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Chess engine

Future chess engine written in C++. The goal is to write an engine that can outsmart me in a game of chess.

Rough plan

  • Implement pseudolegal moves
  • Implement standard legal moves
  • Implement castling, en passant, 50-move rule etc.
  • Write simple evaluation function
  • Implement simple search algorithms with minimax and alpha-beta pruning
  • Expand project to handle SPRT and UCI
  • Write a frontend for better interactibility, probably with node.js
  • Write a more sophisticated evaluation function
  • Write a more sophisticated search method
  • Find a name for the engine

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