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reinforcement_learning_game

this project is a two player game automated using q-learning(Reinforcement Learning)
two characters:
  player:
    task:
   obtain the reward located somewhere on the grid
 imposter:
  task:
    catch the player

game rules:
  if either of the above task completed -> game over

q-learning is implemented using q-table.
 no need to overkill and use deep q-learning.

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