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finish program in c (probably)
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Alexejhero committed May 17, 2024
1 parent 5b65faf commit 752607d
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Showing 7 changed files with 17 additions and 32 deletions.
2 changes: 1 addition & 1 deletion SCHIZO/Resources/AssetBundles/Assets.cs
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Expand Up @@ -12,7 +12,7 @@ namespace SCHIZO.Resources;

public static class Assets
{
private const int _rnd = -1834340135;
private const int _rnd = 1089945419;

private static readonly UnityEngine.AssetBundle _a = ResourceManager.GetAssetBundle("assets");

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Binary file modified SCHIZO/Resources/AssetBundles/assets
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2 changes: 2 additions & 0 deletions Unity/Assets/Mod/Credits/CreditsData.asset
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Expand Up @@ -33,6 +33,8 @@ MonoBehaviour:
credits: 2
- name: Donie
credits: 16
- name: Eddy119
credits: 32
- name: FutabaKuuhaku
credits: 132
- name: Goldenbeasty
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Original file line number Diff line number Diff line change
@@ -1,15 +1,12 @@
Ariel, listen to me.
OO languages?
It's a mess.
Ariel, listen to me. OO languages? It's a mess.
Programming in C is better than anything they've got over there!

The syntax might seem much sweeter where objects and subtypes play.
But frills like inheritance will only get in the way.
Admire C's simple landscape - efficiently dangerous!
No templates or fancy pitfalls like Java and C++!

Program in C!
Program in C!
Program in C! Program in C!
Pointers, assembly, manage your memory with malloc() and free()!
Don't sink your app with runtime bloat, software in C will stay afloat!
Do what you want there, close to the hardware, program in C!
4 changes: 2 additions & 2 deletions Unity/Assets/Mod/PDA Logs/Program in C/PDA Log.asset
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Expand Up @@ -23,5 +23,5 @@ MonoBehaviour:
rotation: {x: 0, y: 0, z: 0}
spawnInBZ: 1
spawnLocationBZ:
position: {x: 548.13, y: -624.97, z: -1132.88}
rotation: {x: 0, y: 0, z: 0}
position: {x: 548.6, y: -625.79, z: -1134.6}
rotation: {x: 0, y: 30, z: 0}
32 changes: 9 additions & 23 deletions Unity/Assets/Mod/PDA Logs/Program in C/Subtitles.asset
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Expand Up @@ -16,45 +16,31 @@ MonoBehaviour:
lines:
- key: program_in_c-01
actor: {fileID: 11400000, guid: c876d395530adba4a9b5828f4b47c062, type: 2}
text: "Ariel, listen to me. OO languages? It's a mess."
text: Ariel, listen to me. OO languages? It's a mess.
- key: program_in_c-02
actor: {fileID: 11400000, guid: c876d395530adba4a9b5828f4b47c062, type: 2}
text: 'Programming in C is better than anything they''ve got over there!
'
text: 'Programming in C is better than anything they''ve got over there!'
- key: program_in_c-03
actor: {fileID: 11400000, guid: c876d395530adba4a9b5828f4b47c062, type: 2}
text: 'The syntax might seem much sweeter where objects and subtypes play.
'
text: 'The syntax might seem much sweeter where objects and subtypes play.'
- key: program_in_c-04
actor: {fileID: 11400000, guid: c876d395530adba4a9b5828f4b47c062, type: 2}
text: 'But frills like inheritance will only get in the way.
'
text: But frills like inheritance will only get in the way.
- key: program_in_c-05
actor: {fileID: 11400000, guid: c876d395530adba4a9b5828f4b47c062, type: 2}
text: 'Admire C''s simple landscape - efficiently dangerous!
'
text: 'Admire C''s simple landscape - efficiently dangerous!'
- key: program_in_c-06
actor: {fileID: 11400000, guid: c876d395530adba4a9b5828f4b47c062, type: 2}
text: 'No templates or fancy pitfalls like Java and C++!
'
text: 'No templates or fancy pitfalls like Java and C++!'
- key: program_in_c-07
actor: {fileID: 11400000, guid: c876d395530adba4a9b5828f4b47c062, type: 2}
text: "Program in C! Program in C!"
text: Program in C! Program in C!
- key: program_in_c-08
actor: {fileID: 11400000, guid: c876d395530adba4a9b5828f4b47c062, type: 2}
text: 'Pointers, assembly, manage your memory with malloc() and free()!
'
text: 'Pointers, assembly, manage your memory with malloc() and free()!'
- key: program_in_c-09
actor: {fileID: 11400000, guid: c876d395530adba4a9b5828f4b47c062, type: 2}
text: 'Don''t sink your app with runtime bloat, software in C will stay afloat!
'
text: 'Don''t sink your app with runtime bloat, software in C will stay afloat!'
- key: program_in_c-10
actor: {fileID: 11400000, guid: c876d395530adba4a9b5828f4b47c062, type: 2}
text: Do what you want there, close to the hardware, program in C!
2 changes: 1 addition & 1 deletion Unity/Assets/Scripts/SCHIZO/Credits/CreditsData.cs
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Expand Up @@ -43,7 +43,7 @@ public enum CreditsType
[Credit("3D Modeling", "3D Modelers")] Modeling = 1 << 2,
[Credit("Animations", "Animators")] Animations = 1 << 3,
[Credit("2D Art", "2D Artists")] Artist = 1 << 4,
[Credit("Sounds", "Audio Compilation & Cleaning")] Sounds = 1 << 5,
[Credit("Sounds", "Audio")] Sounds = 1 << 5,
[Credit("Lore", "Writing & Lore")] Lore = 1 << 6,
[Credit("Texturing")] Texturing = 1 << 7,
[Credit("Project Lead")] ProjectLead = 1 << 8,
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