Add experimental player key buffering. #289
Draft
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When a player input key is pressed and released on the same cycle, the player (and
IF UPPRESSED
, etc.) will now detect that as a key press. This helps a lot for playing at very low MZX speeds.TODO: it may be desirable to have this affect all calls ofImplemented.get_key_status
instead of only forkeycode_internal_wrt_numlock
, as this would mean that theKEYn
counters (which usekeycode_pc_xt
) would also benefit from this. Further feedback is required.