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Combatify 1.2.0 1.21 Fabric - Quick patch and changelog
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### Changes: | ||
*** | ||
- Now requiring Java 21. | ||
- Port to 1.21 | ||
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- Integration of CookeyMod directly into Combatify | ||
- Removal of Polymer as an optional dependency | ||
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- Now requiring Cloth Config | ||
- Added built-in datapacks for the custom content to prevent error spamming in console (and to allow Defender to keep existing) | ||
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- Un-integration of Atlas Lib out of Combatify | ||
- Added `Shield Disable Time` attribute, controls how much extra Shield Disable Time is applied when disabling an opponent's shield | ||
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- New primary config in `config/combatify/combatify-general.json` | ||
- Added `Shield Disable Reduction` attribute, controls how much Shield Disable Time is negated by the user | ||
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- Reformatted the config, now sorted between CTS and custom | ||
- Removed the extra defense granted by Defender, and it can now only be applied to items in the tag `combatify:enchantable/shield` | ||
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- Added Attack Indicator Min Value | ||
- Buffed the `Shield Disable Reduction` of Defender back to 1s | ||
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- Removed automatic attack speed conversion for modded tools/weapons | ||
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- Added support for the Mace by default. | ||
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- Removal of unused client options | ||
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- Removal of "1.7 Fishing Rod" client-side option... Unfitting and not necessary | ||
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- Integration of Polymer for the Cleaving enchantment (optional dependency) | ||
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- Added `minecraft:enchantable/axe` and `minecraft:enchantable/breach` item tags, breach is used for the Breach enchantment and axe is used for Cleaving | ||
* Longswords now inherit Breach by default | ||
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- Added `combatify:double_tier_durability` item tag for if an item will have double its tier's durability | ||
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- Breach now applies the Armour Piercing tooltip | ||
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- Slightly adjusted the Netherite Shield texture | ||
- Nerfed the Mace's Attack Speed to 1 by default | ||
*** | ||
#### Config Changes: | ||
*** | ||
- New config GUI | ||
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- Removed Piercer as a custom enchantment, functionality replaced by Breach | ||
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- Added the config option `attackDecay`, controls whether weapon strength and crits are based off of charge | ||
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- Added the config option `bedrockImpaling`, controls whether impaling works in rain | ||
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- Added the config option `bowFatigue`, controls whether bows can fatigue | ||
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- Added the config option `canAttackEarly`, controls whether you can attack before you have 100% | ||
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- Added the config option `canSweepOnMiss`, controls whether sweeping works on missed attacks | ||
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- Added the config option `chargedAttacks`, controls whether your charge goes up to 200% | ||
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- Added the config option `chargedReach`, controls whether you gain reach with a charged attack (independent of chargedAttacks) | ||
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- Added the config option `creativeReach`, controls whether you gain reach in creative | ||
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- Added the config option `ctsKB`, controls whether the knockback is like CTS | ||
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- Added the config option `ctsMomentumPassedToProjectiles`, controls whether momentum is passed to projectiles like in CTS (off is how it is in vanilla) | ||
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- Added the config option `dispensableTridents`, controls if tridents can be shot from dispensers | ||
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- Added the config option `hasMissTime`, controls whether you have miss time, which is a 1.9 feature which adds 10 ticks of attack delay upon missing | ||
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- Added the config option `iFramesBasedOnWeapon`, controls if the I-Frames an opponent recieves will match the ticks it takes for a fast attack with your weapon. | ||
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- Added the config option `missedAttackRecovery`, controls whether you can attack in just 4 ticks after missing | ||
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- Added the config option `percentageDamageEffects`, controls whether strength and weakness are percentages | ||
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- Added the config option `resetOnItemChange`, controls whether your attacks are reset when you change items | ||
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- Added the config option `snowballKB`, controls whether snowballs do KB to players | ||
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- Added the config option `strengthAppliesToEnchants`, controls whether strength or weakness apply on top of enchantment damage | ||
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- Added the config option `sweepWithSweeping`, controls whether you can sweep with just the sweeping enchantment | ||
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- Added the config option `swingThroughGrass`, controls whether you can attack through grass or other no collision and no occlusion blocks | ||
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- Added the config option `tridentVoidReturn`, controls whether tridents will return from the void with Loyalty | ||
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- Added the config option `vanillaSweep`, controls whether sweeping will have its vanilla formula | ||
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- Added the config option `weaponTypesEnabled`, controls whether weapon types are used | ||
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- Added the config option `shieldDelay`, controls how long your shield has to be up before it functions (in ticks) | ||
