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Merge pull request #108 from AlessioGr/l10n_main
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New Crowdin updates
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AlessioGr authored Jun 30, 2022
2 parents e010d86 + c33043d commit 2cdcc0a
Showing 1 changed file with 74 additions and 74 deletions.
148 changes: 74 additions & 74 deletions plugin/src/main/resources/translations/zh-TW.yml
Original file line number Diff line number Diff line change
Expand Up @@ -34,8 +34,8 @@ chat:
notify-when-changed:
set: '<main>您的任務點數已被設置為 <highlight>%NEWQUESTPOINTSAMOUNT%</highlight>.'
add: '<highlight>+%QUESTPOINTSTOADD%<success>任務點數!'
remove: '<highlight>-%QUESTPOINTSTOREMOVE% <negative>quest points!'
no-quests-accepted: <error>Seems like you don't have any active quests!
remove: '<highlight>+%QUESTPOINTSTOREMOVE%<negative>任務點數!'
no-quests-accepted: <error>你似乎沒有任何任務點數!
quest-does-not-exist: <error>任務 <highlight>%QUESTNAME%</highlight> 不存在!
quest-not-found-or-does-not-exist: <error>任務 <highlight>%QUESTNAME%</highlight> 不存在或者未激活!
active-quests-label: '<highlight>進行中的任務:'
Expand Down Expand Up @@ -79,67 +79,67 @@ chat:
collectItems:
base: ' <veryUnimportant>└─ <unimportant>收集物品: <main>%ITEMTOCOLLECTTYPE% %(%%ITEMTOCOLLECTNAME%%)%'
consumeItems:
base: ' <veryUnimportant>└─ <unimportant>Consume Items: <main>%ITEMTOCONSUMETYPE% %(%%ITEMTOCONSUMENAME%%)%'
base: ' <veryUnimportant>└─ <unimportant>收集物品: <main>%ITEMTOCONSUMETYPE% %(%%ITEMTOCONSUMENAME%%)%'
craftItems:
base: ' <veryUnimportant>└─ <unimportant>Craft Items: <main>%ITEMTOCRAFTTYPE% %(%%ITEMTOCRAFTNAME%%)%'
base: ' <veryUnimportant>└─ <unimportant>合成物品: <main>%ITEMTOCRAFTTYPE% %(%%ITEMTOCRAFTNAME%%)%'
deliverItems:
base: ' <veryUnimportant>└─ <unimportant>Deliver Items: <main>%ITEMTODELIVERTYPE% (%ITEMTODELIVERNAME%)'
deliver-to-npc: ' <GRAY>Deliver it to <WHITE>%NPCNAME%'
deliver-to-npc-not-available: ' <GRAY>The delivery NPC is currently not available!'
deliver-to-npc-citizens-not-found: ' <RED>Error: Citizens plugin not installed. Contact an admin.'
deliver-to-armorstand: ' <GRAY>Deliver it to <WHITE>%ARMORSTANDNAME%'
deliver-to-armorstand-not-available: ' <GRAY>The target Armor Stand is currently not available!'
base: ' <veryUnimportant>└─ <unimportant>給予物品: <main>%ITEMTODELIVERTYPE% (%ITEMTODELIVERNAME%)'
deliver-to-npc: ' <GRAY>將物品給予給 <WHITE>%NPCNAME%'
deliver-to-npc-not-available: ' <GRAY>負責收取物品的NPC目前不在!'
deliver-to-npc-citizens-not-found: ' <RED>錯誤: 服務器未安裝 Citizens. 請告知OP'
deliver-to-armorstand: ' <GRAY>将物品給予 <WHITE>%ARMORSTANDNAME%'
deliver-to-armorstand-not-available: ' <GRAY>負責收取物品的盔甲架目前不在!'
