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Stephen Daubert edited this page Oct 30, 2018
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- Elixir Backend powered services
- Unreal Engine 4 client as initial prototype
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0.1.0
- HTTP Front End with User Authentication
- Deployment with Kubernetes
- Scalable Cluster with OTP Comm between components
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0.2.0
- TCP/IP Server for GameClient connections
- TCP/IP Server for GameServer connections
- Normalized Authentication API
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0.3.0
- Reorg Project with Umbrella under /services and UnrealEngine under /clients
- Unreal Engine Project 3rd Person Shooter QuickStart
- Unreal Engine GameServer is deployable to Kubernetes
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0.4.0
- Unreal Engine GameServer/Client Authentication
- Unreal Engine functionality in Plugin
- Client gets joined to a GameServer
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0.5.0
- Services track GameEntities from multiple GameServers
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0.6.0
- Services Track Game Metadata from multiple GameServers
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0.7.0
- FrontEnd UI work is needed
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0.8.0
- Game Art if possible would be super
- Some Game Stuff to get game in a direction
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0.9.0
- Service Scaling
- Backend Services for Logging, PerfGraphs, Etc
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1.0.0
- Mold Game into RPG