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[#52] Make sure the debug message cache gets cleared #53

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13 changes: 13 additions & 0 deletions FnaPlugin/RenderWindow.cs
Original file line number Diff line number Diff line change
Expand Up @@ -177,6 +177,11 @@ protected override void UnloadContent()
Content.Unload();
}

/// <summary>
/// Stores the round id of the latest render cycle
/// </summary>
private int? latestRenderedRound;

/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
Expand All @@ -189,6 +194,14 @@ protected override void Update(GameTime gameTime)
playgroundWidth = CurrentState.PlaygroundWidth / 2;
playgroundHeight = CurrentState.PlaygroundHeight / 2;
camera.Resize(CurrentState.PlaygroundWidth, CurrentState.PlaygroundHeight);

// Detect new round to reset debug messages
if (!latestRenderedRound.HasValue || latestRenderedRound > CurrentState.CurrentRound)
{
debugMessages.Clear();
}

latestRenderedRound = CurrentState.CurrentRound;
}

var ks = Keyboard.GetState();
Expand Down