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- Added the config option `healingTime`, controls how fast you regenerate without `fastHealing` (in seconds) | ||
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- Added the config option `instantTippedArrowEffectMultiplier`, controls the multiplier by which a tipped arrow with an instantaneous potion's effect is applied. | ||
- Removed `vanillaSweep`, `defender`, `cleavingDisableTime`, and `defenderDisableReduction` due to no longer being needed, now having other equivalents | ||
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- Added the config option `armorPiercingDisablesShields`, off by default, allows items with armour piercing to disable shields at expense of dealing normal damage through armour | ||
- Removed all instances of `has_sword_enchants` and `sword_enchants_from_enchanting` as options in the items config for above reasons | ||
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- Added the config option `canInteractWhenCrouchShield`, controls whether you can attack while crouch-shielding | ||
- Note: The Defender enchantment is included as part of the built-in datapack Combatify Extras now | ||
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- Added the config option `disableDuringShieldDelay`, controls whether you can be disabled while your shield is on delay | ||
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- Added the config option `sweepingNegatedForTamed`, controls whether your own tamed animals can be hit with sweeping | ||
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- Added the config option `attackDecayMinCharge`, controls the minimum charge required for the damage to start increasing when `attackDecay` is enabled | ||
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- Added the config option `attackDecayMaxCharge`, controls the charge to reach maximum damage when `attackDecay` is enabled | ||
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- Added the config option `attackDecayMinPercentage`, controls the minimum percentage of damage you can deal when `attackDecay` is enabled | ||
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- Added the config option `attackDecayMaxPercentage`, controls the maximum percentage of damage you can deal when when `attackDecay` is enabled | ||
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- Added the config option `breachArmorPiercing`, controls how much armour piercing Breach grants per level | ||
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- Added the config option `thrownTridentDamage`, controls the base damage tridents do when thrown | ||
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- Added the config option `arrowDisableMode` which defines if, and in which circumstances, arrows can disable shields | ||
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- Added the config option `armourPiercingMode`, control how armour piercing applies to armour | ||
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- Removed the config option `swordProtectionEfficacy`, obsolete | ||
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- Added the items config setting `can_sweep` for both singular items and weapon types, controls whether you can sweep with this item by default | ||
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- Added the default blocking type `current_shield`, provides 1.9 shield functionality | ||
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- Refactored items config, now defines a default set of weapon types, blocking types, and tiers, which can be expanded by mods and ensured that they will never be removed. | ||
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- Added tiers to the items config | ||
* Details can be found in the wiki | ||
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- Added the ability to add custom weapon types | ||
* Weapon types can also be configured multiple at once, like items | ||
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- Added `sword_enchants_from_enchanting` field to both weapon type and item configs, controls whether an item can have sword enchants from an enchanting table | ||
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- Removed `is_percentage` from blocking types | ||
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- Added `durability` to item configuration, allows for you to control an item's durability | ||
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- Added `tier` to item configuration, allows for you to apply a custom tier to an item. Diamond is assumed by default if an item doesn't have a tier but has functionality that relies on it | ||
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- Tiered shields now always have double the durability of other items representing that tier | ||
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- Added `armor_calculation` to the items config | ||
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- Added `armor`, `armor_toughness`, and `armor_knockback_resistance` to the items config for adjusting item armor stats | ||
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- Added `repair_ingredient` to the items config for changing the repair ingredient of an item | ||
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- Added `tool_tag` to the items config for changing the tag which a tool will be able to mine (e.g. `#minecraft:mineable/pickaxe) | ||
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- Added the blocking type `shield_no_banner`, which is the same as the default shield but is not better when it has a banner | ||
- Changed the wooden, golden, and diamond shield recipes (Note: recipes for all custom content are in Combatify Extras, although the Wooden Shield's new recipe is in Wooden Shield Recipe, as per logic would dictate.) | ||
*** | ||
#### Fixes: | ||
*** | ||
- Fixed sweeping during miss after dying | ||
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- Fixed attack speed with vanilla stats | ||
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- Fixed shielding by default with mounts | ||
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- Fixed potion eating interruption (somehow?) | ||
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- Fixed several incompatibilities | ||
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- Fixed axes being able to receive sword enchantments from the enchanting table by default | ||
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- Fixed [MC-109101](https://bugs.mojang.com/browse/MC-109101) not being fixed in Combatify | ||
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- Fixed hoe not working with custom tiers | ||
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- Fixed server crash | ||
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- Fixed Swing Through Grass performance | ||
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- Fixed syncing shield-crouching with the server | ||
- Fixed log spamming when custom content is disabled |
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