escortNPC:
base: ' <veryUnimportant>└─ <unimportant>Escort <main>%NPCNAME%</main> to <main>%DESTINATIONNPCNAME%'
base: ' <veryUnimportant>└─ <unimportant>護送 <main>%NPCNAME%</main> 前往 <main>%DESTINATIONNPCNAME%'
fishItems:
base: ' <veryUnimportant>└─ <unimportant>Fish Items: <main>%ITEMTOFISHTYPE% %(%%ITEMTOFISHNAME%%)%'
base: ' <veryUnimportant>└─ <unimportant>釣魚物品: <main>%ITEMTOFISHTYPE% (%%ITEMTOFISHNAME%%)%'
killMobs:
base: ' <veryUnimportant>└─ <unimportant>Kill mobs: <main>%MOBTOKILL%'
base: ' <veryUnimportant>└─ <unimportant>擊殺怪物: <main>%MOBTOKILL%'
otherQuest:
base: ' <veryUnimportant>└─ <unimportant>Complete Quest: <main>%OTHERQUESTNAME%'
base: ' <veryUnimportant>└─ <unimportant>任務完成: <main>%OTHERQUESTNAME%'
placeBlocks:
base: ' <veryUnimportant>└─ <unimportant>Place Blocks: <main>%BLOCKTOPLACE%'
base: ' <veryUnimportant>└─ <unimportant>放置方塊: <main>%BLOCKTOPLACE%'
reachLocation:
base: ' <veryUnimportant>└─ <unimportant>Reach Location: <main>%LOCATIONNAME%'
base: ' <veryUnimportant>└─ <unimportant>前往目的地: <main>%LOCATIONNAME%'
talkToNPC:
base: ' <veryUnimportant>└─ <unimportant>Talk to <main>%NAME%'
base: ' <veryUnimportant>└─ <unimportant><main>%NAME%</main> 交談'
triggerCommand:
base: ' <veryUnimportant>└─ <unimportant>Goal: <main>%TRIGGERNAME%'
base: ' <veryUnimportant>└─ <unimportant>目標: <main>%TRIGGERNAME%'
killEliteMobs:
base: ' <veryUnimportant>└─ <unimportant>Kill Elite Mob: <main>%ELITEMOBNAME%'
any: ' <veryUnimportant>└─ <unimportant>Kill any Elite Mob!'
base: ' <veryUnimportant>└─ <unimportant>擊殺精英怪物: <main>%ELITEMOBNAME%'
any: ' <veryUnimportant>└─ <unimportant>擊殺任意精英怪物!'
runCommand:
base: ' <veryUnimportant>└─ <unimportant>Run command: <main>%COMMANDTORUN%'
base: ' <veryUnimportant>└─ <unimportant>輸入指令: <main>%COMMANDTORUN%'
interact:
base: ' <veryUnimportant>└─ <unimportant>%INTERACTTYPE% Location: <main>%COORDINATES% <main>in world %WORLDNAME%'
base: ' <veryUnimportant>└─ <unimportant>%INTERACTTYPE% 位置: <main>%COORDINATES% <main>在世界 %WORLDNAME%'
taskDescriptionProvided: ' <veryUnimportant>└─ <unimportant>%TASKDESCRIPTION%'
jump:
base: ' <veryUnimportant>└─ <unimportant>Jump <main>%AMOUNTOFJUMPS%</main> times'
base: ' <veryUnimportant>└─ <unimportant>跳躍 <main>%AMOUNTOFJUMPS%</main> '
sneak:
base: ' <veryUnimportant>└─ <unimportant>Sneak <main>%AMOUNTOFSNEAKS%</main> times'
base: ' <veryUnimportant>└─ <unimportant>潛行 <main>%AMOUNTOFSNEAKS%</main> '
smelt:
base: ' <veryUnimportant>└─ <unimportant>Smelt Items: <main>%ITEMTOSMELTTYPE% %(%%ITEMTOSMELTNAME%%)%'
base: ' <veryUnimportant>└─ <unimportant>熔煉物品: <main>%ITEMTOSMELTTYPE% %(%%ITEMTOSMELTNAME%%)%'
openBuriedTreasure:
base: ' <veryUnimportant>└─ <unimportant>Open buried treasures'
base: ' <veryUnimportant>└─ <unimportant>打開埋藏的寶藏'
townyReachResidentCount:
base: ' <veryUnimportant>└─ <unimportant>Reach resident amount: <main>%AMOUNT%'
base: ' <veryUnimportant>└─ <unimportant>居民數量達到: <main>%AMOUNT%'
townyNationReachTownCount:
base: ' <veryUnimportant>└─ <unimportant>Reach town amount with your nation: <main>%AMOUNT%'
