright2[frame_imp]
# else:
# imposter.image = walkloopleft2[frame_imp]
elif imposter_action == 3 and imposter.y + IMPOSTER_SPEED <HEIGHT:
imposter.y += IMPOSTER_SPEED
# if right_imp:
# imposter.image = walkloopright2[frame_imp]
# else:
# imposter.image = walkloopleft2[frame_imp]
distance_reward_imp = abs(imposter.x-player.x) + abs(imposter.y-player.y)
distance_prev_reward_imp = abs(prev_y - prev_x_imp) + abs(prev_x - prev_y_imp)
prev_action = imposter_action
if distance_reward_imp < distance_prev_reward_imp:
prize_imp = prev_reward_imp + 10
else:
prize_imp = prev_reward_imp - 20
imposter.update_q_table(imposter_action, prize_imp, imposter.x, imposter.y)
if (((player.x - imposter.x)**2)+((player.y-imposter.y)**2))**0.5 <= 20:
wins.append(0)
player.dead = True
game_over = True
Q_table_imp = imposter.Q
timesByimposter.append(time.time() - start_time)
ep_reward['player']+=distance_reward_imp
ep_reward['imposter']+=distance_prev_reward_imp
#-------------------------------------------------------------------------------------------------------------------- Draw background
# background_image_path = "background_image.png" # replace with the actual path
# background = pygame.image.load(background_image_path)
# background = pygame.transform.scale(background, (WIDTH, HEIGHT))
# screen.blit(background, (0, 0))
# player.draw()
# imposter.draw()
# draw_reward()
pygame.display.update()
# pygame.time.delay(5)
time_end = time.time()
time_taken = time_end - time_init
time_taken_list.append(time_taken)
# print(time_taken)
ep_rewards_p.append(ep_reward['player'])
ep_rewards_i.append(ep_reward['imposter'])
import matplotlib.pyplot as plt
# a = list(range(1,(episodes)+1))
a = list(range(1,episodes+1))
num_0 = 0
sm = 0
for i in range(1, episodes+1):
sm += wins[i-1]
if wins[i-1] == 0:
num_0+=1
winrate.append(sm/i)
lossrate.append(num_0/i)
# print(wins)
print(winrate[-1])
print(lossrate[-1])
np.save('player1000.npy', Q_table)
np.save('imposter1000.npy', Q_table_imp)
plt.plot(a,winrate)
# Add labels and title
plt.xlabel('episodes')
plt.ylabel('player win rate')
plt.title('player')
# Show the plot
plt.savefig(f"{presworkdir}/figures1000/player.png")
plt.show()
# Create a plot)
plt.plot(a,lossrate)
# Add labels and title
plt.xlabel('episodes')
plt.ylabel('imposter win rate')
plt.title('Imposter')
# Show the plot
plt.savefig(f"{presworkdir}/figures1000/Imposter.png")
plt.show()
plt.plot(a,time_taken_list)
# Add labels and title
plt.xlabel('episodes')
plt.ylabel('time')
plt.title('time-taken')
# Show the plot
plt.savefig(f"{presworkdir}/figures1000/time-taken.png")
plt.show()
plt.plot(list(range(len(ep_rewards_p))),ep_rewards_p)
# Add labels and title
plt.xlabel('episodes')
plt.ylabel('reward')
plt.title('player-reward')
# Show the plot
plt.savefig(f"{presworkdir}/figures1000/player-reward.png")
plt.show()
plt.plot(list(range(len(ep_rewards_i))),ep_rewards_i)
# Add labels and title
plt.xlabel('episodes')
plt.ylabel('reward')
plt.title('imposter-reward')
# Show the plot
plt.savefig(f"{presworkdir}/figures1000/imposter_reward.png")
plt.show()