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Update for additional help file changes.
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AliceLR committed Dec 29, 2023
1 parent 721b031 commit 4ea0426
Showing 1 changed file with 13 additions and 2 deletions.
15 changes: 13 additions & 2 deletions docs/WIPHelp.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5495,6 +5495,7 @@ arrangement.
>_p0:PLAYER CHAR [char]
>_p9:PLAYER CHAR [dir] [char]
>_pA:PLAYERCOLOR [color]
>#COMMAND2.HLP:_c3:CHANGE CHAR ID # [char]
>#COMMAND2.HLP:_b9:BULLETCOLOR [color]
>#COMMAND2.HLP:_b0:BULLETE [char]
>#COMMAND2.HLP:_bA:BULLETN [char]
Expand All @@ -5516,7 +5517,6 @@ arrangement.
>#COMMAND2.HLP:_eC:ENEMY BULLETS [char]
>#COMMAND2.HLP:_eD:ENEMY BULLETW [char]
>#COMMAND2.HLP:_m2:MISSILECOLOR [color]
>#COMMAND2.HLP:_c3:CHANGE CHAR ID # [char]
>#COMMAND2.HLP:_c7:CHANGE THICK ARROW CHAR [dir] [char]
>#COMMAND2.HLP:_c8:CHANGE THIN ARROW CHAR [dir] [char]

Expand Down Expand Up @@ -7351,6 +7351,9 @@ any part of the sprite is at the given coordinates. Use p?? to
check for any sprite. If p?? is used, SPR_NUM is also set to
the lowest sprite number at that location (if any).

For static sprites, this check is valid against the coordinates
where they visually appear, not their actual locations.

:_cF:~ACOLOR INTENSITY # PERCENT
:_cG:~ACOLOR INTENSITY # # PERCENT

Expand Down Expand Up @@ -8352,7 +8355,7 @@ sample in OGGs.

~BMOD_LENGTH (read-only, board)

Displays the length of the currently playing mod. This counter's
Contains the length of the currently playing mod. This counter's
value shows number of rows for module files and number of
samples for OGG files.

Expand Down Expand Up @@ -8658,6 +8661,14 @@ If set to 1, makes sprite n act static (like a static overlay, a
static sprite always stays in a given position on the screen);
if this is 0, the sprite scrolls with the board.

Of note: any collision with a static sprite happens based on its
visually-apparent location, not its actual location. This means
that when the board scrolls, the valid coordinates for absolute
collision checks against a static sprite change even when the
static sprite itself is not visually moved, and that relative
collision checks like SPRn_CLIST against a static sprite work
based on the static sprite's screen position.

~BSPRn_SWAP (write-only)

Swaps sprite n with the sprite number to which this function is
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