base: ' <veryUnimportant>└─ <unimportant>加入國家的城鎮數量達到: <main>%AMOUNT%'
jobsRebornReachJobLevel:
base: ' <veryUnimportant>└─ <unimportant>Reach job level <main>%AMOUNT%</main> with job <main>%JOB%'
base: ' <veryUnimportant>└─ <unimportant>讓工作 <main>%JOB%</main> 的等级達到 <main>%AMOUNT%</main>'
SlimefunResearch:
base: ' <veryUnimportant>└─ <unimportant>Spend on research'
base: ' <veryUnimportant>└─ <unimportant>研究的花費'
ProjectKorraUseAbility:
base: ' <veryUnimportant>└─ <unimportant>Use Ability: <main>%ABILITY%'
base: ' <veryUnimportant>└─ <unimportant>使用能力: <main>%ABILITY%'
BetonQuestCompleteObjective:
base: ' <veryUnimportant>└─ <unimportant>Finish Objective: <main>%BETONQUESTOBJECTIVENAME%'
base: ' <veryUnimportant>└─ <unimportant>完成目標: <main>%BETONQUESTOBJECTIVENAME%'
ultimateJobsReachJobLevel:
base: ' <veryUnimportant>└─ <unimportant>Reach job level <main>%AMOUNT%</main> with job <main>%JOBID%'
base: ' <veryUnimportant>└─ <unimportant>讓工作 <main>%JOBID%</main> 的等级達到 <main>%AMOUNT%</main>'
conditions:
boolean:
not-fulfilled: "<warn>Following needs to be %BOOLEANREQUIREMENT%: <highlight>%VARIABLESINGULAR%</highlight>."
variable-not-found: "<error>Error: variable <highlight>%VARIABLENAME%</highlight> not found. Report this to the Server owner."
wrong-operator: "<error>Error: variable operator <highlight>%OPERATOR%/highlight> is invalid. Report this to the Server owner."
not-fulfilled: "<warn>以下需要 %BOOLEANREQUIREMENT%: <highlight>%VARIABLESINGULAR%</highlight>."
variable-not-found: "<error>錯誤: 變量 <highlight>%VARIABLENAME%</highlight> 不存在. 請向OP報告此問題."
wrong-operator: "<error>錯誤: 變量運算符 <highlight>%OPERATOR% 無效. 請向OP報告此問題."
objective-tracking:
actionbar-progress-update:
default: "<positive>%QUESTNAME%</positive> <unimportant>- <main>%OBJECTIVENAME%</main> <unimportant>(<positive>%ACTIVEOBJECTIVEPROGRESS% <unimportant>/ <main>%OBJECTIVEPROGRESSNEEDED% <unimportant>- <highlight>%OBJECTIVEPROGRESSPERCENTAGE%%<unimportant>)"
Expand All @@ -149,20 +149,20 @@ objective-tracking:
only-one-max-progress: "<positive>%QUESTNAME%</positive> <unimportant>- <main>%OBJECTIVENAME%</main> <unimportant>(<highlight>%OBJECTIVEPROGRESSPERCENTAGE%%<unimportant>)"
titles:
quest-accepted:
title: <main>Quest accepted
title: <main>任務已接受
subtitle: <highlight>%QUESTNAME%
quest-completed:
title: <positive>Quest Completed
title: <positive>任務已完成
subtitle: <highlight>%QUESTNAME%
quest-failed:
title: <negative>Quest Failed
title: <negative>任務失敗
subtitle: <highlight>%QUESTNAME%
placeholders:
questcooldownleftformatted:
prefix: ''
minute: '1 minute'
minutes: '%MINUTES% minutes'
hour: '1 hour'
minute: '1 分鐘'
minutes: '%MINUTES% 分鐘'
hour: '1 小時'
hours: '%HOURS% 小時'
day: '1 天'
days: '%DAYS% 天'
Expand Down Expand Up @@ -206,22 +206,22 @@ gui:
title: ' <highlight2>進行中的任務'
button:
activeQuestButton:
name: "<highlight>%QUESTNAME% <positive>[ACTIVE]"
name: "<highlight>%QUESTNAME%. <positive>[ACTIVE][[進行中]"
lore:
- "<unimportant>Progress: <positive>%COMPLETEDOBJECTIVESCOUNT% <unimportant>/ <main>%ALLOBJECTIVESCOUNT%"
- "<main>Click to see details!"
