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Copy pathengine.cfg
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engine.cfg
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[application]
name="GD2_Platformer2D_GameTemplate"
main_scene="res://Scenes/Template/Platform2D_Template_TITLE.tscn"
icon="res://icon.png"
[autoload]
Global="*res://Scripts/Global.gd"
Utils="*res://Scripts/Utils.gd"
Inventory="*res://Scripts/Classes/Inventory.gd"
[display]
width=512
height=288
test_height=576
test_width=1024
stretch_mode="2d"
stretch_aspect="keep"
use_2d_pixel_snap=true
[editor_plugins]
enabled=["agfx.tiled_level_builder", "aseprite-import", "ch.fischspiele.tilesethelper"]
[image_loader]
filter=false
gen_mipmaps=false
[input]
key_jump=[key(Space)]
key_right=[key(Right)]
key_left=[key(Left)]
key_up=[key(Up)]
key_down=[key(Down)]
key_fire=[key(W)]
key_throw=[key(Q)]
key_stab=[key(E)]
key_use=[key(F)]
[physics_2d]
motion_fix_enabled=true
[rasterizer]
trilinear_mipmap_filter=false
[render]
light_discard_enabled=true
default_clear_color=#ff0a1f30