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Original file line number | Diff line number | Diff line change |
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using System; | ||
using System.Collections.Generic; | ||
using Nautilus.Utility; | ||
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namespace SCHIZO.Sounds; | ||
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partial class ItemSounds | ||
{ | ||
private static readonly Dictionary<TechType, ItemSounds> _registeredItemSounds = new(); | ||
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public static bool TryGet(TechType techType, out ItemSounds itemSounds) | ||
{ | ||
return _registeredItemSounds.TryGetValue(techType, out itemSounds); | ||
} | ||
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public void Register(TechType techType) | ||
{ | ||
if (_registeredItemSounds.TryGetValue(techType, out ItemSounds existingItemSounds) && existingItemSounds != this) | ||
{ | ||
throw new Exception($"ItemSounds for {techType} already registered by {existingItemSounds}"); | ||
} | ||
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_registeredItemSounds[techType] = this; | ||
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// If multiple items share the same sounds, Initialize will return the same SoundCollectionInstance as long as the bus is the same, so we don't need to worry about not calling it. | ||
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pickupSounds = pickupSounds!?.Initialize(AudioUtils.BusPaths.PDAVoice); | ||
dropSounds = dropSounds!?.Initialize(AudioUtils.BusPaths.UnderwaterCreatures); | ||
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drawSounds = drawSounds!?.Initialize(AudioUtils.BusPaths.PDAVoice); | ||
holsterSounds = holsterSounds!?.Initialize(AudioUtils.BusPaths.PDAVoice); | ||
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cookSounds = cookSounds!?.Initialize(AudioUtils.BusPaths.PDAVoice); | ||
eatSounds = eatSounds!?.Initialize(AudioUtils.BusPaths.PDAVoice); | ||
} | ||
} |
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2 changes: 1 addition & 1 deletion
2
...O/Creatures/Components/HurtSoundPlayer.cs → SCHIZO/Sounds/Players/HurtSoundPlayer.cs
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2 changes: 1 addition & 1 deletion
2
..._old/Erm/Sounds/Ermfish sounds.asset.meta → .../Ermfish/Sounds/Ermfish Sounds.asset.meta
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Original file line number | Diff line number | Diff line change |
---|---|---|
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using SCHIZO.Interop.NaughtyAttributes; | ||
using SCHIZO.Sounds.Collections; | ||
using UnityEngine; | ||
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namespace SCHIZO.Sounds | ||
{ | ||
[CreateAssetMenu(menuName = "SCHIZO/Sounds/Item Sounds")] | ||
public sealed partial class ItemSounds : NaughtyScriptableObject | ||
{ | ||
public SoundCollection pickupSounds; | ||
public SoundCollection dropSounds; | ||
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public SoundCollection drawSounds; | ||
public SoundCollection holsterSounds; | ||
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public SoundCollection cookSounds; | ||
public SoundCollection eatSounds; | ||
} | ||
} |
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4 changes: 1 addition & 3 deletions
4
...O/Creatures/Components/HurtSoundPlayer.cs → .../SCHIZO/Sounds/Players/HurtSoundPlayer.cs
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