reward-hidden-text: . <unimportant>[HIDDEN]
- "<unimportant>進度: <positive>%COMPLETEDOBJECTIVESCOUNT% <unimportant>/ <main>%ALLOBJECTIVESCOUNT%"
- "<main>點擊查看詳細信息"
reward-hidden-text: . <unimportant>[已隱藏]
availableQuests:
title: ' <highlight2>Available Quests'
title: ' <highlight2>可接受的任務'
button:
questPreview:
name-if-not-accepted: "<highlight>%QUESTNAME%"
name-if-accepted: "<highlight>%QUESTNAME% <reset><positive>[ACCEPTED]"
name-if-accepted: "<highlight>%QUESTNAME% <reset><positive>[已接受]"
lore:
- "<veryUnimportant>%WRAPPEDQUESTDESCRIPTION%"
- "<main>Click to open Quest!"
- "<main>點擊開啟任務!"
takeQuestChoose:
title: <highlight2>Which Quest do you want to take?
title: <highlight2>你想要接受哪個任務?
button:
questPreview:
name-if-not-accepted: "<highlight>%QUESTNAME%"
Expand All @@ -238,7 +238,7 @@ gui:
- "<unimportant>Progress: <positive>%COMPLETEDOBJECTIVESCOUNT% <unimportant>/ <main>%ALLOBJECTIVESCOUNT%"
- "<negative>Click to abort Quest!"
abortQuest:
title: ' <negative>Abort Confirmation'
title: ' <negative>確認終止'
button:
confirmAbort:
name: "<highlight>%QUESTNAME% <positive>[ACTIVE]"
Expand All @@ -248,32 +248,32 @@ gui:
x: 3
y: 1
cancelAbort:
name: "<positive>Click to NOT abort this quest"
name: "<positive>點擊取消終止任務"
lore:
- "<positive>and cancel this action"
- "<positive>並取消此操作"
x: 5
y: 1
previewQuest:
title: <highlight2>Quest Preview
title: <highlight2>任務預覽
button:
description:
name: "<highlight>Description"
name: "<highlight>描述"
lore:
- "<veryUnimportant>%WRAPPEDQUESTDESCRIPTION%"
lore-if-empty:
- "<veryUnimportant>???"
