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Simulate pikomino_game, and find the beter strategy

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Pikomino Simulation Game Model

Welcome to the Pikomino Simulation Game Model repository. This project is a digital simulation of the board game Pikomino (also known as "Heckmeck am Bratwurmeck" in German) created by Reiner Knizia.

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Description

This simulation allows players to play the game digitally and offers an AI opponent. The AI is designed with basic strategies to simulate a natural player's decision-making processes during gameplay.

Game Overview: Players aim to collect dominos by rolling dices. The player with the most worm symbols at the end of the game wins.

Installation

  1. Clone this repository:
git clone [email protected]:AlexTraveylan/Pikomino.git
  1. Navigate to the project directory:
cd pikomino-simulation-game-model
  1. Install the required dependencies:
pip install -r requirements.txt

Usage

  1. Run the main simulation file:
python main.py
  1. Follow the on-screen prompts to play the game against the AI or simulate AI vs AI games.

Contribute

If you'd like to contribute, please fork the repository and use a feature branch. Pull requests are warmly welcome.

  1. Fork the project.
  2. Create a new branch (git checkout -b feature_branch)
  3. Commit your changes (git commit -am 'Add some features')
  4. Push to the branch (git push origin feature_branch)
  5. Open a Pull Request.

License

This project is licensed under the MIT License - see the LICENSE file for details.

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Simulate pikomino_game, and find the beter strategy

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