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Releases: AnnulusGames/Lua-CSharp

v0.4.2

11 Jan 12:13
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What's Changed

  • Fix: metatable index/newindex with table by @Akeit0 in #72
  • Ensure array capacity only if index is larger than array length with table.insert function by @Veslo5 in #82

New Contributors

Full Changelog: v0.4.1...v0.4.2

v0.4.1

04 Jan 15:46
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What's Changed

  • Fix:A LuaObject cannot reference another LuaObject by @Akeit0 in #68
  • Fix fail to parse empty elseif / else blocks by @AnnulusGames in #73
  • Fix handling of Read<int>() and GetArgument<int>() by @AnnulusGames in #74

Full Changelog: v0.4.0...v0.4.1

v0.4.0

02 Jan 00:30
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What's Changed

Features

Bug fixes

Improvements

  • Optimize: Reduce and merge unnecessary move instructions by @Akeit0 in #48
  • Large Optimization by @Akeit0 in #52
  • Optimize: LuaTable.TryGetNext by @Akeit0 in #60
  • Optimize: Reduce unnecessary coping in coroutine by @Akeit0 in #61

New Contributors

Full Changelog: v0.3.1...v0.4.0

v0.3.1

18 Oct 03:06
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What's Changed

Bug fixes

Full Changelog: v0.3.0...v0.3.1

v0.3.0

18 Oct 01:25
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What's Changed

Features

Bug fixes

  • Fix: Implicit conversion from string to number, which is out of speci… by @Akeit0 in #38
  • Fix: __tostring is not working by @AnnulusGames in #40
  • Fix: coroutine.status is missing by @AnnulusGames in #42
  • Fix: the chunk name of the generated lua function becomes anonymous by @AnnulusGames in #43

Improvements

New Contributors

Full Changelog: v0.2.1...v0.3.0

v0.2.1

14 Oct 08:14
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What's Changed

  • Fix: OpenCoroutineLibrary() is missing in OpenStandardLibraries() by @AnnulusGames in #33
  • Fix: DoStringAsync chunkName argument is not reflected when there is a syntax error by @AnnulusGames in #34

Full Changelog: v0.2.0...v0.2.1

v0.2.0

14 Oct 08:06
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What's Changed

Full Changelog: v0.1.0...v0.2.0

v0.1.0

12 Oct 14:04
d8a5ea6
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Initial release