x: 2
y: 0
rewards:
name: "<positive>Rewards"
name: "<positive>獎勵"
lore:
- "<WHITE>%QUESTREWARDS%"
lore-if-empty:
- "<veryUnimportant>None or hidden"
- "<veryUnimportant>無且隱藏"
x: 4
y: 0
requirements:
name: "<negative>Requirements"
name: "<negative>要求"
lore:
- "<WHITE>%QUESTREQUIREMENTS%"
lore-if-empty:
Expand All @@ -283,48 +283,48 @@ gui:
confirmTake:
name: "<highlight>%QUESTNAME%"
lore:
- "<positive>Click to take the quest <highlight>%QUESTNAME%"
- "<positive>點擊來接受任務<highlight>%QUESTNAME%"
x: 3
y: 2
cancelTake:
name: "<negative>Click to NOT take this quest"
name: "<negative>點擊取消接受任務"
lore:
- "<negative>and cancel this action"
- "<negative>並取消此操作"
x: 5
y: 2
progress:
title: <highlight2>Details for Quest
title: <highlight2>任務詳情
button:
unlockedObjective:
name: "<highlight2>%ACTIVEOBJECTIVEID%. <highlight>%OBJECTIVENAME%"
lore:
- "<main><BOLD>ACTIVE</BOLD>"
- "<main><BOLD>進行中</BOLD>"
- "<veryUnimportant>%WRAPPEDOBJECTIVEDESCRIPTION%"
- "<unimportant>%OBJECTIVETASKDESCRIPTION%"
- ""
- "<unimportant>Progress: <positive>%ACTIVEOBJECTIVEPROGRESS% <unimportant>/ <main>%OBJECTIVEPROGRESSNEEDED%"
- "<unimportant>進度: <positive>%ACTIVEOBJECTIVEPROGRESS% <unimportant>/ <main>%OBJECTIVEPROGRESSNEEDED%"
lore-if-description-empty:
- "<main><BOLD>ACTIVE</BOLD>"
- "<veryUnimportant>No Description"
- "<main><BOLD>進行中</BOLD>"
- "<veryUnimportant>沒有描述"
- "<unimportant>%OBJECTIVETASKDESCRIPTION%"
- ""
- "<unimportant>Progress: <positive>%ACTIVEOBJECTIVEPROGRESS% <unimportant>/ <main>%OBJECTIVEPROGRESSNEEDED%"
- "<unimportant>進度: <positive>%ACTIVEOBJECTIVEPROGRESS% <unimportant>/ <main>%OBJECTIVEPROGRESSNEEDED%"
lockedObjective:
name: "<highlight2>%ACTIVEOBJECTIVEID%. <unimportant><BOLD>[HIDDEN]"
name: "<highlight2>%ACTIVEOBJECTIVEID%. <unimportant><BOLD>[已隱藏]"
lore:
- "<warn>This objective has not yet"
- "<warn>been unlocked!"
- "<warn>解鎖!"
completedObjective:
name: "<highlight2><strikethrough>%ACTIVEOBJECTIVEID%. <positive><strikethrough>%OBJECTIVENAME%"
lore:
- "<positive><BOLD>COMPLETED</BOLD>"
- "<positive><BOLD>已完成</BOLD>"
- "<veryUnimportant><strikethrough>%WRAPPEDOBJECTIVEDESCRIPTION%"
- "<veryUnimportant><strikethrough>%COMPLETEDOBJECTIVETASKDESCRIPTION%"
- ""
- "<unimportant><strikethrough>Progress: <positive><strikethrough>%ACTIVEOBJECTIVEPROGRESS% <unimportant><strikethrough>/ <positive><strikethrough>%OBJECTIVEPROGRESSNEEDED%"
- "<unimportant><strikethrough>進度: <positive><strikethrough>%ACTIVEOBJECTIVEPROGRESS% <unimportant><strikethrough>/ <positive><strikethrough>%OBJECTIVEPROGRESSNEEDED%"
lore-if-description-empty:
- "<positive><BOLD>COMPLETED</BOLD>"
- "<veryUnimportant><strikethrough>No Description"
- "<positive><BOLD>已完成</BOLD>"
- "<veryUnimportant><strikethrough>沒有描述"
- "<veryUnimportant><strikethrough>%COMPLETEDOBJECTIVETASKDESCRIPTION%"
- ""
- "<unimportant><strikethrough>Progress: <positive><strikethrough>%ACTIVEOBJECTIVEPROGRESS% <unimportant><strikethrough>/ <positive><strikethrough>%OBJECTIVEPROGRESSNEEDED%"
- "<unimportant><strikethrough>進度: <positive><strikethrough>%ACTIVEOBJECTIVEPROGRESS% <unimportant><strikethrough>/ <positive><strikethrough>%OBJECTIVEPROGRESSNEEDED%"

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